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− | *D, F and K are submarines nodes with mostly or only submarines.
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− | *Node G always has a single submarine accompanying the enemy fleet.
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− | *Boss Node I may have a single submarine. (2 out of 3 possible combinations)
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− | *Equipping at least one ship for a [[Combat#Anti-Sub_Warfare|preemptive anti-sub attack]] may assist with clearing the pre-boss and boss nodes by eliminating the lone sub, leaving all ships to focus on the surface ships during shelling phase.
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− | *Branching rules (according to the Kancolle Wikiwiki):
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− | **Having 2 or more DDs will always direct you to node A, which has BBs. 1 or less directs you to F or J.
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− | **You MUST have 2+ CAs (not CAV) to go from F→G.
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− | **Having 1 or more CAV/AV will direct you from J→K. Similarly, 1 or more CAV/AV will direct you from B→D.
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− | **Any other setups will result in random zig-zags.
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− | *4-3 is a great place for DD/CL grinding and farming submarine kills, since there are 3 SS nodes (D,F and K):
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− | **Put your DD/CL as flagship and give her all ASW equipment to ensure that she can get MVP at every SS node. Note: Flagship will not always get MVP due to BB/CVL/CLT in your fleet and varying enemy composition patterns.
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− | **A fleet with 0-1 DD, and 0-1 CA will almost always let you reach two SS nodes (F→K or F→D).
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− | **Example fleet compositions:
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− | ***Flagship leveling: 1DD/CL (Flagship) + 2CL(T) + 1(F)BB(V) + 2CV(L)
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− | ***Submarine farming: 1 CV + 1 BB + 1 CLT + 2 CL + 1 DD
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− | ***Variety farming: 1DD + 2CL + 1BB + 1CA +1CVL/CV
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− | **When starting, you may also get to Node J before moving to Node F. If RNG brings you to Node J, use Line Ahead formation, allowing your BB/CVL/CLT to kill enemy's BB/CAs or disable their CV as soon as possible. Defensive formations are almost useless.
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− | **When you hit the two SS nodes, use Line Abreast formation to maximize your damage on the enemy submarines. CVL can also help with ASW. Getting MVP in these 2 nodes allow your flagship to stay sparking all the time, and you can farm non-stop as long as you can provide ship for other positions. End the sortie after the two SS nodes.
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− | *It is possible to farm the Bauxite node with fleets of at least 2 DD and at least 1 CAV or AV. You will always go A→B→D, but it is then random between E and G.
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| + | '''Tips''' |
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| + | This map will serve as your first introduction battle in the normal part of the game to [[Installation]] type Abyssals which are different all other abyssal types as they tend to have higher armor, stronger attack power and, can't be hit by torpedoes. |
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| + | While killing the installation is optional for this map, having a fleet organized to fight the boss and be able to defeat it is recommended. |
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| + | As such, the following equipment should be considered if you wish to fight the [[Harbor Princess]]: |
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| + | *[[Type 3 Shell]] (for CAs/BBs | for beginner) |
| + | *[[WG42]] (for CL/ DD | for advance players) |
| + | *[[Daihatsu]] based equipment |
| + | *[[Type 2 Ka-Mi Tank]] |
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| + | Each of these gear are effective at penetrating the installation's armor and can make destroying her more easy to do. |
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| + | '''Recommended Fleet Composition:''' |
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| + | '''1 (F)BB(V), 2 CV(B), 1 CL, 2 DD'''<br> |
| + | '''1 (F)BB(V), 2 CV(B), 1 CA, 2 DD'''<br> |
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| + | '''Path: C - D - H - N or C - F - K - L - M/N''' |
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| + | This heavier fleet is more randomized in the path it will take, so it may reach the boss within a short path or through a long path at the bottom, however, if it reaches the boss node, and you have anti-installation equipement, you can effectively take out the [[Harbor Princess]] and all of her other ships easily. |
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| + | '''2 CA(V), 2 CVL, 2 DD''' |
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| + | '''Path: C - F - H - N''' |
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| + | A moderate sized composition, that can be useful to still engage the boss with Type 3 shell wielding ships. It also takes a relatively short path that can be reached easily and making completing the map achievable. |
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| + | '''3 CVL, 3 DD''' |
| + | '''3 DD, 1 CL, 2 CVL''' |
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| + | '''Path: D - H - N''' |
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| + | Light Fleet Composition which takes the shortest path to the boss, since you'll be limited to light ships, you will need to depend on [[Daihatsu]] type equipment and [[WG42]] to effectively fight the boss. You can also opt to use CVL with equipped with just Torpedo Bombers and fighters if you wish for additional assistance taking out the installation. Keep in mind though it not entirely necessary to kill the boss for this map. |
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| + | '''Fuel / Bauxite Farming''' |
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| + | It is possible to use this map to farm both fuel and Bauxite. You will need to use either an '''AV''' or '''AO''' and will face off against mixed subs and a cruiser based surface fleet. Below are some of the effective compositions which can help you successfully complete the node: |
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| + | '''Recommended Fleet Composition''' |
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| + | '''1 AV, 2 CL, 1 CLT, 2 DD (Fast Fleet)'''<br> |
| + | '''1 AO, 3 CLT, 2 DD (Fast Fleet)''' |
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| + | '''Path: A - B - G - J''' |
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| + | Node A shouldn't present much difficuty, however node G with its' flagship CAs, CLs and Late model DDs may present a possible challenge to survive. But if you are able to successfully do so. You can be rewarded with a decent amount of Fuel and Bauxite. |
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| + | Pre-emptive torpedo launching ships like AV [[Chitose]], AV [[Chiyoda]], [[Mizuho]], [[Abukuma]], [[Yura]], [[Kitakami]], [[Ooi]], and [[Kiso]] can be useful for taking out many of the ships in node G before the battle starts to minimized damage. |
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| + | If you use a slow AV or AO like [[Mizuho]], [[Commandant Teste]], [[Hayasui]] or [[Kamoi]], you will need to use a turbine and boiler combo to help with [[Improving Ship Speed]] so that the entire fleet is fast and will avoid '''Node E''' to prevent additioal ammo lost. |
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| + | Due to the danger this path has, bringing [[Daihatsu]] based equipment to gain extra resrouces is optional, but not recommended. |
| ===Nodes And Enemy Encounters=== | | ===Nodes And Enemy Encounters=== |
| {{#invoke:EnemyEncounters2|encounterTemplate | | {{#invoke:EnemyEncounters2|encounterTemplate |