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211 bytes added ,  7 years ago
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:*2BB(V), 3CA(V), 1CV (B -> C -> F -> J -> M)
 
:*2BB(V), 3CA(V), 1CV (B -> C -> F -> J -> M)
 
::*Pros: Shouldn't lose at node F, which saves some morale loss. Maximizes the number of ships that can use Type 3 Shell while still making the required AS for artillery spotting. Also avoids the harder H node (which has 1~2 guaranteed Battleship Ru-class Kai Flagship). Does not see Ru-class Kai until boss.
 
::*Pros: Shouldn't lose at node F, which saves some morale loss. Maximizes the number of ships that can use Type 3 Shell while still making the required AS for artillery spotting. Also avoids the harder H node (which has 1~2 guaranteed Battleship Ru-class Kai Flagship). Does not see Ru-class Kai until boss.
::*Cons: Ships have fewer HP and armor, so easier to accumulate damage along the way, reducing damage dealt at the boss node. Node C and J have Tsu-class (sometimes Elite), so the AS value may vary, and may even result in loss of artillery spotting attacks if all seaplane bombers are shot down.
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::*Cons: Ships have lower HP and armor, so easier to accumulate damage along the way, reducing damage dealt at the boss node. Node C and J have Tsu-class (sometimes Elite), so the AS value may vary, and may even result in loss of artillery spotting attacks if all seaplane bombers are shot down.
 
:*3BB(V), 3CV(L) (B -> C -> F -> H -> M)
 
:*3BB(V), 3CV(L) (B -> C -> F -> H -> M)
 
::*Pros: With any BBV or CVL, reduces the chance of losing at node F (with appropriate equipment). Provides more firepower, opening air strikes, and better gauge of AS along the way.
 
::*Pros: With any BBV or CVL, reduces the chance of losing at node F (with appropriate equipment). Provides more firepower, opening air strikes, and better gauge of AS along the way.
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::*Pros: Damage not reduced due to only three battles total. Uses the SS as decoy at boss to mitigate damage to the larger ships, which is useful for the final kill attempt(s) as enemy air power is reduced but shelling becomes more deadly.
 
::*Pros: Damage not reduced due to only three battles total. Uses the SS as decoy at boss to mitigate damage to the larger ships, which is useful for the final kill attempt(s) as enemy air power is reduced but shelling becomes more deadly.
 
::*Cons: Have to go through night battle node. The SS most likely will take a beating at node H (and some at node E) to possibly require [[Repair Team]]s being equipped.
 
::*Cons: Have to go through night battle node. The SS most likely will take a beating at node H (and some at node E) to possibly require [[Repair Team]]s being equipped.
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:::*Do note that on the final form of the boss, no enemies are capable of attacking submarines, as such, it's possible to advance past node H with a critically-damaged submarine. '''This is only the case on the final form of the boss, do NOT advance past H with an SS at red prior to that.'''
 
:*1BB, 1CVL, 1CL, 2DD + 1(CLT or BB or Fusou-class Kai Ni) ('''For Z1 farming''', A -> D -> G -> I)
 
:*1BB, 1CVL, 1CL, 2DD + 1(CLT or BB or Fusou-class Kai Ni) ('''For Z1 farming''', A -> D -> G -> I)
 
::*Requires 1CL+2DD and another ship from SSV/CLp/AV/CVL/CAV/CA/CL/DD to go through node A, which is the requirement to reach node I.
 
::*Requires 1CL+2DD and another ship from SSV/CLp/AV/CVL/CAV/CA/CL/DD to go through node A, which is the requirement to reach node I.
::*All CAVs and Ise-class BBVs should have at least 1 slot dedicated to either [[Type 0 Recon Seaplane]] or [[Type 0 Observation Seaplane]] due to the existence of CL Tsu-class Elites along this route, as neither can be shot down by regular anti-air fire.
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::*It's alright for BBVs and CAVs to bring seaplane bombers along this route, although there is a Tsu-class Elite, it's on the night node at node E (which has no air battle)
    
===Nodes and Enemy Encounters===
 
===Nodes and Enemy Encounters===
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