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=== Tips ===
 
=== Tips ===
'''Boss Route'''
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*Due to the danger of Late Model Destroyers present in Easter Orel Sea, Orel cruising has been rendered difficult to achieve and thus, can be rendered obsolete by changes to 2-3 after the HTML5 update.
 
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*Path to the boss node is very randomized on this map and there is no known fixed path, although it's known that if you have 2 CV(L) or less in the fleet, you should reach the boss node most of the times.
Path to the boss node is very randomized on this map and there is no known fixed path. Most balanced composition set ups can reach the boss node with little trouble. A few examples are as followed:
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*Some important factors regarding the branching that can be noted are:
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**SS/SSV do have a chance of reaching dead end nodes which includes nodes H, L and M
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**BBVs have an increased chance of hitting dead end node near the boss node, but can still reach boss node.
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**All other comps have a chance of reaching boss node with a smaller chance of hitting dead end nodes.
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<br/>'''Recommended Fleet'''
 
* '''1 (F)BB, 2 CV(B)(L), 0-1 CA, 0-1, CL/CT/CL, 2 DD'''
 
* '''1 (F)BB, 2 CV(B)(L), 0-1 CA, 0-1, CL/CT/CL, 2 DD'''
* '''2 (F)BB, 1 CV, 0-1 CA, 0-1 CL/CT/CLT, 2 DD'''
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* '''2 (F)BB, 1 CV, 0-1 CA, 0-1 CL/CT/CLT, 2 DD'''
* '''2 CV(B)(L), 0-2 CA, 0-2 CL/CT/CLT, 2 DD'''
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* '''2 CV(B)(L), 0-2 CA, 0-2 CL/CT/CLT, 2 DD'''
* '''6 SS'''
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Some important factors that can be noted are:
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* SS/SSV do have a chance of reaching dead end nodes which includes nodes H, L and M
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* BBVs have an increased chance of hitting dead end node near the boss node, but can still reach boss node.
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* All other comps have a chance of reaching boss node with a smaller chance of hitting dead end nodes.
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;'''Orel cruising'''
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Due to the danager of Late Model Destroyers present in Easter Orel Sea, Orel cruising has been rendered difficult to achive and thus ca be rendered obsolete by changes to 2-3 after the HTML5 update.
      
===Nodes and Enemy Encounters===
 
===Nodes and Enemy Encounters===
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