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| ** Amount of BBV ≥ 2 | | ** Amount of BBV ≥ 2 |
| ** Fleet contains AO, but no SS(V). | | ** Fleet contains AO, but no SS(V). |
− | *More likely to go to E if fleet contains SS(V) | + | *Go to E if fleet contains SS(V) but no BBV |
| * Random routing between B and E if fleet contains both BBV and AV/AS. | | * Random routing between B and E if fleet contains both BBV and AV/AS. |
| * Random routing between B and D if fleet contains BBV. | | * Random routing between B and D if fleet contains BBV. |
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| | | |
| |E -> F/resource, G, K = | | |E -> F/resource, G, K = |
| + | * Go to G if amount of CV(L/B)+(F)BB(V) ≥ 4 |
| *Go to F if DE >= 2 | | *Go to F if DE >= 2 |
− | * Go to G if amount of CV(L/B)+(F)BB(V) ≥ 4
| + | *Random routing between G and K if fleet contains any CV(L/B)+(F)BB(V) and DD+DE <= 1 |
− | *Random routing between G and K if fleet contains any CV(L/B)+(F)BB(V) | + | *Go to K if fleet contains CL and the fleet is fast |
− | *Go to K if fleet contains CL and DD >= 2 ('''All fast''') | + | * Otherwise, random routing between F and K. |
− | *Random routing between F and K if DD+DE >= 2
| |
− | * Otherwise, random routing between G and K. | |
| | | |
| |G -> H/empty, K = | | |G -> H/empty, K = |
| *Meet '''ANY''' of the following to go to H | | *Meet '''ANY''' of the following to go to H |
| **Fleet contains CV(L/B) | | **Fleet contains CV(L/B) |
− | **SS(V) >= 3 | + | **Fleet contains no DDs |
| *Otherwise, random routing | | *Otherwise, random routing |
| | | |
| |H/empty -> I/empty, J/resource, K = | | |H/empty -> I/empty, J/resource, K = |
− | *Random between I and K if fleet contains | + | *Random between I and K if |
| **(F)BB(V)+CV(L/B) >= 4 | | **(F)BB(V)+CV(L/B) >= 4 |
− | **SS(V) >= 3 | + | **Fleet contains SS(V) |
− | *Otherwise, node K? | + | *Go to K if fleet contains CV(L/B) or AV |
| + | *Otherwise, random between J and K if fleet contains CL and DD |
| + | *Otherwise, random between I and K |
| }} | | }} |
| | | |