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|id = 4-3
 
|id = 4-3
 
|0 -> A, C, D =  
 
|0 -> A, C, D =  
* Fleet contains CV(B) will go to C (Overrides every other rules)
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* Fleet that contains CV(B) will go to C ('''Overrides every other rules''')
* Meet ANY of the following to go to A
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* Meet '''ANY''' of the following to go to A
 
** Fleet contains AO
 
** Fleet contains AO
 
** Fleet contains CL and 2 DDs
 
** Fleet contains CL and 2 DDs
** Fleet contains CL and DD ≥ 3 will go to D
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*Fleet that contains CL and DD ≥ 3 will go to D
 
* Otherwise, random routing between A and C
 
* Otherwise, random routing between A and C
   Line 650: Line 650:  
{{AirControlSystem
 
{{AirControlSystem
 
| Map = 4-3
 
| Map = 4-3
| AS = 114
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| AS = 155
 
}}
 
}}
   −
'''Tips'''
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===Tips===
 
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*This map will serve as your first introduction battle in the normal part of the game to [[Installation]] type Abyssal which is different from all other abyssal types as they tend to have higher armor, stronger attack power and, can't be hit by torpedoes.
This map will serve as your first introduction battle in the normal part of the game to [[Installation]] type Abyssals which are different all other abyssal types as they tend to have higher armor, stronger attack power and, can't be hit by torpedoes.
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*Killing the installation is '''optional''' for this map so you don't need to '''necessarily clear the map by defeating her'''. However, having a fleet that is capable of killing an installation is encourage especially for first time users of anti-installation gear to get a feel for fighting these kind of bosses.  
 
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*As such, the following equipment should be considered if you wish to fight the [[Harbor Princess]], each of these gear are effective at penetrating the installation's armor:
Killing the installation is '''optional''' for this map so you don't need to '''necessarily clear the map by defeating her'''. However, having a fleet that is capable of killing an installation is encourage especially for first time users of anti-installation gear to get a feel for fighting these kind of bosses.  
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**[[Type 3 Shell]] (for CAs/BBs | for beginner)
 
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**[[WG42]] (for CL/ DD | for advance players)
As such, the following equipment should be considered if you wish to fight the [[Harbor Princess]]:
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**[[Daihatsu]] based equipment
 
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**[[Type 2 Ka-Mi Tank]]
*[[Type 3 Shell]] (for CAs/BBs | for beginner)
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<br/>
*[[WG42]] (for CL/ DD | for advance players)
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'''Recommended Fleet'''
*[[Daihatsu]] based equipment
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*'''3 DD, 1 CL, 2 CVL''' routes '''DHN'''
*[[Type 2 Ka-Mi Tank]]
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**A Light Fleet Composition which takes the shortest path to the boss. Since you'll be limited to light ships, you will need to depend on [[Daihatsu]] type equipment and [[WG42]] to effectively fight the installation boss if you choose to bring them. You can also opt to use CVL with equipped with just Torpedo Bombers and fighters if you wish for additional assistance taking out the installation. Keep in mind though it not entirely necessary to kill the boss for this map.
 
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*'''1 (F)BB(V)/CV(L) 1 CV(B) 2 CA(V) 2 DD''' routes '''CDHN or CFHN'''
Each of these gear are effective at penetrating the installation's armor and can make destroying her more easy to do.
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**A stronger composition than the above one, but will go through one more pre-boss battle
 
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**Dealing with [[Harbor Princess]] is slightly easier as your CA(V) can carry [[Type 3 Shell]] to damage her
'''Recommended Fleet Composition:'''
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*'''1CL 1AV 2 CVL 2 DD (All Fast)''' routes '''ABGHN'''
 
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**Goes through the resource node on the way that yields fuel, but there is a chance of off-routing to node I instead of going to H
 
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*'''1 (F)BB(V), 2 CV(B), 1 CA(V), 2 DD'''
'''1 (F)BB(V), 2 CV(B), 1 CL, 2 DD'''<br>
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**Heaviest possible fleet, but cause random routing across the map (You will always start at node C though)
'''1 (F)BB(V), 2 CV(B), 1 CA, 2 DD'''<br>
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<br/>
 
