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**** Another alternative, this also sacrifices guaranteed routing, but in exchange for a a pre-emptive torpedo strike, and possibility of Air Parity (Air Superiority with [[Mizuho]] Kai or seaplane fighters) at G node on the final clear.
 
**** Another alternative, this also sacrifices guaranteed routing, but in exchange for a a pre-emptive torpedo strike, and possibility of Air Parity (Air Superiority with [[Mizuho]] Kai or seaplane fighters) at G node on the final clear.
 
**** There is a risk of getting sent off-course to nodes A or E. Players may opt to refresh the game if sent to these nodes.
 
**** There is a risk of getting sent off-course to nodes A or E. Players may opt to refresh the game if sent to these nodes.
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*** 1 AO + 2 AV + 1 CLT + 2 CL
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***Takes you along the path of ADBGK
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**** While the first node takes you up North, it's manageable and afterward you'll be taken south through the lower path.
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**** Arming Hayasui with a SCAMP and some Torpedo Bombers will help her aid by getting a better chance to do some damage in battle.
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**** Seaplane Tenders should be armed with either Seaplane Bombers or Seaplane Fighters
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**** CL and CLT such as [[Abukuma]], [[Kitakami]] and [[Ooi]] are preffered to help wipe out the enemies in the more easily in the south route.
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**** While more expensive in comparison to other compositions, this is also more likely to ensure your suitability to the boss node.
    
===Nodes and Enemy Encounters===
 
===Nodes and Enemy Encounters===
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