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*'''1 BB(V), 1 CV(L), 2 DD, 2 CA(V) / 1 BB(V), 1 CV, 2 DD, 2 CLT''' routes '''C-E-I/J-K'''
 
*'''1 BB(V), 1 CV(L), 2 DD, 2 CA(V) / 1 BB(V), 1 CV, 2 DD, 2 CLT''' routes '''C-E-I/J-K'''
 
**There is a LoS check for E → J (LoS [[Line of Sight#Equipment LoS weighting modifier|F33(C<sub>n</sub>=3)]] > 51 needed for E → J). Using a composition that fails this check will go to I instead. As node I is generally an easier node than J, failing this LoS check is more preferable.  
 
**There is a LoS check for E → J (LoS [[Line of Sight#Equipment LoS weighting modifier|F33(C<sub>n</sub>=3)]] > 51 needed for E → J). Using a composition that fails this check will go to I instead. As node I is generally an easier node than J, failing this LoS check is more preferable.  
*** LoS [[Line of Sight#Equipment LoS weighting modifier|F33(C<sub>n</sub>=3)]] in range 41-44 guarantees going I and passing the second LoS check.
+
*** LoS [[Line of Sight#Equipment LoS weighting modifier|F33(C<sub>n</sub>=3)]] in range 41-43 guarantees going I and passing the second LoS check.
 
*'''2 CLT, 2 CA(V), 2 CV / 2 CLT, 2 CA(V), 1 CV, 1 BB''' routes '''C-E-F-I-K'''
 
*'''2 CLT, 2 CA(V), 2 CV / 2 CLT, 2 CA(V), 1 CV, 1 BB''' routes '''C-E-F-I-K'''
 
**Higher chance to kill the boss, but not as efficient for farming.
 
**Higher chance to kill the boss, but not as efficient for farming.
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