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| === Tips === | | === Tips === |
| *Due to the danger of Late Model Destroyers present in Easter Orel Sea, Orel cruising has been rendered difficult to achieve and thus, can be rendered obsolete by changes to 2-3 after the HTML5 update. | | *Due to the danger of Late Model Destroyers present in Easter Orel Sea, Orel cruising has been rendered difficult to achieve and thus, can be rendered obsolete by changes to 2-3 after the HTML5 update. |
− | *Path to the boss node is very randomized on this map and there is no known fixed path, although it's known that if you have 2 CV(L) or less in the fleet, you should reach the boss node most of the times. | + | *Path to the boss node is very randomized on this map, although it's known that if you have 2 CV(L) or less in the fleet, you should reach the boss node most of the times. |
| *Some important factors regarding the branching that can be noted are: | | *Some important factors regarding the branching that can be noted are: |
| **SS/SSV do have a chance of reaching dead end nodes which includes nodes H, L and M | | **SS/SSV do have a chance of reaching dead end nodes which includes nodes H, L and M |
− | **BBVs have an increased chance of hitting dead end node near the boss node, but can still reach boss node.
| |
| **All other comps have a chance of reaching boss node with a smaller chance of hitting dead end nodes. | | **All other comps have a chance of reaching boss node with a smaller chance of hitting dead end nodes. |
| | | |
| <br/>'''Recommended Fleet''' | | <br/>'''Recommended Fleet''' |
| + | *'''1 (F)BB(V)/CV(L/B) 1 CL 4 DD (J-N path is guaranteed)''' |
| + | *'''1 (F)BB(V)/CV(L/B) 1 CL 4 CA(V) (J-N path is guaranteed)''' |
| * '''1 (F)BB, 2 CV(B)(L), 0-1 CA, 0-1, CL/CT/CL, 2 DD''' | | * '''1 (F)BB, 2 CV(B)(L), 0-1 CA, 0-1, CL/CT/CL, 2 DD''' |
| * '''2 (F)BB, 1 CV, 0-1 CA, 0-1 CL/CT/CLT, 2 DD''' | | * '''2 (F)BB, 1 CV, 0-1 CA, 0-1 CL/CT/CLT, 2 DD''' |