• Welcome to the Kancolle Wiki!
  • If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord

Changes

Jump to navigation Jump to search
103 bytes added ,  9 years ago
Line 703: Line 703:     
===Stage Guide===
 
===Stage Guide===
{| class="mw-collapsible mw-collapsed wikitable"
+
{{#invoke:MapBranching|branchingTemplate
|-
+
|start_to_A = CL≤1 '''and''' DD≥4 '''and''' no other ship classes;<br/>Weighted Random towards A for all other DD+CL only fleets;<br/>Random with C if not fixed to either node
! colspan="3" |Branching Rules
+
|start_to_C = DD≤3,<br/>''or'' CA/BBV/CVL in fleet;<br/>Random with A if not fixed to either node
|-
+
|G_to_F = 1CL '''and''' 5DD;<br/>Random with K otherwise
! colspan="2" |Nodes
+
|G_to_K = Random with F<br/>May exist fleets that are fixed for K
!Rules
+
|M_to_J = Fleets not fixed towards L and passing LoS check
|-
+
|M_to_L = Certain fleets fix towards L;<br/>Otherwise failed LoS check for J
| rowspan="2" style="text-align: center;" |Starts with
+
}}
|A
  −
| rowspan="2" |A fleet that contains a BBV, a CA, a CVL or 2 CAV(?) starts with C.
     −
Less than or equal to 3DD will take you to C.
  −
  −
Start with A otherwise.
  −
  −
|-
  −
|C
  −
|-
  −
| rowspan="2" style="text-align: center;" |G
  −
|F
  −
| rowspan="2" |1 CL, Akitsumaru, and/or Katori plus DDs will take you to F.
  −
  −
Having 6 DD or 4 DD + 2 CL or 4 DD + 1 CL + 1 CAV/AV gives a 50/50 chance of going to either F or K.
  −
  −
Less than or equal to 3DD will take you to K.
  −
  −
|-
  −
|K
  −
|-
  −
| rowspan="2" style="text-align: center;" |M
  −
|J
  −
| rowspan="2" |LoS check ?
  −
  −
|-
  −
|L
  −
|-
  −
|}
   
* Reaching node N '''7 times''' clears the map.
 
* Reaching node N '''7 times''' clears the map.
 
** You are rewarded with a certain amount of resources upon reaching node N. The value depends on whether the resource bar is depleted or not.
 
** You are rewarded with a certain amount of resources upon reaching node N. The value depends on whether the resource bar is depleted or not.
Line 745: Line 717:  
* '''The following ship types are not allowed on this map: (F)BB, CV, CLT, SS(V)'''  
 
* '''The following ship types are not allowed on this map: (F)BB, CV, CLT, SS(V)'''  
 
* You may only use BBV, CA(V), CVL, AV, CL, DD, [[Akitsumaru]], [[Katori]], [[Akashi]], and [[Taigei]].
 
* You may only use BBV, CA(V), CVL, AV, CL, DD, [[Akitsumaru]], [[Katori]], [[Akashi]], and [[Taigei]].
* Double-arrow nodes (D, F, L) are Air Battle Only nodes like those first appearing in the Summer 2014 Event. On those nodes two Aerial Combat phases occur and nothing else.
+
* Double-arrow nodes (D, F, L) are Air Battle Only nodes like those first appearing in the Summer 2014 Event. Daytime combat at these nodes have two Aerial Combat phases but no shelling.
** Which means that if your fleet has no ship that can attack during Aerial Combat, you will automatically get a D Defeat (see [[Combat#Victory_Conditions|1st D Defeat condition]]) unless you enter night combat (which is just a normal night battle)
+
** Which means that if your fleet has no ship that can attack during Aerial Combat, you will automatically get a D Defeat (see [[Combat#Victory_Conditions|1st D Defeat condition]]) unless you enter night combat (which is just a normal night battle).
 
*There is no Boss node in this map. Instead you will receive a random amount of resources of either Fuel, Ammo, Steel, or Bauxite at the node with the Anchor symbol.
 
*There is no Boss node in this map. Instead you will receive a random amount of resources of either Fuel, Ammo, Steel, or Bauxite at the node with the Anchor symbol.
**Because Node N (the node after node B and D) is the End Node, you may advance with a Heavy Damaged Ship from node B or D without risking any of your ships.  
+
**Because Node N (the node after node B and D) is the End Node, you may advance with a Heavy Damaged Ship from node B or D without risking any of your ships.
*Using BBV, CA, CVL will take you to node C which will take you to a route where there are very difficult enemies such as Flagship Wo-class, Flagship Ru-class waiting for you. Line Ahead Submarines also exist (3 of the patterns at node I).
+
::*Obviously, this doesn't work when the flagship is heavily damaged. However, if the flagship is equipped with either [[Repair Team]] or [[Repair Goddess]], the player may choose to use it and continue. (There are reports that the item is not consumed if used this way?)
**Generally speaking route going through C is only taken if a player wishes to brute-force the map.
+
**Because Node N is not considered to be a boss node, it will not count towards certain quests (namely [[Quests#Bw1|Bw1]]) that requires you to reach a boss node.
*Node E is Submarine Node with Echelon formation. Because this node is so minor in nature, bringing Anti-Submarine equipments is not required.
+
*Using BBV, CA, CVL will take you to node C which leads to a route with harder enemies such as Flagship Wo-class and Flagship Ru-class. Submarine fleets with line ahead formation also appears at node I (3 out of 6 patterns).
*Node F is a 2-Aerial Phase + No-Shelling Phase node. You must survive the two Aerial Bombing by the enemy CV/CVL.  
+
**Generally speaking, the route through C is only taken if a player wishes to brute-force the map.
**Having Anti-Air Cut-In equipments on your ships is highly recommended to survive node F.  
+
*The other route (A -> E -> G -> F -> B -> N) has 3 battles total.
**You may choose to end the battle in node F after the 2-Aerial phase but this will result in Rank D Loss. You may choose to go into Night Battle but beware this is risky as the enemy could wreck you as it is 6 vs 6, and this costs more Ammo.  
+
:*Node E is Submarine Node with Echelon formation. Because this node is so minor in nature, bringing Anti-Submarine equipments is not required.
**You can bring either 2 AV or Akitsu Maru + CAV to have a chance at getting a B rank on Node F.
+
:*Node F is air-battle only.
***On the other hand you can go from G to K which is hard for a light fleet.
+
::*Having a ship with Anti-Air Cut-In equipment setup is highly recommended to reduce damage taken at node F.  
*Note that as node N is not considered to be a boss battle, it will not count towards certain quests (namely Bw1) that requires you to reach a boss node.
+
::*This node creates a dilemma for players as most fleets coming through this way have no air attack and so must take a defeat unless night battle is undertaken here (which consumes ammo and can be risky).
 +
::*You can bring either 2 AV or Akitsu Maru + CAV to have a chance at avoiding defeat at Node F, but this fleet can go from G to K which is hard for a light fleet.
    
=== Tips ===
 
=== Tips ===
1,424

edits

Navigation menu