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449 bytes removed ,  5 years ago
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| entext = A powerful enemy battlegroup is invading the waters around Okinoshima Island.  Sail out in full force and annihilate them!
 
| entext = A powerful enemy battlegroup is invading the waters around Okinoshima Island.  Sail out in full force and annihilate them!
 
}}
 
}}
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===Stage Guide===
 
{{MapBranchingTable
 
{{MapBranchingTable
 
|title = 2-4 Branching Rules
 
|title = 2-4 Branching Rules
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}}
 
}}
 
=== Tips ===
 
=== Tips ===
* This map will feature a series of fights involving mostly smaller surface ships with some carrier fights in between.  
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*This map will feature a series of fights involving mostly smaller surface ships with some carrier fights in between.
* The path you take through here is mostly random early on but is heavily influence by your fleet's composition which helps determine where you'll ultimately go on your way to the boss or to a dead end.
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<br/>'''Recommended Fleet'''
 
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*'''1 CAV, 1 CL, 4 DD''' routes '''B-G-H-L-P'''
'''Recommended Composition'''<br>
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**Takes you down the quickest path to the boss node with only 2 battles prior to boss node
'''2 CV, 1 CLT, 1 CL, 2DD''' <br>
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**May present possible difficulty due to lack of air power your fleet will have in nodes L
'''1 FBB, 2 CV, 1 CA, 2 DD''' <br>
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**Boss node can also be difficult if your CL and DD aren't high-leveled.  
'''1 BB, 1 CV, 2CA, 2 DD''' <br>
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**Probably not suitable much for early players
'''Path:''' B - C - F -J - M - P '''or''' B - C - H - I - K - L - P
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*'''2 CV(B), 2 CA(V)+CLT, 2 DD / 1 (F)BB(V), 1 CV(B), 1 CVL, 1 CA(V), 2 DD'''
 
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**'''Random routing''' across the map, but you are allowed to bring a much stronger fleet to fight the boss node
* Both paths will consist of a total of 3 battle prior to the boss node.
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***'''J-M, K-L and L-P''' branches should be guaranteed though.
* The top path does have a chance of hitting the bucket node (Node A)
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**Whatever path you will take, you will fight a total of 3 battles prior to the boss node.
* Bottom path lets you gather Development Materials, and the fights are slightly easier.
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***The top path does have a chance of hitting the bucket node (Node A)
 
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***Bottom path lets you gather Development Materials, and the fights are slightly easier
'''1 FBB, 1 CV, 1CVL, 1 CA, 2 DD'''  
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'''Path:''' B - C - F -J - M - P '''or''' B - C and or - H - I - K - L - P
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* Both paths will consist of a total of 3 battle prior to the boss node.
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* The top path does have a chance of hitting the bucket node (Node A)
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* Bottom path lets you gather Development Materials, and the fights are slightly easier.
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* Has a chance of avoiding the maelstrom node
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'''1 CAV, 1 CL, 4 DD''' <br>
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'''Path:''' B - G - H - L - P ''' <br>
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* Takes you down the quickest path to the boss node with only 2 battles prior to boss node
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* May present possible difficulty due to lack of air power you fleet will have in nodes L
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* Can also double as a means to possibly farm development materials.
      
===Nodes and Enemy Encounters===
 
===Nodes and Enemy Encounters===
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