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169 bytes removed ,  5 years ago
m
Line 570: Line 570:     
|K -> L/empty, M =  
 
|K -> L/empty, M =  
* Go to M if (F)BB(V)+CVL ≤ 1
+
* Go to M if (F)BB(V)+CVL ≤ 1 or fleet contains CVL
 
* Otherwise, random routing
 
* Otherwise, random routing
 
}}
 
}}
      
{{AirControlSystem
 
{{AirControlSystem
 
| Map = 3-3
 
| Map = 3-3
 
| Fleet = 2CV(L) 4XX
 
| Fleet = 2CV(L) 4XX
| AS = 119
+
| AS = 108
 
}}
 
}}
   −
'''Tips'''
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===Tips===
 
*On this map, no matter which path you'll take you will be hitting a '''maelstrom node'''. It is recommended to have some radars equipped on 1-3 ships to minimize the loss of your fuel while you travel through this map.
 
*On this map, no matter which path you'll take you will be hitting a '''maelstrom node'''. It is recommended to have some radars equipped on 1-3 ships to minimize the loss of your fuel while you travel through this map.
 
*This is also an excellent map for farming [[Mutsu]] for her 41 cm guns to upgrade equipment
 
*This is also an excellent map for farming [[Mutsu]] for her 41 cm guns to upgrade equipment
<br/>
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<br/>'''Recommended Fleet'''
'''Recommended Fleet'''
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*'''1 (F)BB(V)+CVL 1 CV(B) 2 CA(V)+CLT 2 DD''' routes '''A-C-G-M'''
*'''A - C - G - M'''
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**Quickest path in the north route. Most Enemy units will consist of moderate to light weight ships except for G which will have some carriers and Ru-class BBs, but having the properly trained fleet should help bypass this node with minimal issue.
**Quickest path in the north path. Most Enemy units will consist of moderate to light weight ships except for G which will have some carriers and Ru-class BBs, but having the proper trained fleet should help bypass this node with minimal issue.
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*'''1 (F)BB(V) 1 CVL 1 CA(V) 1 CL 2 DD / 2 CVL 1 CA(V) 1 CL 2 DD''' routes '''A-B-F-J-K-M'''
***''' 0-1 (F)BB(V),1-2 CV, 0-1 CVL, 2 CA, 2 DD''' (Can only use up to 2 (F)BB(V)/CV(L)(B))
  −
*'''A - B - F - J - K - M'''
   
**Going the bottom path to the boss, this will save bauxite cost, but will cost more fuel and ammo along with possible buckets due to the number of encounters you'll face.
 
**Going the bottom path to the boss, this will save bauxite cost, but will cost more fuel and ammo along with possible buckets due to the number of encounters you'll face.
***'''1 BBV, 1 CVL, 2 CLT, 2 DD'''
+
**CA(V) can be replaced with CLT
***'''2 CVL, 1 CAV, 1 CLT, 2 DD'''
+
 
<br/>
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<br/>'''Furniture Coin Box Collecting'''
'''Furniture Coin Box Collecting'''
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*Collecting Furniture Coins in the South Path (Routing '''A - B - D  or A - B - F - H''') requires a light fleet: '''3 CVL 2 DD 1 CA(V)+CLT'''
*Collecting Furniture Coins in the South Path (Routing '''A - B - D  or A - B - F - H''') requires a light fleet which uses a similar comp to the South path, however some changes can be considered to make the route easier or less expensive which can include the following:
+
**This fleet should be strong enough to help you survive the battles on the way to Nodes D and H to get Furniture Coin Boxes, however there is a chance you'll avoid both nodes. In this case, consider retreating once you hit Node K.
**'''3 CVL, 2 DD'''
  −
**'''3 CVL, 3 CLT'''
  −
*** Both comps are good for helping you survive the battles on the way to Nodes D and H to help you obtain Furniture Coin Boxes, however there is a chance you'll avoid both nodes. In this case, consider retreating once you hit Node K.
      
===Nodes And Enemy Encounters===
 
===Nodes And Enemy Encounters===
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