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*Because of the amount of Tsu-class (and elite) in this map, CAVs and BBVs should keep 1 set of Type 0 recon (else they run the risk of not having any planes for artillery spotting fire). Similarly, CV(L) should preferably use bombers in larger slots (preferably a slot of 20 or higher).
 
*Because of the amount of Tsu-class (and elite) in this map, CAVs and BBVs should keep 1 set of Type 0 recon (else they run the risk of not having any planes for artillery spotting fire). Similarly, CV(L) should preferably use bombers in larger slots (preferably a slot of 20 or higher).
 
*Compositions:
 
*Compositions:
**'''B-F-H/I-K''' : 1BB(V), 1CV, 2DD, 2CA(V) or 1BB(V), 1CV, 2DD, 2CLT <!-- (31+ [[Line of_Sight#Effective_Line_of_Sight_.28new_formula.29|Refined LoS]] needed for F->I)-->
+
**'''B-F-H/I-K''' : 1BB(V), 1CV, 2DD, 2CA(V) or 1BB(V), 1CV, 2DD, 2CLT; Passing an unknown LoS check sends you to I, otherwise to H <!-- (31+ [[Line of_Sight#Effective_Line_of_Sight_.28new_formula.29|Refined LoS]] needed for F->I)-->
 
*** There is a LoS check for F->I. Using either composition that fails this LoS check will to go H instead. However, H does not contain any Flagship Kai-grade enemies, so failing this LoS check may be preferable. There is also a LoS check for H->K. 29~30.88 [[Line of_Sight#Effective_Line_of_Sight_.28new_formula.29|Refined LoS]] guarantees going H and passing the second LoS check. 31 LoS is similar but has a small chance go to I. 32+ LoS guarantees I.
 
*** There is a LoS check for F->I. Using either composition that fails this LoS check will to go H instead. However, H does not contain any Flagship Kai-grade enemies, so failing this LoS check may be preferable. There is also a LoS check for H->K. 29~30.88 [[Line of_Sight#Effective_Line_of_Sight_.28new_formula.29|Refined LoS]] guarantees going H and passing the second LoS check. 31 LoS is similar but has a small chance go to I. 32+ LoS guarantees I.
 
*** Cons of this setup is the fact that you're using 2 DDs through nodes that are filled with things that can easily hit them for moderate or heavy damage.
 
*** Cons of this setup is the fact that you're using 2 DDs through nodes that are filled with things that can easily hit them for moderate or heavy damage.
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