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===Tips===
 
===Tips===
 
*Regarding the map:
 
*Regarding the map:
:*All enroute nodes are night battles only, so there is no point bringing enroute support fleet on this map (support fleet will never arrive at a night-battle only node).
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:*All nodes en route to the boss are night battles only, so there is no point bringing preboss support fleets on this map (support fleets only arrive in day battle nodes).
 
:*You cannot reach the boss node with any carrier in fleet (will be sent to node E).
 
:*You cannot reach the boss node with any carrier in fleet (will be sent to node E).
 
:*With 2DDs in fleet, you will always reach boss from I. Without them, you have about 75% chance of drifting away from it.
 
:*With 2DDs in fleet, you will always reach boss from I. Without them, you have about 75% chance of drifting away from it.
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::*Any fleet that uses 2+DD, no carriers, no more than 2 BBs, and all ships being fast ship.
 
::*Any fleet that uses 2+DD, no carriers, no more than 2 BBs, and all ships being fast ship.
 
:::Examples: 2DD+2CA(V)+2FBB, 3CLT+1CA(V)+2DD...
 
:::Examples: 2DD+2CA(V)+2FBB, 3CLT+1CA(V)+2DD...
::*Alternatively, you can utilize [[Akitsu Maru]] for air superiority. Note that since she is a slow ship, you don't need to be using fast fleet anymore. However, you will have a high chance of going to the submarine node.
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::*Alternatively, you could utilize [[Akitsu Maru]] for air superiority. Note that since she is a slow ship, you don't need to be using fast fleet anymore. However, you will have a high chance of going to the submarine node.
 
:::Usually the setup would be Akitsu Maru+2BB+1CA(V)+2DD.
 
:::Usually the setup would be Akitsu Maru+2BB+1CA(V)+2DD.
::*It's also possible to use a submarine-only fleet; this fleet can get to pre-boss rather easily, in exchange, you will likely lower your win rate due to automatic D loss at node B. This fleet also has a great chance of drifting away from boss node.
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::*It's also possible to use a submarine-only fleet; this fleet can get to pre-boss rather easily, accepting a D loss at node B. However, this fleet also has a high chance of being offrouted to node J from the penultimate node I.
 
:::A modified version of this uses 4SS(V)+2DD; if the DDs make it to pre-boss node alive you can guarantee reaching the boss node. However, as the enemies that cannot perform ASW will focus on them, it may be risky.
 
:::A modified version of this uses 4SS(V)+2DD; if the DDs make it to pre-boss node alive you can guarantee reaching the boss node. However, as the enemies that cannot perform ASW will focus on them, it may be risky.
:::In either case, bringing shelling support for the boss node might work well, as the support fleet can destroy the enemy Wa-Class Elite prior to shelling phase starting.
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:::In all cases, bringing a boss support expedition is an option, as the support fleet can greatly damage or even outright destroy the enemy Wa-Class Elite.
 
:*Equipment:
 
:*Equipment:
::*Unless you are going to use Akitsu Maru, you have no reason of using any recon seaplanes (with the exception of the [[Type 98 Recon Seaplane (Night Scout)|night recon plane]]) since you will always be at Air Denial.
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::*Unless you are using Akitsu Maru, there is almost no reason to use recon seaplanes (with the exception of the [[Type 98 Recon Seaplane (Night Scout)|night recon plane]]) since you will always be at Air Denial.
:::It's possible to get AS with enough CAVs and BBVs utilizing seaplane bombers, but this would result in those ships targeting the submarine first, which could be problematic. Thus, it is ''not recommended'' to use seaplane bombers.
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:::It's also possible to get AS with enough CAVs and BBVs utilizing seaplane bombers, but this would result in those ships targeting the submarine first, which can be highly problematic. It is therefore ''not recommended'' to use seaplane bombers.
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:::Now that seaplane fighters (e.g. [[Ro.44_Seaplane_Fighter]]) recieve fighter veterancy, taking AP or even AS with CAVs and/or [[Category:Vittorio_Veneto_Class|Littorio-class]] FBBs is now possible at the boss, though such a setup carries the risks of unfavorable routing to F and high costs of bringing the FBB.
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::::Avoiding the use of seaplane bombers, two seaplane fighters will secure AP (47 FP required), three will take AS (71 FP required). A possible setup is therefore two red guns, a seaplane fighter, and a recon plane (once again, '''NOT''' a seaplane bomber) across two CAVs and the FBB.
 
::*It may be wise to equip some night battle equipment ([[Star Shell]], [[Searchlight]], [[Type 98 Recon Seaplane (Night Scout)]]) since the enroute nodes are all night-battle only. However, note the following:
 
::*It may be wise to equip some night battle equipment ([[Star Shell]], [[Searchlight]], [[Type 98 Recon Seaplane (Night Scout)]]) since the enroute nodes are all night-battle only. However, note the following:
 
:::*Searchlight may be risky because it's more likely that the ship carrying it would be suffering damage and increase chances of having to retreat.
 
:::*Searchlight may be risky because it's more likely that the ship carrying it would be suffering damage and increase chances of having to retreat.
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