  −
'''Path: C - D - H - N or C - F - K - L - M/N'''
  −
 
  −
This heavier fleet is more randomized in the path it will take, so it may reach the boss within a short path or through a long path at the bottom, however, if it reaches the boss node, it should be clearable. Bringing Anti-Installation gear is optional.
  −
 
  −
'''2 CA(V), 2 CVL, 2 DD'''
  −
 
  −
'''Path: C - F - H - N'''
  −
 
  −
A moderate sized composition, that can be useful to still engage the boss with Type 3 shell wielding ships (if you choose to do so). It also takes a relatively short path that can be reached easily and making completing the map achievable.
  −
 
  −
'''3 CVL, 3 DD'''<br>
  −
'''3 DD, 1 CL, 2 CVL'''
  −
 
  −
'''Path: D - H - N'''
  −
 
  −
Light Fleet Composition which takes the shortest path to the boss, since you'll be limited to light ships, you will need to depend on [[Daihatsu]] type equipment and [[WG42]] to effectively fight the installation boss if you choose to bring them. You can also opt to use CVL with equipped with just Torpedo Bombers and fighters if you wish for additional assistance taking out the installation. Keep in mind though it not entirely necessary to kill the boss for this map.
  −
 
   
'''Fuel / Bauxite Farming'''
 
'''Fuel / Bauxite Farming'''
 
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*It is possible to use this map to farm both fuel and Bauxite. However, you need to use either an '''AV''' or '''AO''' and face off against mixed subs and a cruiser based surface fleet before being able to get the said resources
It is possible to use this map to farm both fuel and Bauxite. You will need to use either an '''AV''' or '''AO''' and will face off against mixed subs and a cruiser based surface fleet. Below are some of the effective compositions which can help you successfully complete the node:
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*'''Recommended Composition: 1 AV/AO 1 CL 2 DD 2 CLT (All Fast)''' routes '''ABGJ'''
 
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**Node A shouldn't present much difficulty, however node G with its' flagship CAs, CLs and Late model DDs may present a possible challenge to survive. But if you are able to successfully do so. You can be rewarded with a decent amount of Fuel and Bauxite.  
'''Recommended Fleet Composition'''
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**Preemptive torpedo launching ships like AV, CLT and CL [[Abukuma]], [[Yura]] can be useful for taking out many of the ships in node G before the battle starts to minimize damage taken
 
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**If you use a slow AV or AO like [[Mizuho]], [[Commandant Teste]], [[Hayasui]] or [[Kamoi]], you will need to use a turbine and boiler combo to help with [[Improving Ship Speed]] so that the entire fleet is fast and avoid '''Node E''' to prevent additional ammo lost.
'''1 AV, 2 CL, 1 CLT, 2 DD (Fast Fleet)'''<br>
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**Due to the danger this path has, bringing [[Daihatsu]] based equipment to gain extra resource is optional, but not recommended.
'''1 AO, 3 CLT, 2 DD (Fast Fleet)'''
  −
 
  −
'''Path: A - B - G - J'''
  −
 
  −
Node A shouldn't present much difficuty, however node G with its' flagship CAs, CLs and Late model DDs may present a possible challenge to survive. But if you are able to successfully do so. You can be rewarded with a decent amount of Fuel and Bauxite.  
  −
 
  −
Pre-emptive torpedo launching ships like AV [[Chitose]], AV [[Chiyoda]], [[Mizuho]], [[Abukuma]], [[Yura]], [[Kitakami]], [[Ooi]], and [[Kiso]] can be useful for taking out many of the ships in node G before the battle starts to minimized damage.
  −
 
  −
If you use a slow AV or AO like [[Mizuho]], [[Commandant Teste]], [[Hayasui]] or [[Kamoi]], you will need to use a turbine and boiler combo to help with [[Improving Ship Speed]] so that the entire fleet is fast and will avoid '''Node E''' to prevent additioal ammo lost.
  −
 
  −
Due to the danger this path has, bringing [[Daihatsu]] based equipment to gain extra resrouces is optional, but not recommended.
      
===Nodes And Enemy Encounters===
 
===Nodes And Enemy Encounters===
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