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===E-4===
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'''Note: All info is currently based upon initial reports, so take the advice with caution before using your fleet regarding what may come in later missions.'''
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'''Event Planning'''
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* This map utilizes the same locks as E-2. However, Fast speed is no longer a hard requirement, although some restrictions apply (up to 3 slow ships, no overriding wiht boilers)
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* CAVs like [[Suzuya]], [[Kumano]], [[Tone]], and [[Chikuma]] can be used for '''E-4''' as part of the historical fleet there, but at least one CAV should be saved for E5 and E6.
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'''Tag Notes'''[[File:2018WinterGreenTag.png|thumb|right]] [[File:Fall2017YellowTag.png|thumb|right]]
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*This map requires you to organize the <font color="Green">'''Kurita Fleet'''</font> and <font color="ff9900">'''Nishimura Fleet'''</font>.
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**For more details on Historical Kurita/Suzuki and Nishimura Fleet members, please view the [[Winter_2018_Event#Historical_Background|Historical Background]] for more details.
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*Ships formed in the Combined Fleet with no tag will use the <font color="Green">'''Kurita Fleet Tag'''</font>.
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**When forming the '''Kurita Fleet''', both Kurita and Suzuki Fleet members may be used.
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*Ships formed in the Striking Force Fleet with no tag will be marked as the <font color="ff9900">'''Nishimura Fleet Tag'''</font>.
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'''Unlocking the Boss Node'''<br>
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* Casual: Reach Node M
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* Easy: Reach Node N
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* Med: Score B+ Rank at Node N
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* Hard: Score A+ Rank at Node N
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'''<font color="ff9900">Nishimura Fleet Phase</font>'''
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'''Recommended Fleet'''<br>
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'''2 BBV, 1 CAV, 4DD''' (Nishimura Fleet members required '''Easy - 3''' , '''Normal - 5''', '''Hard - 6''')
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Overall, the Nishimura phase is nearly identical to its E-2 counterpart and is extremely straightforward.
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The [[Vanguard Formation]] can be used to protect the fleet until the target node is reached. As with E2,  PT Imps will appear on nodes H and M, ships equipped with an Anti-Air Gun and/or [[Skilled Lookouts]] should easily counter them. (See [[PT Imp Group]] page for more details)
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Node N contains an enemy fleet consisting of mostly BBs in a battle beginning at night, as only an A rank is required even on hard, this should be a fairly straightforward battle
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Once the required condition (above) has been completed, the path to the boss will appear, commencing the Kurita fleet phase.
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'''Recommended LBAS''' for '''<font color="ff9900">Nishimura Fleet'''</font>
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* 3 Bombers 1 ASW Bomber to Node F (node with mixed enemy fleet including 1 submarine)
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* 4 Fighters / Interceptors to Node C (air battle node)
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Use of the in-route/node support expedition is recommended should difficulties arise. '''Please note that Node N is not a boss node.'''
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'''<font color="Green">Kurita Fleet Phase</font> '''
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'''Recommended Fleets'''<br>
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'''2-4 (F)BB 2CVL + CL2DD 2CA CLT/CA'''
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'''2-4 (F)BB CV CAV + CL2DD 2CA CLT/CA'''
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'''Note: The route requires no more than 3 slow ships based on ORIGINAL speed, turbines and boilers may NOT be used to override the requirements.'''
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This route involves 2 airstrikes followed by 3 surface battles prior to the boss.
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* This phase requires a very high amount of fighter power, with CVLs as full fighter carriers not being uncommon
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** If additional air power is required, Nagato, Yamato, and Musashi can all fit seaplane fighters if needed, which will usually require the tradeoff of an AP shell (except on Musashi)
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** Suzuya and Kumano can be used as CVLs on this map, however, if they are unavailable, then a CV+CAV combo may be used instead
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* On the boss node, ships in the escort fleet can also participate in the air battle (combined fleet vs combined fleet), should Suzuya and Kumano be used in the escort fleet, they can still contribute to the air fight here.
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*[[Maya|Maya Kai Ni]] (also a Kurita Fleet member) is highly recommended for this map, both for her AACI, and also as a very strong attacker in the escort fleet, she is capable of running a TCI if luckmodded.
