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* 1 AV + 1 CL + 4 DD
* 1 AV + 1 CL + 4 DD
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|G/resource -> x/resource =
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* AV's Seaplane/Flying Boat will obtain a random amount of resource (Ammo, Bauxite or Development Materials)
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* Having a [[Type 2 Flying Boat]] has a higher potential in gaining resources
|G/resource -> H/resource = * Fixed route
|G/resource -> H/resource = * Fixed route
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|H/resource -> x/resource =
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* AV's Seaplane/Flying Boat will obtain a random amount of resource (Ammo, Bauxite or Development Materials)
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* Having a [[Type 2 Flying Boat]] has a higher potential in gaining resources
|H/resource -> I/empty =
|H/resource -> I/empty =
* Fail the LoS check
* Fail the LoS check
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}}
}}
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*'''Requires sinking boss flagship 4 times to clear.'''
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'''Regarding the map'''
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*'''Only seaplane tenders, light cruisers, training cruisers, and destroyers allowed!'''
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*Requires '''sinking boss flagship 4 times''' to clear.
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:*Specifically at least 1 AV, at least 1 DD, and at least 1 CL.
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**Once the map is cleared, you can no longer roll the Final Form at the boss node
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:*No, torpedo cruisers (CLT) cannot be used here.
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*'''Only seaplane tenders, light cruisers, training cruisers, and destroyers allowed!''' Specifically at least 1 AV, at least 1 DD, and at least 1 CL. Torpedo cruisers (CLT) cannot be used here.
−
*Specific node notes:
+
−
:*Node C is a submarine node, but you will not get the normal indication that it is a submarine node. Node B can be a submarine node, but isn't always.
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'''<br/>Specific node notes'''
−
::*There is very little reason to head towards B, unless the fleet cannot (or do not) want to face [[Submarine So-Class#Elite|SS So-Class Elite]], who makes its (her?) first appearance in a regular map. But avoiding So-Class requires an additional fight.
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*Node C is a submarine node, but you will not get the normal indication that it is a submarine node. Node B can be a submarine node, but isn't always.
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:*[[Light Cruiser Tsu-Class#Elite|CL Tsu-Class Elite]] can show up at node E.
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*There is very little reason to head towards B, unless the fleet cannot (or do not) want to face [[Submarine So-Class#Elite|SS So-Class Elite]] at node C. But avoiding So-Class requires an additional fight which is not preferable
−
:*Node G can be guaranteed with 4 destroyers.
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*[[Light Cruiser Tsu-Class#Elite|CL Tsu-Class Elite]] can show up at node E.
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;Air Reconnaissance
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*Node G can be guaranteed with 4 destroyers in the fleet.
−
From nodes G and H, recon planes will be flown towards the green X (the recon route is shown on the map as green arrows). Successful reconnaissance will reward additional resources upon '''winning at the boss node'''.
+
−
*Neither G or H have combat.
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'''<br/>Air Reconnaissance mechanic'''
−
*Animation will be shown for the Air Reconnaissance; if both [[Type 2 Flying Boat]] and other seaplanes are brought, Type 2 Flying Boat animation takes priority.
+
*From nodes G and H, recon planes will be flown towards the green X (the recon route is shown on the map as green arrows). Successful reconnaissance will reward additional resources upon '''winning at the boss node'''.
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*Success rate (and possibly critical success rate) of the air reconnaissance depends on which AV and what equipment(s) are equipped, if any. [[Akitsushima]] equipped with [[Type 2 Flying Boat]] appears to increase the critical (and normal?) success rate.
+
**Neither G or H have combat.
−
*'''You forfeit all reconnaissance rewards if you either drift away from boss or lose at the boss node.'''.
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**Animation will be shown for the Air Reconnaissance; if both [[Type 2 Flying Boat]] and other seaplanes are brought, Type 2 Flying Boat animation takes priority.
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;Boss Fleet
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**Success rate (and possibly critical success rate) of the air reconnaissance depends on which AV and what equipment(s) are equipped, if any. [[Akitsushima]] equipped with [[Type 2 Flying Boat]] appears to increase the critical (and normal?) success rate.
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Before the gauge can be depleted, the boss fleet consists of 1~2 [[Battleship Ta-Class#Flagship|BB Ta-Class Flagships]], 1~2 [[Heavy Cruiser Ri-Class#Flagship|CA Ri-Class Flagships]], 0~1 [[Light Cruiser He-Class#Flagship|CL He-Class Flagship]], the [[Destroyer Princess]] (weaker version), and 2 late model destroyers (either [[Destroyer Ro-Class#Late Model|Ro-Class]], [[Destroyer Ha-Class#Late Model|Ha-Class]], or [[Destroyer Ni-Class#Late Model|Ni-Class]]; the two destroyers appearing will be the same class).
+
**'''You forfeit all reconnaissance rewards if you either drift away from boss or lose at the boss node.'''.
−
*When the gauge can be depleted, the boss fleet is led by [[Destroyer Princess]] (stronger version), 2 [[Battleship Ta-Class#Flagship|BB Ta-Class Flagships]], 1 [[Heavy Cruiser Ri-Class#Flagship|CA Ri-Class Flagship]], and 2 [[Destroyer Ni-Class#Late Model|DD Ni-Class Late Models]].
+
−
*Because you can only deploy AV/CL/CT/DD, it is unlikely for the player's fleet to be able to inflict significant damage during daytime battle. You should expect the battle to last into nighttime.
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'''<br/>Regarding Boss Fleet'''
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*Before the gauge can be depleted ('''Initial Form'''), the boss fleet consists of 1~2 [[Battleship Ta-Class#Flagship|BB Ta-Class Flagships]], 1~2 [[Heavy Cruiser Ri-Class#Flagship|CA Ri-Class Flagships]], 0~1 [[Light Cruiser He-Class#Flagship|CL He-Class Flagship]], the [[Destroyer Princess]] (weaker version), and 2 late model destroyers (either [[Destroyer Ro-Class#Late Model|Ro-Class]], [[Destroyer Ha-Class#Late Model|Ha-Class]], or [[Destroyer Ni-Class#Late Model|Ni-Class]]). The two destroyers appearing will be the same class.
+
*When the gauge can be depleted ('''Final Form'''), the boss fleet is led by [[Destroyer Princess]] (stronger version), 2 [[Battleship Ta-Class#Flagship|BB Ta-Class Flagships]], 1 [[Heavy Cruiser Ri-Class#Flagship|CA Ri-Class Flagship]], and 2 [[Destroyer Ni-Class#Late Model|DD Ni-Class Late Models]].
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**Because you can only deploy AV/CL/CT/DD, it is unlikely for the player's fleet to be able to inflict significant damage during daytime battle. You should expect the battle to last into night time.
===Tips===
===Tips===