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===Tips===
 
===Tips===
 
There are three routes to the boss node:
 
There are three routes to the boss node:
* '''South route, 3 battles (B→E→H→L)''':
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* '''South route (B→E→(H)→L)''':
 
** Only two battles before the boss node
 
** Only two battles before the boss node
 
** '''Recommended fleet compositions''': 2CA/CAV 2DD 2CVL; 2CA/CAV 2DD 1CLT 1CVL
 
** '''Recommended fleet compositions''': 2CA/CAV 2DD 2CVL; 2CA/CAV 2DD 1CLT 1CVL
 
*** No BB(V) or CV allowed
 
*** No BB(V) or CV allowed
*** 2 CA/CAV and 2DD give guaranteed branching for this route, however, alternatives such as 4CA2CVL and even 6CVL(!) exist
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*** 2 CA/CAV and 2DD give guaranteed branching for this route, however, alternatives such as 4CA2CVL or 3CA3CVL exist
*** Use either 2 CA or 2 CAV.  Mixing CA/CAV can lead to I instead of H
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*** 2 CAs or 2 CAVs are required, one of each can cause offrouting to I
*** E node has an enemy BB, which can easily damage lighter ships
   
** Pros:
 
** Pros:
*** Fairly cheap, with easy AS
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*** Fairly cheap
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*** Low AS requirement allows for a large opening airstrike
 
*** Guaranteed boss routing
 
*** Guaranteed boss routing
 
** Cons:
 
** Cons:
*** 2 DDs are needed for guaranteed branching
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*** 2 DDs needed for guaranteed branching
*** Relatively well-leveled ships are recommended for dealing with the boss
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* '''South route, 4 battles (B→E→I→L)''':
 
* '''South route, 4 battles (B→E→I→L)''':
 
** Three battles before the boss node
 
** Three battles before the boss node
** '''Recommended fleet compositions''': 4FBB 2CV; 1(F)BB(V) 3CA(V) 2CV; 1FBB 1BB 3CA 1 CVL
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** '''Recommended fleet compositions''': 4FBB 2CV; 1(F)BB(V) 3CA(V) 2CV
*** Heavy fleets like these can go to node F, a dead end [20%]
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*** Heavy fleets can offroute to the dead-end node F
*** There seem to be certain factors that might reduce the chance to go to the dead end:
  −
**** Using as few BB(V) or CV as possible
  −
**** Using BBV instead of BB
  −
**** Using CAV instead of CA
   
** Pros:
 
** Pros:
 
*** Strong chance of successfully killing the boss
 
*** Strong chance of successfully killing the boss
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*** Chance of getting sent off course
 
*** Chance of getting sent off course
 
*** Extremely expensive
 
*** Extremely expensive
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* '''North route, 3 battles (A→D→H→L)''':
 
* '''North route, 3 battles (A→D→H→L)''':
 
** Only two battles before the boss node. The second node is a night battle node
 
** Only two battles before the boss node. The second node is a night battle node
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*** No BB(V)s or CV(L)s are allowed.
 
*** No BB(V)s or CV(L)s are allowed.
 
*** If not using 4DD or 3DD+1CL, two ships need to be each equipped with a [[Drum Canister]] each in order to guarantee going to node A
 
*** If not using 4DD or 3DD+1CL, two ships need to be each equipped with a [[Drum Canister]] each in order to guarantee going to node A
*** It's also possible to bring 0-2 CLT, using [[Abukuma Kai Ni]] allows you to add on an additional opening torpedo with no penalty
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*** CLTs are allowed, using [[Abukuma Kai Ni]] also allows you to add on an additional opening torpedo with no penalty
**** Zero makes the first node more dangerous because it's more likely for an enemy to survive until the torpedo phase.  On the other hand, a high level (Kai ni) CA or Prinz Eugen Kai are sturdier and less likely to get one-shot to heavy "red" damage.
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**** Two makes achieving the necessary ELoS to reach the boss more difficult, but it is feasible, especially at lower HQ levels
   
*** North route (including boss node) doesn't have any enemy carriers, so it's possible to get AS+ with just seaplane bombers, enabling Artillery Spotting
 
*** North route (including boss node) doesn't have any enemy carriers, so it's possible to get AS+ with just seaplane bombers, enabling Artillery Spotting
 
*** Double attack setups (both day and night) are recommended for consistency
 
*** Double attack setups (both day and night) are recommended for consistency
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*** Relatively easier at lower levels
 
*** Relatively easier at lower levels
 
** Cons:
 
** Cons:
*** High leveled ships are required
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*** High leveled ships are required
 
*** Night battle node can force retreats easily, especially at high levels.
 
*** Night battle node can force retreats easily, especially at high levels.
  
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