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:*4BB(V), 1CV, 1SS or 3 BB(V), 2 CV, 1SS (Either B → C → F → H → M '''or''' B → E → H → M)
 
:*4BB(V), 1CV, 1SS or 3 BB(V), 2 CV, 1SS (Either B → C → F → H → M '''or''' B → E → H → M)
 
::*Pros: Uses the SS(V) as decoy at boss to mitigate damage to the larger ships, which is useful for the last dance attempt(s) as enemy air power is reduced but shelling becomes more deadly.
 
::*Pros: Uses the SS(V) as decoy at boss to mitigate damage to the larger ships, which is useful for the last dance attempt(s) as enemy air power is reduced but shelling becomes more deadly.
:::*E Route: Damage not reduced due to only three battles total (from B → E → H → M path).
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:::*On the final form of the boss, enemies are incapable of damaging 23 armor submarines. As such, it may safe to advance past node H with a critically-damaged submarine, only on the final form.
:::*C Route: Does not encounter any night battle nodes. Opening strikes and heavier ships mitigate damage taken en-route.  
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:::*'''Theoretically, 23 armor''' should make SS(V) immune to sinking, but a [[Repair Team]] can be equipped to ensure there are 0 risks involved.
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::*Pros (E Route): Damage not reduced due to only three battles total (from B → E → H → M path).
 +
::*Pros (C Route): Does not encounter any night battle nodes. Opening strikes and heavier ships mitigate damage taken en-route.  
 
::*Cons: The SS(V) can suffer Taiha before reaching node H, forcing an early retreat.
 
::*Cons: The SS(V) can suffer Taiha before reaching node H, forcing an early retreat.
 
:::*E Route: Have to go through night battle node (from B → E → H → M path).  
 
:::*E Route: Have to go through night battle node (from B → E → H → M path).  
:::*On the final form of the boss, enemies are incapable of damaging 23 armor submarines. As such, it may safe to advance past node H with a critically-damaged submarine, only on the final form.
  −
:::*Theoretically 23 armor should make SS(V) immune to sinking, but a [[Repair Team]] can be equipped to ensure there are 0 risks involved.
   
:*1BB, 1CVL, 1CL, 2DD + 1(CLT or BB or Fusou-class Kai Ni) ('''For Z1 farming''', A → D → G → I)
 
:*1BB, 1CVL, 1CL, 2DD + 1(CLT or BB or Fusou-class Kai Ni) ('''For Z1 farming''', A → D → G → I)
 
::*Requires 1CL+2DD and another ship from SSV/CLp/AV/CVL/CAV/CA/CL/DD to go through node A, which is the requirement to reach node I.
 
::*Requires 1CL+2DD and another ship from SSV/CLp/AV/CVL/CAV/CA/CL/DD to go through node A, which is the requirement to reach node I.
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