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* The primary challenges are the surface nodes and the penultimate node, with up to 4 Nu-kais or 6 Rus.
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* A [[12cm 30 Tube Rocket Launcher Kai 2]] has a chance to neutralize the damage done by an airstrike if equipped on a BBV, CV(B/L), AV, or CAV. In this case, it would be invaluable for protecting your vulnerable CVLs
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The FCF is usually for retreating damaged ships, however, this map possesses some differences
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* 5/7/10 (Easy, Med, and Hard respectively) Kurita Fleet ships are are required for the shortest route to the boss at node Q.
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* The only node where the FCF is completely safe to use is therefore Node R (the pre-boss node), after the Kurita member check at node Q.
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Despite this issue, bringing an FCF is still a valid option especially when chipping, given the difficulty of node R. Additionally, there is no LoS check between the pre-boss and boss nodes.
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'''Battling the [[Escort Water Princess]]'''
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The [[Escort Water Princess]] will be in a combined fleet, notably, her main fleet includes transport ships which themselves pose little threat to your fleet other than drawing fire.
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The boss will only attack your fleet at night if you have a [[searchlight]] equipped; consider the risk of an attack against the rewards of bringing one to increase your night battling capability.
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The boss, especially on hard mode, has extremely high armor (278 on hard), torpedo CIs here are highly recommended. Yukikaze and Myoukou are amongst the best choices for this map to take advantage of the Kurita fleet bonuses, especially in the absence of a luckmodded Maya/Choukai .
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With regard to LBAS options, at least 3 bombers should be used, with the final slot being either a bomber or fighter. There is no point in using a fighter if doing so would not change the air state from AI to AD (see aerial combat).
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''AO  as an option''
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With regard to final form (on hard mode), an AO with one [[Maritime Resupply]] may be considered to offset the fuel and ammo penalties.
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Nonetheless, there are two key tradeoffs that need to be made:
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* Firstly, there is a restriction of '''3 ships with an base speed of "Slow"''', Hayasui being one of them would almost certainly require an extra raid node (or a slow BB to be removed in favor of a Kongou).
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* Secondly, Hayasui would fit in the escort fleet alongside CL2DD, necessitating the removal of a CA or CLT from the composition, in itself significant.
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** Hard mode only allows up to 2 non-Kurita ships, of which Hayasui and a CLT would be, therefore requiring all 10 others to be historical ships (therefore shutting Abukuma usage out)
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'''The Friend Fleet'''
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It is possible to influence what friend fleets will arrive:
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* With the exception of DesDiv 19, Friend fleets will not appear if a member of your fleet matches one of theirs.
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** The best possible friend fleet that can arrive is the Nishimura fleet with its 7 members
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* Maya and Yukikaze would be excellent choices for E4 even if this mechanic had not existed, and as such automatically exclude the possibility of CruDiv4 and the Guadacanal fleet
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At this point, the three fleets which could appear are DesDiv19 (default), the European fleet (weakish), and Nishimura (ideal)
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To exclude the European fleet would require one of Warspite, Ark Royal, Richelieu, or Jervis to be run. The only non-impractical way to exclude this fleet would be to use Richelieu in place of a Kongou (or Warspite in place of a Nagato/Yamato). Using Richelieu, of course, comes with its tradeoffs in terms of fleet composition, and may be more practical for medium or easy difficulties.
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'''[[LBAS]] Recommendations'''
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* 4 '''Land-Based Bombers''' - For Node R
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This node requires a combat radius of 5. There being no enemy carriers here allows 4 bombers to be run.
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* '''3 Bombers +(Fighter or Bomber)''' - For Boss node
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This node requires a combat radius of 4.
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At least three bombers should be sent to the boss, the fourth group, however, depend upon the difficulty. Achieving AD (on hard) requires approximately 96+ fighter power, if this threshold '''cannot''' be reached with the addition of a single fighter (remember that bombers contribute AA as well), it would simply be better to use four bombers. (link provided below)
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On Last Dance, you may wish to consider committing both LBAS to the boss node to maximize your chances of victory. As with other last dance runs, both support expeditions are recommended; sparkling your fleet is also an additional option should issues arise.
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Additional Reading: [[Land-Based_Air_Squadron#Fighter_Power|LBAS Fighter Chart]]
     
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