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118 bytes removed ,  5 years ago
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| AS= 75
 
| AS= 75
 
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===Tips===
 
This map is mostly randomized on the path you take with few notable exceptions that should be considered:
 
This map is mostly randomized on the path you take with few notable exceptions that should be considered:
 
*Avoid bringing too many (F)BB(V) and CV(L)(B)
 
*Avoid bringing too many (F)BB(V) and CV(L)(B)
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*While dedicated ASW setups are not necessary, a sonar can be considered for DD in the 3rd slot.
 
*While dedicated ASW setups are not necessary, a sonar can be considered for DD in the 3rd slot.
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Some examples of working that include larger ships include the following:
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<br/>'''Recommended Fleet'''
 
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*'''1CA(V), 1 CL, 4 DD''' routes CFHJ or ABDHJ
'''2 (F)BB(V), 2 CVL, 2 DD'''<br>
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**Straight path to the boss node, but requires high-level ships to pass the pre-boss safely
'''2 CV, 2 CA, 2 DD'''<br>
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*'''Heavier Fleet'''
'''2 CV(L), 1 CLT, 1 CL, 2 DD'''
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**'''2 (F)BB(V), 2 CVL, 2 DD'''
 
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**'''2 CV, 2 CA, 2 DD'''
These will randomly go around the map but will almost always meet up at the boss node in the end.
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**'''2 CV(L), 1 CLT, 1 CL, 2 DD'''
 
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***Allows stronger fleet to protect yourself, but randomly travels around the map, you will almost always reach the boss node in the end though
There is however one unique exceptional composition that take a straight path to the boss node:
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'''1XX, 1 CL, 4 DD'''
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'''Path: C - F - H - J'''
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This compo will take you down a straight path to the boss node and will have you only go through 2 battles before fighting the boss fleet.
      
===Nodes and Enemy Encounters===
 
===Nodes and Enemy Encounters===
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