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*To reach the boss, a fleet of no more than 4 ships is required.
 
*To reach the boss, a fleet of no more than 4 ships is required.
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*Having exactly 1 CVL/AV prevents being sent to node G from E, 50-50 otherwise. 
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*Having exactly 1 CVL/AV prevents you from being sent to node G from E, 50-50 otherwise. 
 
*Having more than 2 CL or a normal BB or having more than 4 ships will send you from C to F (enemy carrier).
 
*Having more than 2 CL or a normal BB or having more than 4 ships will send you from C to F (enemy carrier).
*Node F and G consists of very strong enemies, even after being adjusted to your admiral level. Make sure you satisfy the fleet requirements above and have atleast 1DD or 1CL in order to reach the boss safely.
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*Node F and G consists of very strong enemies, even after being adjusted to your admiral level. Make sure you satisfy the fleet requirements above and have at least 1 DD or 1 CL in order to reach the boss safely.
    
*Being sent to node D requires more than 4 ships, as yet no D -> I (boss) route is known. UPDATE: If you lose enough ships at D to then have 4 ships or less you can go from D -> I
 
*Being sent to node D requires more than 4 ships, as yet no D -> I (boss) route is known. UPDATE: If you lose enough ships at D to then have 4 ships or less you can go from D -> I
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*The enemies on the map is scaled to your admiral level, which means that the enemy may rank up when you hit a certain admiral level.  Nodes power up at levels 40 and 80.
 
*The enemies on the map is scaled to your admiral level, which means that the enemy may rank up when you hit a certain admiral level.  Nodes power up at levels 40 and 80.
*1 CVL, 1BBV, 2 of DD/CL is the recommended compostion with 100% chance to boss.
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*1 CVL, 1 BBV, 2 DD/CL is the recommended compostion with a 100% chance to reach the boss.
    
===Nodes and Enemy Encounters===
 
===Nodes and Enemy Encounters===
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