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| Enemy Eastern Fleet which we have inflicted losses on is gathering at the harbor of Ri Lanka Island again. Form a strike team and eliminate the enemy reinforcements!}} | | Enemy Eastern Fleet which we have inflicted losses on is gathering at the harbor of Ri Lanka Island again. Form a strike team and eliminate the enemy reinforcements!}} |
| ===Stage Guide=== | | ===Stage Guide=== |
− | *Node A, B, and G are all [[Active Branching]]. | + | It takes 5 kills to clear the map. |
− | **Recommended to go to C from B | + | |
− | *Node F is a submarine node. | + | Regarding the nodes: |
− | *It takes 5 kills to clear the map.
| + | *Node A, B, and G are all [[Active Branching]] nodes. |
− | *Boss is an installation (equipping [[Type 3 Shell]]s and [[WG42_(Wurfgerät_42)]] will deal extra damage). | + | *The boss is an installation with AS requirement; depending on the fleet setup it may be better to avoid the night battle node (E) due to the lack of equipment slots for night battle equipment. |
− | **Consider equipping anti-installation type weapons such as [[Type 3 Shell]] to inflict extra damage against the [[Harbor Water Demon]]. | + | *Node F is a submarine node. This node is not that threatening, but for people using BB/CV setups without BBV, CVL, or no seaplane bomber, this is a guaranteed D defeat, which does reduce the morale of the fleet. |
| + | |
| + | Regarding the boss: |
| + | *Boss is [[Harbor Princess]], an installation-type enemy. Equipping [[Type 3 Shell]]s and [[WG42_(Wurfgerät_42)]] will deal extra damage to her. |
| + | *'''<span style="color:red">Warning: [[Harbor Princess]] becomes substantially stronger on final form!</span>''' The changes are, namely: |
| + | :*HP increases from '''380''' to '''490'''. |
| + | :*Base firepower increases from '''100''' to '''180'''. |
| + | :*Armor increases from '''135''' to '''177'''. |
| + | :*Base AA increases from '''150''' to '''170'''. |
| + | :*She gains a completely different set of equipment: Two 15-inch Fortress Cannons, AP Shell, and what is suspected to be [[List_of_equipment_used_by_the_enemy|Abyssal Avenger Torpedo Bomber]]. |
| + | *The changes allow her to hit harder during daytime (she uses the carrier damage calculation formation so her shelling damage, not counting her equipment or the bonus from AP shell, is already over the day battle cap even with <span style="color:red">Red T</span> engagement. She also gains double attack during night battle (with a more reasonable, but still deadly, damage). |
| + | *On the final form, her escort ships also become tougher (Elite/Flagship Transports and Elite CA Ne-class replaces the DD I/Ha-class Late Model). It is recommended to equip 1 to 2 BBs with AP Shell to clear out the escort ships during daytime to allow focused fire at night. |
| + | |
| + | Example fleet setups: |
| + | :*2BB(V), 3CA(V), 1CV (B -> C -> F -> J -> M) |
| + | ::*Pros: Shouldn't lose at node F, which saves some morale loss. Maximizes the number of ships that can use Type 3 Shell while still making the required AS for artillery spotting. Also avoids the harder H node (which has 1~2 guaranteed Battleship Ru-class Kai Flagship). Does not see Ru-class Kai until boss. |
| + | ::*Cons: Ships have fewer HP and armor, so easier to accumulate damage along the way, reducing damage dealt at the boss node. Node C and J have Tsu-class (sometimes Elite), so the AS value may vary, and may even result in loss of artillery spotting attacks if all seaplane bombers are shot down. |
| + | :*3BB(V), 3CV(L) (B -> C -> F -> H -> M) |
| + | ::*Pros: With any BBV or CVL, reduces the chance of losing at node F (with appropriate equipment). Provides more firepower, opening air strikes, and better gauge of AS along the way. |
| + | ::*Cons: CVL is the weakest link in the fleet and may result in more retreats. Fewer ships capable of acting at night. More carriers implying potential loss of attacks if HP is reduced sufficiently. |
| + | :*4BB(V), 2CV (Either B -> C -> F -> H -> M '''or''' B -> E -> H -> M) |
| + | ::*Pros (E branch): Fewer battles equals more damage output at boss. Can use the big guns. Does not need to worry about defeats at node F. |
| + | ::*Cons (E branch): Insufficient equipment slots for night battle gear results in risky night battle (enemy has 3~4 ships with cut-in attack and 1 ship with double attack). |
| + | ::*Pros (B branch): Even more firepower and armor to reach the boss easier (compared to 3BB(V) + 3CV(L)). |
| + | ::*Cons (B branch): More resources used, especially when using [[Yamato]] and/or [[Musashi]]. May still take defeats at F node without a BBV. |
| + | :*2BB, 3CLT, 1CV (B -> C -> F -> J -> M) |
| + | ::*''Could potentially go B -> E -> H -> M with this setup but would be difficult to gain AS at H or boss.'' |
| + | ::*Pros: Saves bauxite. Can clear out escort ships to allow the BBs to target the boss easier. Less fuel cost. |
| + | ::*Cons: Even less HP and armor, which can result in more retreats. Can't finish the boss off if the BBs take too much damage torpedo value not counting when attacking boss. |
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| ===Nodes and Enemy Encounters=== | | ===Nodes and Enemy Encounters=== |