Changes

5-4A Guide: Made some lines clearer, added a little bit of additional information
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'''[[World 1#World_1-5:_.E3.80.90Extra_Operation.E3.80.91_.E9.8E.AE.E5.AE.88.E5.BA.9C.E8.BF.91.E6.B5.B7_Adjacent_seas_of_the_naval_base|1-5]]''': [Base XP: '''150''', Node(s): '''3''']
 
'''[[World 1#World_1-5:_.E3.80.90Extra_Operation.E3.80.91_.E9.8E.AE.E5.AE.88.E5.BA.9C.E8.BF.91.E6.B5.B7_Adjacent_seas_of_the_naval_base|1-5]]''': [Base XP: '''150''', Node(s): '''3''']
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* The SS in the first node, especially at high HQ levels, is more accurate in its torpedo salvo than the SS in other nodes. Echelon formation is strongly advised to reduce torpedo damage/hit rate.
 
* The SS in the first node, especially at high HQ levels, is more accurate in its torpedo salvo than the SS in other nodes. Echelon formation is strongly advised to reduce torpedo damage/hit rate.
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<u>Pros</u>:  
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<u>Pros</u>:
 
* Easy, and simple to unlock
 
* Easy, and simple to unlock
 
* Slow to moderate morale drain.
 
* Slow to moderate morale drain.
<u>Cons</u>:  
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<u>Cons</u>:
 
* Low Base XP
 
* Low Base XP
 
<u>Notes:</u> Increases in difficulty at HQ levels 40 and 80 with higher chance to get SS as drop. First node switches to Elite SS after level 80 which makes the map more difficult after that point.
 
<u>Notes:</u> Increases in difficulty at HQ levels 40 and 80 with higher chance to get SS as drop. First node switches to Elite SS after level 80 which makes the map more difficult after that point.
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[[World 2#World_2-4:_.E6.B2.96.E3.83.8E.E5.B3.B6.E6.B5.B7.E5.9F.9F_Okinoshima_Island|'''2-4A''']]: [Base XP: '''300''', Node(s): '''1''']
 
[[World 2#World_2-4:_.E6.B2.96.E3.83.8E.E5.B3.B6.E6.B5.B7.E5.9F.9F_Okinoshima_Island|'''2-4A''']]: [Base XP: '''300''', Node(s): '''1''']
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'''[[World 3#World_3-2:_.E3.82.AD.E3.82.B9.E5.B3.B6.E6.B2.96_.7C_The_Kis_Island|3-2A]]''': [Base XP: '''320''', Node(s): '''1''']:
 
'''[[World 3#World_3-2:_.E3.82.AD.E3.82.B9.E5.B3.B6.E6.B2.96_.7C_The_Kis_Island|3-2A]]''': [Base XP: '''320''', Node(s): '''1''']:
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'''4-1''': [Base XP: '''310''', Node(s): '''1~2''']:
 
'''4-1''': [Base XP: '''310''', Node(s): '''1~2''']:
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'''[[World 4#World_4-3:_.E3.83.AA.E3.83.A9.E3.83.B3.E3.82.AB.E5.B3.B6.E7.A9.BA.E8.A5.B2_Bombing_of_Ri_Lanka|4-3]]''': [Base XP: '''330''', Node(s): '''2~3''']:
 
'''[[World 4#World_4-3:_.E3.83.AA.E3.83.A9.E3.83.B3.E3.82.AB.E5.B3.B6.E7.A9.BA.E8.A5.B2_Bombing_of_Ri_Lanka|4-3]]''': [Base XP: '''330''', Node(s): '''2~3''']:
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'''[[World 5#World_5-2:_.E7.8F.8A.E7.91.9A.E8.AB.B8.E5.B3.B6.E6.B2.96_The_Coral_Islands|5-2]]''': [Base XP: '''380''', Node(s): '''3~4''']:
 
'''[[World 5#World_5-2:_.E7.8F.8A.E7.91.9A.E8.AB.B8.E5.B3.B6.E6.B2.96_The_Coral_Islands|5-2]]''': [Base XP: '''380''', Node(s): '''3~4''']:
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'''5-3''': [Base XP: '''400''', Node(s): '''1''']:
 
'''5-3''': [Base XP: '''400''', Node(s): '''1''']:
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'''[[World 5#World_5-4:_.E3.82.B5.E3.83.BC.E3.83.A2.E3.83.B3.E6.B5.B7.E5.9F.9F_Salmon_Sea_Area|5-4A]]''': [Base XP: '''420''', Node(s): '''1''']:
 
'''[[World 5#World_5-4:_.E3.82.B5.E3.83.BC.E3.83.A2.E3.83.B3.E6.B5.B7.E5.9F.9F_Salmon_Sea_Area|5-4A]]''': [Base XP: '''420''', Node(s): '''1''']:
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* 3 CV, 3SS
 
* 3 CV, 3SS
 
<u>Guide:</u>
 
<u>Guide:</u>
* 2 CV/L are required for branching to easier A node. 72 Air Power will assure AS+.
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* 2 CV/L are required for branching to easier A node. 72 Air Power will assure AS+, 36 assures AS.
 
