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===Stage Guide===
 
===Stage Guide===
   
{{MapBranchingTable
 
{{MapBranchingTable
 
|title = 1-3 Branching Rules
 
|title = 1-3 Branching Rules
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|id = 1-3
 
|id = 1-3
 
|0 -> A/empty, C =  
 
|0 -> A/empty, C =  
* If the fleet contains an AV/AO, you will go to A no matter what.
+
*Go to A if fleet contains AO or AV
* If the fleet contains a carrier of any sort, you will go to C.
+
*Go to C if fleet contains CV(L)
* Else, random.
+
*Likely to go to C if fleet contains (F)BB(V)
 +
*Otherwise, random routing, with higher chance to go to A
   −
|A -> D/resource =  
+
|A -> D/resource, E =  
* If the fleet contains an AO, you will go to D.
+
*Meet '''ANY''' of the following to go to D
* Else, random.
+
**Fleet contains AO
|A -> E = * Do not meet the requirements to go to D.
+
**Fleet contains AV (80%)
 +
*Otherwise, random routing
   −
|F -> H/storm =  
+
|F -> H/storm, J =  
* If the fleet contains a slow BB (excepting BBVs), you will go to H.
+
*Go to H if fleet contains any CV(B), slow BBs (BBV doesn't count) ('''Overrides every other rules''')
* If the fleet contains a CV or CV甲, you will go to H.
+
*Go to J if DD >= 4
|F -> J =  
+
*Otherwise, random routing
* If the fleet contains no less than 4 DDs, you will go to J.
  −
* Else, random.
     −
|H/storm -> G/resource =  
+
|H/storm -> G/resource, I/empty, J =  
* If the fleet contains an AO, you will go to G.
+
*Go to G if fleet contains AO
* If the fleet contains no less than 3 DDs, routing is random between G and J.
+
*Go to J if fleet contains CL >= 1 and DD >= 2
|H/storm -> I/empty =  
+
*Random between I and J if DD <= 1
* If the fleet contains no less than 2 DDs, routing is random between G, I, and J.
+
*Random between G and J if CL+DD >= 4
* If the fleet contains 1 or no DD, routing is random between I and J.
+
*Otherwise, random routing, with the more CL and DD you have in the fleet, the less likely you will go to I
|H/storm -> J =  
  −
* If the fleet contains no less than 1 CL and no less than 2 DDs, you will go to J.
   
}}
 
}}
   −
'''Oil Refinery Farming'''
+
===Tips===
 
+
<br/>'''Recommended Fleet'''
'''Composition'''<br>
+
*'''2 XX 4 DD (XX can't be any heavy ships such as (F)BB(V) or CV(L))''' guarantees '''F-J branching'''
1 AV, 4-5 D, 0-1 SS (recommended for beginners)<br>
+
<br/>'''Oil Refinery Farming'''
[[Kamoi]], 4-5 DD, SS ([[Luigi Torelli]] recommended) (preferred approach for guaranteed pathing to node D)
+
*The Oil Refinery area is now the new hot spot for farming for {{fuel}} since the former '''"Orel Cruise"''' has become insufficient due to the increase difficulty subs will face on 2-3. As such '''Node D''' of this map now serves as a major area to farm for fuel.
 
+
**'''1 AV, 4-5 D, 0-1 SS / [[Kamoi]], 4-5 DD, SS ([[Luigi Torelli]] recommended)'''
'''Equipment'''<br>
+
***Requires [[Drum Canister]] and [[Daihatsu]] type equipment to increase fuel gain
[[Drum Canister]] and [[Daihatsu]] type equipment
+
***You will only have around 80% of reaching node D if you are using the AV comp. If the fleet you are using contains AO such as [[Kamoi]], however, will guarantee node D instead
 
+
***Node D will provide you with with a base amount of '''10/15/20''' {{fuel}}
The Oil Refinery area is now the new hot spot for farming for {{fuel}} since the former '''"Orel Cruise"''' has become insufficient due to the increase difficulty subs will face on 2-3. As such '''Node D''' of this map now serves as a major area to farm for fuel.
+
***In addition to this, each {{Drum}} and {{LandingCraft}} you equip will give the following bonuses:
 
+
****+2 {{fuel}} per {{Drum}}
* The above mentioned composition will allow you to reach '''Node D''' always.
+
****+3 {{fuel}} per {{LandingCraft}}
** Node D will provide you with with a base amount of '''10/15/20''' {{fuel}}
+
***With enough {{Drum}} and {{LandingCraft}} it can become possible to gain a large amount of resources if you make constant trips to this spot.
**In addition to this, each {{Drum}} and {{LandingCraft}} you equip will give the following bonuses:
+
***Once you complete your first battle, return to your base and refuel your fleet before going back out again.
*** +2 {{fuel}} per {{Drum}}
+
***If done correctly, this can result in an alarming fuel gain that can end up possibly surpassing any fuel base [[expedition]] making this become the ideal location to farm for fuel.
*** +3 {{fuel}} per {{LandingCraft}}
+
***If you use throwaway DDs, remember to remove their [[Drum Canister]] once they run out of fuel and ammo or are critically damaged before scrapping them before proceeding to replace them with another DD that will use the [[Drum Canister]]s to run the map to continue the cycle.
 
  −
* With enough {{Drum}} and {{LandingCraft}} it can become possible to gain a large amount of resources if you make constant trips to this spot.
  −
* Once you complete your first battle, return to your base and refuel your fleet before going back out again.
  −
* If done correctly, this can result in an alarming fuel gain that can end up possibly surpassing any fuel base [[expedition]] making this become the ideal location to farm for fuel.
  −
* If you use throwaway DDs, remember to remove their [[Drum Canister]] once they run out of fuel and ammo or are critically damaged before scrapping them before proceeding to replace them with another DD that will use the [[Drum Canister]]s to run the map to continue the cycle.
      
===Nodes and Enemy Encounters===
 
===Nodes and Enemy Encounters===
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