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52 bytes added ,  4 years ago
m
Line 278: Line 278:  
*Go to A if fleet contains AO or AV
 
*Go to A if fleet contains AO or AV
 
*Go to C if fleet contains CV(L)
 
*Go to C if fleet contains CV(L)
*Likely to go to C if fleet contains (F)BB(V)
+
*Otherwise, random routing
*Otherwise, random routing, with higher chance to go to A
      
|A -> D/resource, E =  
 
|A -> D/resource, E =  
 
*Meet '''ANY''' of the following to go to D
 
*Meet '''ANY''' of the following to go to D
 
**Fleet contains AO
 
**Fleet contains AO
**Fleet contains AV (80%)
+
**DE >= 4
 +
*Go to E if fleet only contains SS(V)
 +
*80% to D if fleet contains AV and DD + DE >= 4
 
*Otherwise, random routing
 
*Otherwise, random routing
    
|F -> H/storm, J =  
 
|F -> H/storm, J =  
*Go to H if fleet contains any CV(B), slow BBs (BBV doesn't count) ('''Overrides every other rules''')
+
*Go to H if fleet contains any CV(B), slow BBs (BBV doesn't count)
*Go to J if DD >= 4
+
*Meet '''ANY''' of the following to go to J
*Otherwise, random routing
+
**DD >= 4
 +
**Fleet contains CL, DD + DE >= 4
 +
*Otherwise, random routing (The more CV(L/B) you bring, the higher chance you will go to node H)
    
|H/storm -> G/resource, I/empty, J =  
 
|H/storm -> G/resource, I/empty, J =  
 
*Go to G if fleet contains AO
 
*Go to G if fleet contains AO
*Go to J if fleet contains CL >= 1 and DD >= 2
+
*Go to J if fleet contains CL and DD >= 2, or fleet contains AV
*Random between I and J if DD <= 1
+
*Otherwise
*Random between G and J if CL+DD >= 4
+
**If DD >= 3, random routing (Very small chance for I)
*Otherwise, random routing, with the more CL and DD you have in the fleet, the less likely you will go to I
+
**If DD <= 2, random routing (Very small chance for G)
 
}}
 
}}
  
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