• Welcome to the Kancolle Wiki!
  • If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord

Changes

Jump to navigation Jump to search
374 bytes removed ,  5 years ago
Line 41: Line 41:  
}}
 
}}
   −
=== Tips ===
   
{{AirControlSystem
 
{{AirControlSystem
 
| Map = 2-1
 
| Map = 2-1
 
| AS = 81
 
| AS = 81
| Notes = Highest HQ level formations are assumed
   
}}
 
}}
 
+
===Tips===
 
* This map is fairly simple as long as you remember that all maps in World 2 have routing restrictions on the maximum number of CV(L)s. With a limited number of these, your path to the boss is guaranteed.
 
* This map is fairly simple as long as you remember that all maps in World 2 have routing restrictions on the maximum number of CV(L)s. With a limited number of these, your path to the boss is guaranteed.
* Starting from this world map and onward, all maps will feature level scaling mechanic where after you reach a certain HQ level, the enemy compositions will become harder.
+
<br/>'''Recommended Fleet'''
 
+
*'''1 (F)BB, 1CV, 1 AV, 1 CL, 2 DD''' routes '''C - E - D - H'''
'''Instant Construction Farming'''<br>
+
**Good for ensuring '''you can get both a flamethrower while playing through and reaching the boss node each run'''
'''1 (F)BB, 1CV, 1 AV, 1 CL, 2 DD'''<br>
+
<br/>'''Steel and Transport Farming'''
'''C - E - D - H'''
+
*'''3CV/CVL, 3XX''' routes '''C - B - A'''
 
  −
* This comp is good for ensuring you can get both a flamethrower while playing through and reaching the boss node each run.
  −
* This can be great to gather enough torches to use towards various [[Construction]], [[Remodel]] and various [[Quest]] related needs.
  −
 
  −
'''Steel and Transport Farming'''<br>
  −
'''3CV/CVL, 3XX'''<br>
  −
'''C - B - A'''
  −
 
   
*Good for collecting 2 transports per run and gathering a small amount of steel
 
*Good for collecting 2 transports per run and gathering a small amount of steel
 
**But 2-2 is probably better for farming transports, as the 2-2 node (see below) does not include an enemy CVL and is therefore less likely to damage your fleet during the opening air combat phase.  
 
**But 2-2 is probably better for farming transports, as the 2-2 node (see below) does not include an enemy CVL and is therefore less likely to damage your fleet during the opening air combat phase.  
724

edits

Navigation menu