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| **Equipping the Saiun to the CVL will minimize the chance of <span style="color:red">Crossing the T - Disadvantage</span> | | **Equipping the Saiun to the CVL will minimize the chance of <span style="color:red">Crossing the T - Disadvantage</span> |
| **At least 1 BBV is highly recommended as it is capable of performing ASW while also granting you a second shelling phase. | | **At least 1 BBV is highly recommended as it is capable of performing ASW while also granting you a second shelling phase. |
− | *1 CVL, 3 DD/CL capable of [[Combat#Anti-Sub_Warfare|Pre-emptive ASW attack]] is recommended for experienced players since the DD and CL will be able to perform two rounds of ASW attacks without the need for a BBV (useful if you want to save your resources). | + | *1 CVL, 1-3 DD/DE/0-2 CL capable of [[Combat#Anti-Sub_Warfare|Pre-emptive ASW attack]] is recommended for experienced players since the DD and CL will be able to perform two rounds of ASW attacks without the need for a BBV (useful if you want to save your resources). |
| **Do not use more than 2 CL (CT and CLT don't count as CLs) in your composition if you are attempting the above set-up, or you ''will'' get routed to F. | | **Do not use more than 2 CL (CT and CLT don't count as CLs) in your composition if you are attempting the above set-up, or you ''will'' get routed to F. |
| + | *DE can be used in place of DDs for this map and are economically efficient for your resources in the process. |
| + | *If you happen to own [[Taiyou]], she is highly recommended for this map as she's the only light carrier capable of fighting submarines efficiently. |
| + | **At Kai, she's capable of [[Combat#Anti-Sub_Warfare|Pre-emptive ASW attack]] using any ASW plane, making her the most resourceful light carrier to take out submarines on that map. |
| + | ** If you do not own [[Taiyou]], any other CVL can work, but thier damage output will be limited in comparison to her's. |
| ;Sparkling | | ;Sparkling |
| *This map can now also double for [[Morale_and_Fatigue#Running_1-5|Flagship Sparkling]] for any DD / CL, preferably with [[Combat#Anti-Sub_Warfare|Pre-emptive ASW attack]]. | | *This map can now also double for [[Morale_and_Fatigue#Running_1-5|Flagship Sparkling]] for any DD / CL, preferably with [[Combat#Anti-Sub_Warfare|Pre-emptive ASW attack]]. |
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| **Most importantly, by covering three nodes, you gain far more morale per node than you would from sparkling at 1-1. | | **Most importantly, by covering three nodes, you gain far more morale per node than you would from sparkling at 1-1. |
| ** If you plan to use throwaway DDs, be sure to not use DDs you plan to keep/train since you are likely to choose to scrap them afterward the sparkling process. | | ** If you plan to use throwaway DDs, be sure to not use DDs you plan to keep/train since you are likely to choose to scrap them afterward the sparkling process. |
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| ===Nodes and Enemy Encounters=== | | ===Nodes and Enemy Encounters=== |