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[[World 2#World_2-4:_.E6.B2.96.E3.83.8E.E5.B3.B6.E6.B5.B7.E5.9F.9F_Okinoshima_Island|'''2-4A''']]: [Base XP: '''300''', Node(s): '''1''']
 
[[World 2#World_2-4:_.E6.B2.96.E3.83.8E.E5.B3.B6.E6.B5.B7.E5.9F.9F_Okinoshima_Island|'''2-4A''']]: [Base XP: '''300''', Node(s): '''1''']
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[[File:2-4 Map.jpg|thumb|400x400px]]
 
[[File:2-4 Map.jpg|thumb|400x400px]]
 
<u>Overview</u>: A map that's not too difficult for low level admirals who have the right vessels. This map is generally for leveling ships that are armor and firepower heavy. Eg CA(V), BB(V), CV(L). The node offers a decent amount of exp at the cost of morale so be aware of that. Not as effective as 3-2 so use it as a leveling spot with the goal of clearing 2-4 to advance to 3-2.
 
<u>Overview</u>: A map that's not too difficult for low level admirals who have the right vessels. This map is generally for leveling ships that are armor and firepower heavy. Eg CA(V), BB(V), CV(L). The node offers a decent amount of exp at the cost of morale so be aware of that. Not as effective as 3-2 so use it as a leveling spot with the goal of clearing 2-4 to advance to 3-2.
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* Enemy fleet does not have any air power, so there is no need for fighter (green) planes: Use torpedo (blue) and dive (red) bombers instead.
 
* Enemy fleet does not have any air power, so there is no need for fighter (green) planes: Use torpedo (blue) and dive (red) bombers instead.
 
* Never go past the 2nd node. 3rd node will have enemy carriers and battleships and is unsuitable for farming.
 
* Never go past the 2nd node. 3rd node will have enemy carriers and battleships and is unsuitable for farming.
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<u>Notes</u>: The nodes after the first are progressively more difficult.  You can try them out to get a feeling for the difficulty.  Take your time to let your ships recover from fatigue.
 
<u>Notes</u>: The nodes after the first are progressively more difficult.  You can try them out to get a feeling for the difficulty.  Take your time to let your ships recover from fatigue.
 
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* For more experienced Admirals that do not need ships drops, leveling speed can also be increased by sortieing with maxed out ship slots so that you do not waste time getting new ships.
 
* For more experienced Admirals that do not need ships drops, leveling speed can also be increased by sortieing with maxed out ship slots so that you do not waste time getting new ships.
 
*  Using spare level 1 ship drops can help reduce the cost of sorties. This is usually used with the objective of focusing XP on a single ship as it takes other slots away from being able to gain XP. When the ship is heavily damaged or runs out of supplies (fuel/ammo), they can be used as modernization fodder or scrapped. <u>Examples:</u>
 
*  Using spare level 1 ship drops can help reduce the cost of sorties. This is usually used with the objective of focusing XP on a single ship as it takes other slots away from being able to gain XP. When the ship is heavily damaged or runs out of supplies (fuel/ammo), they can be used as modernization fodder or scrapped. <u>Examples:</u>
 
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** Spare BB can be used (e.g Map 3-2A) to grant double shelling without having to resupply them.
** Spare BB can be used (e.g Map 3-2A) to grant double shelling without having to resupply them.
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** BB/CV + spare ships can be used in 2-4
** BB/CV + spare ships can be used in 2-4
      
==Other notes and tricks==
 
==Other notes and tricks==
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===XP Mechanics===
 
===XP Mechanics===
*Flagship gives 50% extra xp
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*Flagship gives 50% extra XP.
   −
*MVP gives double xp. Can be combined with Flagship bonus for total of 3x bonus.
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*MVP gives double XP. Can be combined with Flagship bonus for total of 3x bonus.
    
*MVP is awarded to the ship that does the most total damage with ties going to ship in highest slot.
 
*MVP is awarded to the ship that does the most total damage with ties going to ship in highest slot.
* S rank gives 20% extra xp; C/D- ranks have xp penalty
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* S rank gives 20% extra xp; C/D- ranks have XP penalty
    
*Placing a ship at flagship and achieving MVP grants the most XP. This is useful for quickly leveling up a single ship or focusing XP on more resource expensive ships to reduce the resource costs of leveling it up.
 
*Placing a ship at flagship and achieving MVP grants the most XP. This is useful for quickly leveling up a single ship or focusing XP on more resource expensive ships to reduce the resource costs of leveling it up.
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*HQ XP increases the most when you achieve victory at a boss node.  
 
*HQ XP increases the most when you achieve victory at a boss node.  
 
* Earlier on, It can help to try to reduce HQ XP gain as certain maps like event maps can get more difficult at certain HQ tiers. 
 
* Earlier on, It can help to try to reduce HQ XP gain as certain maps like event maps can get more difficult at certain HQ tiers. 
* More details on the topic can be found on the [[Experience and Rank]]ings page. 
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* More details on the topic can be found on the [[Experience and Rank|Experience and Rankings]] page. 
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==== Artillery Spotting ====
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* Artillery spotting helps increase the chances of doing damage and the amount of damage done. 
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* Achieve air superiority an air phase to utilize it.
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* Double attack, Mixed and Cut-in will vary damage outputs. 
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* Typically put Double attack (with Radar) or Mixed (AP) on the ship you want to MVP. 
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* Cut-in setup can be good for supporting ships as it helps boost accuracy and damage slightly but does not have chance for high amounts of damage like the other modes.
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==== Carrier Equipment Configuration ====
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* Torpedo bombers tend to do more damage on average.  Dive bombers have more consistent damage.
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* Both contribute similar amounts to shelling damage (Dive bomb stat adds +2 firepower and Torpedo stat adds 1.5 firepower).
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* You can place torpedo bombers on a carrier you want to MVP, and weaker or less bombers on other carriers.
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* A Saiun on any carrier avoids getting T crossed (both sides do much less damage).  It is often useful to help you achieve consistent results.
 
===Formation===
 
===Formation===
* [[Combat#Formation_Modifiers|Formations]] can help you achieve the best results. Double line reduces firepower but can help if you are having issues with accuracy.
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* [[Combat#Formation_Modifiers|Formations]] can help you achieve the best results. Double line reduces firepower but can help if you are having issues with accuracy (Carriers tend to be less accurate in shelling).
 
* Formations can also be used to help influence damage and be used to help certain ships be more likely to achieve MVP.
 
* Formations can also be used to help influence damage and be used to help certain ships be more likely to achieve MVP.
  
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