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| ===Stage Guide=== | | ===Stage Guide=== |
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| {{MapBranchingTable | | {{MapBranchingTable |
| |title = 1-3 Branching Rules | | |title = 1-3 Branching Rules |
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| |id = 1-3 | | |id = 1-3 |
| |0 -> A/empty, C = | | |0 -> A/empty, C = |
− | * If the fleet contains an AV/AO, you will go to A no matter what. | + | *Go to A if fleet contains AO or AV |
− | * If the fleet contains a carrier of any sort, you will go to C. | + | *Go to C if fleet contains CV(L) |
− | * Else, random. | + | *Likely to go to C if fleet contains (F)BB(V) |
| + | *Otherwise, random routing, with higher chance to go to A |
| | | |
− | |A -> D/resource = | + | |A -> D/resource, E = |
− | * If the fleet contains an AO, you will go to D. | + | *Meet '''ANY''' of the following to go to D |
− | * Else, random. | + | **Fleet contains AO |
− | |A -> E = * Do not meet the requirements to go to D.
| + | **Fleet contains AV (80%) |
| + | *Otherwise, random routing |
| | | |
− | |F -> H/storm = | + | |F -> H/storm, J = |
− | * If the fleet contains a slow BB (excepting BBVs), you will go to H. | + | *Go to H if fleet contains any CV(B), slow BBs (BBV doesn't count) ('''Overrides every other rules''') |
− | * If the fleet contains a CV or CV甲, you will go to H. | + | *Go to J if DD >= 4 |
− | |F -> J =
| + | *Otherwise, random routing |
− | * If the fleet contains no less than 4 DDs, you will go to J.
| |
− | * Else, random. | |
| | | |
− | |H/storm -> G/resource = | + | |H/storm -> G/resource, I/empty, J = |
− | * If the fleet contains an AO, you will go to G. | + | *Go to G if fleet contains AO |
− | * If the fleet contains no less than 3 DDs, routing is random between G and J. | + | *Go to J if fleet contains CL >= 1 and DD >= 2 |
− | |H/storm -> I/empty =
| + | *Random between I and J if DD <= 1 |
− | * If the fleet contains no less than 2 DDs, routing is random between G, I, and J. | + | *Random between G and J if CL+DD >= 4 |
− | * If the fleet contains 1 or no DD, routing is random between I and J. | + | *Otherwise, random routing, with the more CL and DD you have in the fleet, the less likely you will go to I |
− | |H/storm -> J =
| |
− | * If the fleet contains no less than 1 CL and no less than 2 DDs, you will go to J. | |
| }} | | }} |
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− | '''Oil Refinery Farming''' | + | ===Tips=== |
− | | + | <br/>'''Recommended Fleet''' |
− | '''Composition'''<br> | + | *'''2 XX 4 DD (XX can't be any heavy ships such as (F)BB(V) or CV(L))''' guarantees '''F-J branching''' |
− | 1 AV, 4-5 D, 0-1 SS (recommended for beginners)<br>
| + | <br/>'''Oil Refinery Farming''' |
− | [[Kamoi]], 4-5 DD, SS ([[Luigi Torelli]] recommended) (preferred approach for guaranteed pathing to node D)
| + | *The Oil Refinery area is now the new hot spot for farming for {{fuel}} since the former '''"Orel Cruise"''' has become insufficient due to the increase difficulty subs will face on 2-3. As such '''Node D''' of this map now serves as a major area to farm for fuel. |
− | | + | **'''1 AV, 4-5 D, 0-1 SS / [[Kamoi]], 4-5 DD, SS ([[Luigi Torelli]] recommended)''' |
− | '''Equipment'''<br> | + | ***Requires [[Drum Canister]] and [[Daihatsu]] type equipment to increase fuel gain |
− | [[Drum Canister]] and [[Daihatsu]] type equipment
| + | ***You will only have around 80% of reaching node D if you are using the AV comp. If the fleet you are using contains AO such as [[Kamoi]], however, will guarantee node D instead |
− | | + | ***Node D will provide you with with a base amount of '''10/15/20''' {{fuel}} |
− | The Oil Refinery area is now the new hot spot for farming for {{fuel}} since the former '''"Orel Cruise"''' has become insufficient due to the increase difficulty subs will face on 2-3. As such '''Node D''' of this map now serves as a major area to farm for fuel. | + | ***In addition to this, each {{Drum}} and {{LandingCraft}} you equip will give the following bonuses: |
− | | + | ****+2 {{fuel}} per {{Drum}} |
− | * The above mentioned composition will allow you to reach '''Node D''' always. | + | ****+3 {{fuel}} per {{LandingCraft}} |
− | ** Node D will provide you with with a base amount of '''10/15/20''' {{fuel}} | + | ***With enough {{Drum}} and {{LandingCraft}} it can become possible to gain a large amount of resources if you make constant trips to this spot. |
− | **In addition to this, each {{Drum}} and {{LandingCraft}} you equip will give the following bonuses: | + | ***Once you complete your first battle, return to your base and refuel your fleet before going back out again. |
− | *** +2 {{fuel}} per {{Drum}} | + | ***If done correctly, this can result in an alarming fuel gain that can end up possibly surpassing any fuel base [[expedition]] making this become the ideal location to farm for fuel. |
− | *** +3 {{fuel}} per {{LandingCraft}} | + | ***If you use throwaway DDs, remember to remove their [[Drum Canister]] once they run out of fuel and ammo or are critically damaged before scrapping them before proceeding to replace them with another DD that will use the [[Drum Canister]]s to run the map to continue the cycle. |
− | | |
− | * With enough {{Drum}} and {{LandingCraft}} it can become possible to gain a large amount of resources if you make constant trips to this spot. | |
− | * Once you complete your first battle, return to your base and refuel your fleet before going back out again. | |
− | * If done correctly, this can result in an alarming fuel gain that can end up possibly surpassing any fuel base [[expedition]] making this become the ideal location to farm for fuel. | |
− | * If you use throwaway DDs, remember to remove their [[Drum Canister]] once they run out of fuel and ammo or are critically damaged before scrapping them before proceeding to replace them with another DD that will use the [[Drum Canister]]s to run the map to continue the cycle. | |
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| ===Nodes and Enemy Encounters=== | | ===Nodes and Enemy Encounters=== |