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| |tips = *'''Important Note:''' Upon depleting the TP gauge, you will need to complete the map one more time in order to actually finish it | | |tips = *'''Important Note:''' Upon depleting the TP gauge, you will need to complete the map one more time in order to actually finish it |
| *Recommended Compositions: | | *Recommended Compositions: |
− | *No (F)BBs are allowed on this map. | + | **No (F)BBs are allowed on this map. |
− | *4-6SS(V) | + | **4-6SS(V) |
− | **Using all submarines can make the map relatively easy and will reduce the gauge very quickly. | + | ***Using all submarines can make the map relatively easy and will reduce the gauge very quickly. |
− | **On lower difficulties, 4SS can make it through the map relatively unharmed. | + | ***On lower difficulties, 4SS can make it through the map relatively unharmed. |
− | **LBAS strikes should be focused on node B. | + | ***LBAS strikes should be focused on node B. |
− | **There are no LoS checks for this map. | + | ***There are no LoS checks for this map. |
− | *For people who lack the subs needed | + | **For people who lack the subs needed |
− | **0-1CAV 1-2CL, 3-4 DD 0-2 SS(V) | + | ***0-1CAV 1-2CL, 3-4 DD 0-2 SS(V) |
− | ***Good for map clearing up till the final run | + | ****Good for map clearing up till the final run |
− | '''Final Run Composition:''' | + | *'''Final Run Composition:''' |
− | *1CA(V), 1CVL, CL, 3DD | + | **1CA(V), 1CVL, CL, 3DD |
− | *Since you're facing additional battles in Wo-class Nodes, additional air defence is required. | + | ***Since you're facing additional battles in Wo-class Nodes, additional air defence is required. |
− | '''Post Clear Run Composition:''' | + | *'''Post Clear Run Composition:''' |
− | *1CA(V), 2CL, 3DD | + | **1CA(V), 2CL, 3DD |
− | **Can be used for post-clear run and evades Node D. | + | ***Can be used for post-clear run and evades Node D. |
− | *TP Guage on this map is depleted based upon the type of ships you bring (submarines seems to have the most impact) and Using Zuiun Seaplane bombers and Seiran (which also aid in depleting the TP Gauge). | + | *TP Gauge on this map is depleted based upon the type of ships you bring (submarines seems to have the most impact) and the number of Zuiun and Seiran seaplane bombers you have equipped in your fleet (which also aid in depleting the TP Gauge). |
− | *Once you reach Node I, you're safe to advance as you'll be able to complete the map regardless of how damaged you are. | + | *Once you pass '''Node I''', you can safely advance even with ships at red health, as the nodes after that do not involve any more battles. |
− | On the final run, the map will change it's pathing and you'll experience more battles where you'll face more carrier battles and Air attacks unless you follow the requirements to prevent being sent to Node D. <br> | + | *On the final run, the map will change its routing and your fleet will encounter more battles where you'll face more carrier battles and air attacks unless you follow the requirements to prevent being sent to Node D. <br> |
| '''Recommended LBAS Attack locations:'''<br> | | '''Recommended LBAS Attack locations:'''<br> |
| '''Node B''' and '''Node I''' | | '''Node B''' and '''Node I''' |