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**The other 50% of the time, submarines will only hit one fuel node, averaging 30 fuel.
 
**The other 50% of the time, submarines will only hit one fuel node, averaging 30 fuel.
 
***Combined, the gross fuel income of an orel cruise is approximately 45 fuel per run.
 
***Combined, the gross fuel income of an orel cruise is approximately 45 fuel per run.
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*You have a 37.5% chance of hitting an ammunition node. Both ammunition nodes average just over 30 ammo.
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**The gross ammo income of an orel cruise is hence 30 multiplied by 37.5%, or approximately 12 ammo, rounding up as the actual ammo average is higher than 30.
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Combining all this, a single submarine (e.g. Ro-500) going to orel, assuming no retreats, will have an average gross expenditure of 2 fuel and 4 ammo, while collecting an average 45 fuel and 12 ammo.
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*Three submarines going to Orel are approximately ammo-neutral (slight net expenditure), while collecting somewhat under 40 fuel per sortie.
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**In practice, sorties can and will result in retreats from critical damage, thus lowering the average gain per sortie.
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* Orel cruising, in general, has a relatively high opportunity cost
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** Unlike an expedition, an orel cruise prevents you from using your first fleet
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** It also provides relatively low gains for the time taken....
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*** 3-2 with submarines costs 2 fuel and 4 ammo per sub (2 nodes), but provides 100 steel, a much higher net resource gain <ref>http://5-4.blog.jp/archives/1055823606.html</ref>
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**** Most critically, orel cruising means that steel will have to come from a steel expedition, usually 37 or 38, which in turn usually means giving up expedition 5 or 21
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*** 2-2 with submarines averages 20 bauxite per run with the same 2 nodes (slightly less thanks to C node), while also averaging more transports than 2-3 does.
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* Orel Cruising is good for clearing quests while spending minimal resources, notably the 5 World 2 bosses quest daily, but should not be relied on as a primary income source
    
===Nodes and Enemy Encounters===
 
===Nodes and Enemy Encounters===
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