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==Introduction==
 
==Introduction==
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Back in the [[Summer 2013 Event]] the Boss Bar Regeneration mechanic was first introduced. This mechanic was used during the later stages of the event maps when confronting newly introduced boss abyssal at the time. The main function of this mechanic was that as you defeated a boss abyssal during your event run, the health bar would deplete, but after each hour that passed by, the boss bar would gradually regenerate a few % of overall HP at a time. At the later stages of the events the bar would regenerate much further than it would at early operation stages.  
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Back in the [[Summer 2013 Event]] the Boss Bar Regeneration mechanic was first introduced. This mechanic was used during the later stages of the event maps when confronting newly introduced boss abyssal at the time. The main function of this mechanic was that as you defeated a boss abyssal during your event run, the health bar would deplete, but after a set number of hour that passed, the boss bar would regenerate a few % of overall HP at a time. At the later stages of the events the bar would regenerate at a much faster rate than it would at early operation stages.  
    
The mechanic would once more return in the [[Fall 2013 Event]] where the main function of the mechanics remained unchanged though to help compensate for the difficulty from the [[Summer 2013 Event]] the dev team made the health bar deplete as the boss abyssal took damage. However, regardless of these changes, this mechanic did not go well with players and resulted backlash.
 
The mechanic would once more return in the [[Fall 2013 Event]] where the main function of the mechanics remained unchanged though to help compensate for the difficulty from the [[Summer 2013 Event]] the dev team made the health bar deplete as the boss abyssal took damage. However, regardless of these changes, this mechanic did not go well with players and resulted backlash.
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