Line 24: |
Line 24: |
| | AS= 75 | | | AS= 75 |
| }} | | }} |
− | *B, G and H are submarine nodes. | + | This map is mostly randomized on the path you take with few notable exceptions that should be considered: |
− | *2 or more DD: E → F. Otherwise random. | + | *Avoid bringing too many (F)BB(V) and CV(L)(B) |
− | *While dedicated ASW setups are not necessary, a sonar as the third piece of equipment on a DD is minimally recommended. | + | *A well Balanced fleet is recommended for tackling this map. |
| + | *While dedicated ASW setups are not necessary, a sonar can be considered for DD in the 3rd slot. |
| + | |
| + | Some examples of working that include larger ships include the following: |
| + | |
| + | '''2 (F)BB(V), 2 CVL, 2 DD'''<br> |
| + | '''2 CV, 2 CA, 2 DD'''<br> |
| + | '''2 CV(L), 1 CLT, 1 CL, 2 DD''' |
| + | |
| + | These will randomly go around the map but will almost always meet up at the boss node in the end. |
| + | |
| + | There is however one unique exceptional composition that take a straight path to the boss node: |
| + | |
| + | '''1XX, 1 CL, 4 DD''' |
| + | |
| + | '''Path: C - F - H - J''' |
| + | |
| + | This compo will take you down a straight path to the boss node and will have you only go through battles before fighting the boss fleet. |
| | | |
| ===Nodes and Enemy Encounters=== | | ===Nodes and Enemy Encounters=== |