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{{AirControlSystem
 
{{AirControlSystem
 
| Map = 5-1
 
| Map = 5-1
| Fleet = 2CA2DD 2XX
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| Fleet = 1 CL 2 DD 3 XX BCFG
| AS = 108
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| AS = 168
| Notes = E node requires 312/156FP for AS+/AS
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| Notes = D node requires at most 573/287FP for AS+/AS
 
}}
 
}}
{| class="mw-collapsible mw-collapsed wikitable"
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! colspan="3" |Branching Rules
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|-
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! colspan="2" |Nodes
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!Movement Condition
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|-
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| rowspan="2" style="text-align:center;" |Sortie
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|A
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| rowspan="2" | Having at least 2 CA(V) will always send you to node A.<br />Otherwise, there is a 75% chance to go to node B instead.
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|-
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|B
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|-
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| rowspan="2" style="text-align:center;" |A
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|C
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| rowspan="2" | Random
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|-
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|F
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|-
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| rowspan="2" style="text-align:center;" |C
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|E
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| rowspan="2" | Having at least 2 DD will always send you to node H<br />Otherwise, there is a 75% chance to go to node E instead.
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|-
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|H
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|-
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| rowspan="2" style="text-align:center;" |H
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|E
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| rowspan="2" | Having at least 2 CA(V) will always send you to node I.<br />Otherwise, there is a 80% chance to go to node E instead.
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|-
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|I
  −
|}
      
===Tips===
 
===Tips===
* 2CA/CAV to guarantee sortie start→A, and H→I (boss) route
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* 2 DD and 2 or less (F)BB(V) + CV(B/L) to guarantee B start.
* 2DD for C→H.
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* 1 CL and 2 DD to guarantee boss node.
* As such, 2CA2DD2XX guarantees boss routing
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** 3 XX 1 CL 2 DD with a maximum of 2 (F)BB(V) will take the shortest BCFJ route.
* Node D is an all sub node, Node A has 2/3 chance of having one sub, and Boss Node I 1/3 chance of having one sub
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*** 1 BB can be replaced for a CVL for this.
** Equipping at least one ship for a [[Combat#Anti-Sub_Warfare|preemptive anti-sub attack]] may assist with clearing the latter nodes by eliminating the lone sub, leaving all ships to focus on the surface ships during shelling phase.
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* Node E is a submarine node without warning.
* It's possible to level DDs here instead of at [[World_4|4-3]]. A fleet of 6DD arrives arrive at the sub node 75% of the time.
  −
** This is also risky, as the other 25% runs into heavy enemy fleets..
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** The maelstrom will result in increased fuel costs compared to 4-3.
      
;'''Monthly Quest: "Surface Strike Fleet" to the South! (Bm4) Advice:'''
 
;'''Monthly Quest: "Surface Strike Fleet" to the South! (Bm4) Advice:'''
* This quest requires three slow battleships (or BBVs), exactly one light cruiser, and two other ships, with an S-Rank at the boss node
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* This quest requires three slow battleships (or BBVs), exactly one light cruiser, and two other ships, with an S-Rank at the boss node.
** For branching reasons, those two other ships should either be CAs or CAVs
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** Those other two ships should be 2 DD to guarantee boss routing.
** Enemy carriers can easily take AS against a fleet without seaplane bombers, leaving your fleet open to enemy artillery spotting.
+
*** You can also use 2 ships of any other class though all branches will be random without 2 DD.
*** Carrying seaplane bombers means that BBVs and CAVs are forced to attack submarines, which may make it difficult to achieve the necessary S-rank at the boss node.
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*** Using a seaplane fighter ''and'' a recon plane on BBVs and CAVs allows them to artillery spot while contributing air power to take AS
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***3 BBVs and 2 CAVs equipped with seaplane fighters and/or bombers allows for AS to be taken easily, at the risk of being forced to attack the Ka-class flagship at the boss node.
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**Double line formation is an ideal formation, allowing for both ASW and surface combat
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***ASW performance in Double Line is not as strong as that of Line Abreast, so a dedicated-ASW setup is highly recommended. A [[Combat#Anti-Sub_Warfare|preemptive anti-sub attack]] setup can add additional benefit.  A high-level [[Abukuma]] Kai Ni can achieve this while retaining her preemptive torpedo strike capability, although torpedo strength & accuracy would be reduced due to the use of Double Line formation.
      
===Nodes and Enemy Encounters===
 
===Nodes and Enemy Encounters===

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