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| |D/empty -> H, I = | | |D/empty -> H, I = |
− | * Meet '''ALL''' of the following requirements to go to I: | + | * Meet '''ANY''' of the following requirements to go to H: |
− | ** Fast Fleet '''OR''' Full submarine fleet | + | ** Amount of (F)BB(V)+CV(L/B) >= 4 |
− | ** Amount of (F)BB(V)+CV(L/B) ≤ 3 | + | ** Amount of (F)BB(V)+CV(L/B) >= 3 and fleet contains slow ship |
− | *Random routing if Slow Fleet '''AND''' amount of (F)BB(V)+CV(L/B) ≤ 2 | + | *Random routing if Slow Fleet '''AND''' amount of (F)BB(V)+CV(L/B) >= 2 |
− | * Otherwise, go to H. | + | * Otherwise, go to I. |
| | | |
| |I -> J = * Fleet contains AO | | |I -> J = * Fleet contains AO |
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| **Defeat the flagship of the Carrier fleet 4 times to complete the map. | | **Defeat the flagship of the Carrier fleet 4 times to complete the map. |
| *'''Recommended Fleet''' | | *'''Recommended Fleet''' |
− | **'''1 CV, 1 CVL, 1 CAV, 1 CL, 2 DD / 1 FBB, 1 CV, 1 CVL, 1 CAV, 2 DD''' routes BCDIM | + | **'''1 FBB 1 CV 1 CVL 1 CAV 2 DD''' routes BCDIM |
| ***Most battles will involve surface fleets where you'll face DD, CL and some CA. | | ***Most battles will involve surface fleets where you'll face DD, CL and some CA. |
| *** Using a FBB can make getting up to the boss node relatively easier, but your fleet will need to be all fast to reach the boss node. | | *** Using a FBB can make getting up to the boss node relatively easier, but your fleet will need to be all fast to reach the boss node. |
− | ***Using no BBs and using only 1 CV and 1 CVL along with a CA, CL and 2 DD will allow you to bring a slow CVL.
| |
| | | |
| ===Nodes and Enemy Encounters=== | | ===Nodes and Enemy Encounters=== |