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| }} | | }} |
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− | === Tips ===
| |
| {{AirControlSystem | | {{AirControlSystem |
| | Map = 2-1 | | | Map = 2-1 |
| | AS = 81 | | | AS = 81 |
− | | Notes = Highest HQ level formations are assumed
| |
| }} | | }} |
− | | + | ===Tips=== |
| * This map is fairly simple as long as you remember that all maps in World 2 have routing restrictions on the maximum number of CV(L)s. With a limited number of these, your path to the boss is guaranteed. | | * This map is fairly simple as long as you remember that all maps in World 2 have routing restrictions on the maximum number of CV(L)s. With a limited number of these, your path to the boss is guaranteed. |
− | * Starting from this world map and onward, all maps will feature level scaling mechanic where after you reach a certain HQ level, the enemy compositions will become harder.
| + | <br/>'''Recommended Fleet''' |
− | | + | *'''1 (F)BB, 1CV, 1 AV, 1 CL, 2 DD''' routes '''C - E - D - H''' |
− | '''Instant Construction Farming'''<br> | + | **Good for ensuring '''you can get both a flamethrower while playing through and reaching the boss node each run''' |
− | '''1 (F)BB, 1CV, 1 AV, 1 CL, 2 DD'''<br> | + | <br/>'''Steel and Transport Farming''' |
− | '''C - E - D - H''' | + | *'''3CV/CVL, 3XX''' routes '''C - B - A''' |
− | | |
− | * This comp is good for ensuring you can get both a flamethrower while playing through and reaching the boss node each run. | |
− | * This can be great to gather enough torches to use towards various [[Construction]], [[Remodel]] and various [[Quest]] related needs.
| |
− | | |
− | '''Steel and Transport Farming'''<br> | |
− | '''3CV/CVL, 3XX'''<br> | |
− | '''C - B - A''' | |
− | | |
| *Good for collecting 2 transports per run and gathering a small amount of steel | | *Good for collecting 2 transports per run and gathering a small amount of steel |
| **But 2-2 is probably better for farming transports, as the 2-2 node (see below) does not include an enemy CVL and is therefore less likely to damage your fleet during the opening air combat phase. | | **But 2-2 is probably better for farming transports, as the 2-2 node (see below) does not include an enemy CVL and is therefore less likely to damage your fleet during the opening air combat phase. |