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| ===Tips=== | | ===Tips=== |
| There are three routes to the boss node: | | There are three routes to the boss node: |
− | * '''South route, 3 battles (B→E→H→L)''': | + | * '''South route (B→E→(H)→L)''': |
| ** Only two battles before the boss node | | ** Only two battles before the boss node |
| ** '''Recommended fleet compositions''': 2CA/CAV 2DD 2CVL; 2CA/CAV 2DD 1CLT 1CVL | | ** '''Recommended fleet compositions''': 2CA/CAV 2DD 2CVL; 2CA/CAV 2DD 1CLT 1CVL |
| *** No BB(V) or CV allowed | | *** No BB(V) or CV allowed |
− | *** 2 CA/CAV and 2DD give guaranteed branching for this route, however, alternatives such as 4CA2CVL and even 6CVL(!) exist | + | *** 2 CA/CAV and 2DD give guaranteed branching for this route, however, alternatives such as 4CA2CVL or 3CA3CVL exist |
− | *** Use either 2 CA or 2 CAV. Mixing CA/CAV can lead to I instead of H | + | *** 2 CAs or 2 CAVs are required, one of each can cause offrouting to I |
− | *** E node has an enemy BB, which can easily damage lighter ships
| |
| ** Pros: | | ** Pros: |
− | *** Fairly cheap, with easy AS | + | *** Fairly cheap |
| + | *** Low AS requirement allows for a large opening airstrike |
| *** Guaranteed boss routing | | *** Guaranteed boss routing |
| ** Cons: | | ** Cons: |
− | *** 2 DDs are needed for guaranteed branching | + | *** 2 DDs needed for guaranteed branching |
− | *** Relatively well-leveled ships are recommended for dealing with the boss
| + | |
| * '''South route, 4 battles (B→E→I→L)''': | | * '''South route, 4 battles (B→E→I→L)''': |
| ** Three battles before the boss node | | ** Three battles before the boss node |
− | ** '''Recommended fleet compositions''': 4FBB 2CV; 1(F)BB(V) 3CA(V) 2CV; 1FBB 1BB 3CA 1 CVL | + | ** '''Recommended fleet compositions''': 4FBB 2CV; 1(F)BB(V) 3CA(V) 2CV |
− | *** Heavy fleets like these can go to node F, a dead end [20%] | + | *** Heavy fleets can offroute to the dead-end node F |
− | *** There seem to be certain factors that might reduce the chance to go to the dead end:
| |
− | **** Using as few BB(V) or CV as possible
| |
− | **** Using BBV instead of BB
| |
− | **** Using CAV instead of CA
| |
| ** Pros: | | ** Pros: |
| *** Strong chance of successfully killing the boss | | *** Strong chance of successfully killing the boss |
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| *** Chance of getting sent off course | | *** Chance of getting sent off course |
| *** Extremely expensive | | *** Extremely expensive |
| + | |
| * '''North route, 3 battles (A→D→H→L)''': | | * '''North route, 3 battles (A→D→H→L)''': |
| ** Only two battles before the boss node. The second node is a night battle node | | ** Only two battles before the boss node. The second node is a night battle node |
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| *** No BB(V)s or CV(L)s are allowed. | | *** No BB(V)s or CV(L)s are allowed. |
| *** If not using 4DD or 3DD+1CL, two ships need to be each equipped with a [[Drum Canister]] each in order to guarantee going to node A | | *** If not using 4DD or 3DD+1CL, two ships need to be each equipped with a [[Drum Canister]] each in order to guarantee going to node A |
− | *** It's also possible to bring 0-2 CLT, using [[Abukuma Kai Ni]] allows you to add on an additional opening torpedo with no penalty | + | *** CLTs are allowed, using [[Abukuma Kai Ni]] also allows you to add on an additional opening torpedo with no penalty |
− | **** Zero makes the first node more dangerous because it's more likely for an enemy to survive until the torpedo phase. On the other hand, a high level (Kai ni) CA or Prinz Eugen Kai are sturdier and less likely to get one-shot to heavy "red" damage.
| |
− | **** Two makes achieving the necessary ELoS to reach the boss more difficult, but it is feasible, especially at lower HQ levels
| |
| *** North route (including boss node) doesn't have any enemy carriers, so it's possible to get AS+ with just seaplane bombers, enabling Artillery Spotting | | *** North route (including boss node) doesn't have any enemy carriers, so it's possible to get AS+ with just seaplane bombers, enabling Artillery Spotting |
| *** Double attack setups (both day and night) are recommended for consistency | | *** Double attack setups (both day and night) are recommended for consistency |
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| *** Relatively easier at lower levels | | *** Relatively easier at lower levels |
| ** Cons: | | ** Cons: |
− | *** High leveled ships are required | + | *** High leveled ships are required |
| *** Night battle node can force retreats easily, especially at high levels. | | *** Night battle node can force retreats easily, especially at high levels. |
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