• Welcome to the Kancolle Wiki!
  • If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord

Changes

Jump to navigation Jump to search
918 bytes removed ,  5 years ago
Line 369: Line 369:  
{{AirControlSystem
 
{{AirControlSystem
 
| Map = 4-2
 
| Map = 4-2
| AS = 113
+
| AS = 84
 
}}
 
}}
   −
This map will can be take advantage in multiple ways while playing the map area as it is a location that can be considered for completing the World 4 Weekly and scoring lots of transport kills for your transport dailies and weeklies.  
+
===Tips===
 
+
*This map can be taken advantage in multiple ways while playing the map area as it is a location that can be considered for completing the World 4 Weekly and scoring lots of transport kills for your transport dailies and weeklies.
'''Clearing the map / World 4 Weekly Clearing method'''
+
*Regarding the map nodes
 
+
**Node B is a mixed node consisting of CLs and subs, fuel and ammo cost will cost the same as if you were in a standard surface battle.  
There are various composition that you can use to clear the map or complete weeklies while ignoring the transport node as it'll take your fleet the shortest path to the boss fleet.
+
**Node H is a pure submarine node
 
+
<br/>
'''Recommended Fleet'''
  −
 
  −
'''1 CV, 1 BB, 1 CA, 1 CL ,2 DD'''<br>
  −
'''0-1 CV, 2-3 CVL, 1 CL, 2 DD'''<br>
  −
 
  −
'''Path: A - C - L or B - D - C - L'''
  −
 
  −
The main rule that help your fleet reach this path is to keep the heavier ships balanced while mainting 1 CL and 2 DD in your fleet.
  −
 
  −
The bottom path may present a bigger risk due to Ru-class and Wo-class however the upper path should be less problematic.
  −
This can easily let you score 12 wins at boss and score 2 Transport per run.
  −
 
  −
 
  −
'''Transport Killing / World 4 Weekly Clearing Method'''
  −
 
  −
This method will take your fleet along a slightly longer path where they will run into the the transport node ('''Node G'''), however the path to the boss node is not always guaranteed as you may end up on '''Node F and then J''' in some occasions.  
  −
 
  −
However, this method is usually good enough to help you net Transports at an alarming rate of 3-5 Transport per run with a possible chance at scoring a boss node kill in the process.
  −
 
   
'''Recommended Fleet'''
 
'''Recommended Fleet'''
 
+
*'''2 (F)BB(V)+CV(L) 1 CL 3 DD''' (Short route: '''ACL or BDCL''')
'''1 CV, 1 BB, 1 CVL, 1 CA ,2 DD'''
+
**The bottom path may present a bigger risk for this fleet due to Ru-class and Wo-class, but the upper path should be less problematic.
 
+
**This fleet can easily let you score 12 wins at boss and score 2 Transport kills per run.
'''Path: Random - Will avoid K and I and will rarely go from C - L but more likely go G - L or G - F - J '''
+
*'''3 (F)BB(V)+CV(L) 1 CL 2DD''' (Long route)
 
+
**Random routing across the map, but will never reach any dead-end and always reach the boss node in the end.
Most paths taking this fleet should easily reach the boss node with little effort, however keep in mind that because you will be taking a longer path, you will be likely entering more battles.  
+
**Usually good enough to help you net Transports at an alarming rate of 3-5 Transport per run while getting the boss kills on the way.
 
+
**Out of all the paths you can get, going the path '''B - D - C - G - L''' will be the most dangerous as your fleet will arrive at the boss node with only 20% fuel and ammo making them quite vulnerable to both attack and deliver weak shelling attacks. It should still be winnable if you are lucky, but at expense of extra instant repairs being used.  
Out of all the paths, going the path '''B - D - C - G - L''' will be the most dangerous as your fleet will likely arrive at the boss node with only 20% fuel and ammo making them quite vulnerable to both attack and deliver weak shelling attacks. It should be winnable, but at expense of extra instant repairs being used.  
+
**Going most other paths, however, will allow you to arrive with more fuel and ammo which should easily make the boss fight much easier.
 
  −
Going most other paths will allow you to arrive with more fuel and ammo which should easily make the boss fight more winnable.
  −
 
  −
'''Additional Notes'''
  −
 
  −
* Node B is a mixed node consisting of CLs and subs, fuel and ammo cost will cost the same as if were in a standard surface battle.  
  −
* Node H is a pure submarine node
      
===Nodes and Enemy Encounters===
 
===Nodes and Enemy Encounters===
723

edits

Navigation menu