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::*Pros: Damage not reduced due to only three battles total. Uses the SS as decoy at boss to mitigate damage to the larger ships, which is useful for the final kill attempt(s) as enemy air power is reduced but shelling becomes more deadly.
 
::*Pros: Damage not reduced due to only three battles total. Uses the SS as decoy at boss to mitigate damage to the larger ships, which is useful for the final kill attempt(s) as enemy air power is reduced but shelling becomes more deadly.
 
::*Cons: Have to go through night battle node. The SS most likely will take a beating at node H (and some at node E) to possibly require [[Repair Team]]s being equipped.
 
::*Cons: Have to go through night battle node. The SS most likely will take a beating at node H (and some at node E) to possibly require [[Repair Team]]s being equipped.
:::*On the final form of the boss, no enemies are capable of attacking submarines. As such, it is safe to advance past node H with a critically-damaged submarine, '''only on the final form'''
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:::*On the final form of the boss, enemies may be incapable of breaking high armor submarines. As such, it may safe to advance past node H with a critically-damaged submarine, '''only on the final form. AWAITING ADDITIONAL CONFIRMATION'''  
 
:*1BB, 1CVL, 1CL, 2DD + 1(CLT or BB or Fusou-class Kai Ni) ('''For Z1 farming''', A → D → G → I)
 
:*1BB, 1CVL, 1CL, 2DD + 1(CLT or BB or Fusou-class Kai Ni) ('''For Z1 farming''', A → D → G → I)
 
::*Requires 1CL+2DD and another ship from SSV/CLp/AV/CVL/CAV/CA/CL/DD to go through node A, which is the requirement to reach node I.
 
::*Requires 1CL+2DD and another ship from SSV/CLp/AV/CVL/CAV/CA/CL/DD to go through node A, which is the requirement to reach node I.
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