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| AS= 75
 
| AS= 75
 
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*B, G and H are submarine nodes.
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This map is mostly randomized on the path you take with few notable exceptions that should be considered:
*2 or more DD: E → F. Otherwise random.  
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*Avoid bringing too many (F)BB(V) and CV(L)(B)
*While dedicated ASW setups are not necessary, a sonar as the third piece of equipment on a DD is minimally recommended.
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*A well Balanced fleet is recommended for tackling this map.
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*While dedicated ASW setups are not necessary, a sonar can be considered for DD in the 3rd slot.
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Some examples of working that include larger ships include the following:
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'''2 (F)BB(V), 2 CVL, 2 DD'''<br>
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'''2 CV, 2 CA, 2 DD'''<br>
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'''2 CV(L), 1 CLT, 1 CL, 2 DD'''
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These will randomly go around the map but will almost always meet up at the boss node in the end.
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There is however one unique exceptional composition that take a straight path to the boss node:
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'''1XX, 1 CL, 4 DD'''
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'''Path: C - F - H - J'''
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This compo will take you down a straight path to the boss node and will have you only go through battles before fighting the boss fleet.  
    
===Nodes and Enemy Encounters===
 
===Nodes and Enemy Encounters===
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