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→Suggested places to level:
<div class="mw-collapsible mw-collapsed" style="width:100%">
<div class="mw-collapsible mw-collapsed" style="width:100%">
'''[[World 5#World_5-4:_.E3.82.B5.E3.83.BC.E3.83.A2.E3.83.B3.E6.B5.B7.E5.9F.9F_Salmon_Sea_Area|5-4A]]''': [Base XP: '''420''', Node(s): '''1''']:
'''[[World 5#World_5-4:_.E3.82.B5.E3.83.BC.E3.83.A2.E3.83.B3.E6.B5.B7.E5.9F.9F_Salmon_Sea_Area|5-4A]]''': [Base XP: '''420''', Node(s): '''1''']:
<div class="mw-collapsible-content">5-4A guide(To be added)
<div class="mw-collapsible-content">[[File:Map5-4.jpg|thumb|400x400px]]<u>Overview</u>:
Boasting one of the highest Base XP, the first node of 5-4 is still quite manageable. Out of 3 enemy compositions only 2 can
not be tanked with an SS. This makes 5-4A one of the best spots to level up the expensive Yamato class. A few CA can be brought along for levels as well.
<u>Suggested Composition</u>: Yamato-class, 2 CA or CL, 2 CVL, 1 SS.
<u>Alternate Composition</u>: 2 CV, BB, 2 CA/CL/CLT, SS
<u>Guide:</u>
* 2 CV/L are required for branching to easier A node. 72 Air power will assure AS+. Can use axillary equipment like torpedo bulges or turbines, radars, boilers, recon planes for other slots.
* Utilize artillery spotting. Cut-in setup advised on supporting CA/BB to prevent them from stealing MVP.
* Use 4 or 6 sets of CV/L and cycle ships to regenerate morale.
* Can also be done with alternate compositions similar to 3-2A.
* Double line increases accuracy
Pros:
* High XP rate makes it efficient to level higher cost ships.
Cons:
* Cycling ships to regenerate morale is advisable.
</div></div>
</div></div>
<div class="mw-collapsible mw-collapsed" style="width:100%">
<div class="mw-collapsible mw-collapsed" style="width:100%">
'''[[World 5#World_5-4:_.E3.82.B5.E3.83.BC.E3.83.A2.E3.83.B3.E6.B5.B7.E5.9F.9F_Salmon_Sea_Area|5-4]]''': [Base XP: '''420''', Node(s): '''3''']:
'''[[World 5#World_5-4:_.E3.82.B5.E3.83.BC.E3.83.A2.E3.83.B3.E6.B5.B7.E5.9F.9F_Salmon_Sea_Area|5-4]]''': [Base XP: '''420''', Node(s): '''3''']:
<div class="mw-collapsible-content"><u>Overview:</u>
<div class="mw-collapsible-content"><u>Overview:</u>[[File:Map5-4.jpg|thumb|400x400px|
]]
This map is primarily used for farming HQ Exp, however it is somewhat possible to level certain ships by modifying the standard setup. Due to branching rules, you may only level '''FAST '''ships in this map. There is another method that allow you to level SLOW ships on this map, which will be written in another section.
This map is primarily used for farming HQ Exp, however it is somewhat possible to level certain ships by modifying the standard setup. Due to branching rules, you may only level '''FAST '''ships in this map. There is another method that allow you to level SLOW ships on this map, which will be written in another section.
* This map is good for leveling ships who have difficulty obtaining MVP, particularly CA. With high base Exp, this map is the best way for leveling those ships.
* This map is good for leveling ships who have difficulty obtaining MVP, particularly CA. With high base Exp, this map is the best way for leveling those ships.
* Considering using lower leveled CV/BB as the nodes are all pretty easy while very rewarding. This way those ships can be trained too.
* Considering using lower leveled CV/BB as the nodes are all pretty easy while very rewarding. This way those ships can be trained too.
* 305 Air power will reduce bauxite cost.
<u>Pros:</u>
<u>Pros:</u>
* High base ExP
* High base ExP
* Unless you leveling ships is a BB, she is very unlikely to get MVP
* Unless you leveling ships is a BB, she is very unlikely to get MVP
* Not bucket friendly
* Not bucket friendly
* Requires more bauxite as there is stronger opposition.
</div></div>
</div></div>