* At least one BB should be taken in order to gain a second shelling phase turn, unless you are using the 3 CV, 3 SS composition.
 
* At least one BB should be taken in order to gain a second shelling phase turn, unless you are using the 3 CV, 3 SS composition.
* It is recommended to use 1-2 torpedo bombers on each CV(L) to ensure the enemy fleet is wiped by the end of shelling phase. [[Ryuusei]] or slightly lower grade plane will suffice. Saiun and a radar or a secondary gun is recommended in remaining slots. If you feel confident in your fleet's ability to get S-Rank in day battle, defensive options such as boilers can also be used.
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* It is recommended to use 1-3 torpedo bombers on each CV/L to ensure the enemy fleet is wiped by the end of shelling phase. [[Ryuusei]] or slightly lower grade plane will suffice. [[Saiun]] and a radar or a secondary gun is recommended in remaining slots. If you feel confident in your fleet's ability to get S-Rank in day battle, defensive options such as boilers can also be used. [[Type 2 Recon Aircraft]] is also viable in combination with torpedo bombers.
 
* Utilize artillery spotting. Cut-in setup advised on supporting CA/BB to prevent them from stealing MVP.
 
* Utilize artillery spotting. Cut-in setup advised on supporting CA/BB to prevent them from stealing MVP.
* Use 4 or 6 sets of CV/L and cycle ships to regenerate morale, less can be used if grinding on a slower pace.
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* Use 3 sets of 2 CV/L and cycle ships to regenerate morale.
* Can also be done with alternate compositions similar to 3-2A.
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* Can also be done with various alternate compositions similar to 3-2A.
 
* Double Line increases accuracy, but Line Ahead can also be chosen for higher damage
 
* Double Line increases accuracy, but Line Ahead can also be chosen for higher damage
 
Pros:
 
Pros:
 
* High XP rate makes it efficient to level higher cost ships and multiple ships at the same time. For those looking to Kai their Maruyu for luck modernization, this is especially notable and allows one to get maximum advantage of her tanking potential while leveling her to Kai fast.
 
* High XP rate makes it efficient to level higher cost ships and multiple ships at the same time. For those looking to Kai their Maruyu for luck modernization, this is especially notable and allows one to get maximum advantage of her tanking potential while leveling her to Kai fast.
 
* Low repair cost such as in 3-2-A. While ships other than the SS can get heavily damaged, it is not very common.
 
* Low repair cost such as in 3-2-A. While ships other than the SS can get heavily damaged, it is not very common.
* Able to level SLOW ships, such as the Yamato-class, Nagato-class or BBV. Allows for more freedom when choosing composition when compared to traditional 5-4 A-E-H-M-O grinding.
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* Able to level SLOW ships, such as the Yamato-class, Nagato-class or BBV. Allows for more freedom when choosing composition when compared to traditional 5-4 three nodes grinding.
 
Cons:
 
Cons:
 
* High morale drain. Cycling ships to allow previously deployed ships to regenerate morale is advisable. This is more important here than at the 3-2-A variant, as there is a chance for your other ships to get damaged and due to most enemy ships being of flagship or elite variant, thus having higher survivability.
 
* High morale drain. Cycling ships to allow previously deployed ships to regenerate morale is advisable. This is more important here than at the 3-2-A variant, as there is a chance for your other ships to get damaged and due to most enemy ships being of flagship or elite variant, thus having higher survivability.
 
* Can get quite tedious.
 
* Can get quite tedious.
 
* Slightly more difficult to control MVP when compared to 3-2-A when it comes to grinding CA(V).
 
* Slightly more difficult to control MVP when compared to 3-2-A when it comes to grinding CA(V).
   
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'''[[World 5#World_5-4:_.E3.82.B5.E3.83.BC.E3.83.A2.E3.83.B3.E6.B5.B7.E5.9F.9F_Salmon_Sea_Area|5-4]]''': [Base XP: '''420''', Node(s): '''3''']:
 
'''[[World 5#World_5-4:_.E3.82.B5.E3.83.BC.E3.83.A2.E3.83.B3.E6.B5.B7.E5.9F.9F_Salmon_Sea_Area|5-4]]''': [Base XP: '''420''', Node(s): '''3''']:
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