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| After choosing to sortie you'll be asked to choose a map, which your fleet will explore. Depending on the map, the path the fleet takes may be random or may depend on the ship types you have equipped; see the [[Sortie]] page about the individual maps for details. | | After choosing to sortie you'll be asked to choose a map, which your fleet will explore. Depending on the map, the path the fleet takes may be random or may depend on the ship types you have equipped; see the [[Sortie]] page about the individual maps for details. |
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− | Ships will not sink as long they '''''are not'' heavily damaged (大破)'''. A non-heavily damaged ship (including minor damage/小破, moderate damage/中破) will stay alive with 1HP even if she took excessive damage, and the rest of the damage taken will be shown as "Miss". '''If you continue the sortie (進撃)''' with a ship heavily damaged and entered a new battle''''', they are at risk of sinking''' and being lost forever!'''''<span style="font-size:14px;"> </span>'''<span style="font-size:14px;">The exception is your</span>'''<span style="font-size:14px;"> </span>'''flagship'''<span style="font-size:14px;"> (the first ship in your fleet), </span>'''<span style="font-size:14px;">which can</span>'''<span style="font-size:14px;"> never be sunk. Having your flagship heavily damaged will force your fleet to retreat.</span>'''
| + | ==The Battle== |
− | [[File:0b7b02087bf40ad158f61a76552c11dfa9ecce11.jpg|thumb|220x220px]]
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− | *Night battles'' '''are not'''''<nowiki/>''' counted as a new battle.'''
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| *Fatigue/morale affects the accuracy of your ships and the cap on damage they will take. It has no effect on ship sinking, but try not to sortie with fatigued ships. | | *Fatigue/morale affects the accuracy of your ships and the cap on damage they will take. It has no effect on ship sinking, but try not to sortie with fatigued ships. |
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| [[File:KanColleSortieContinue.png|thumb|300px]] | | [[File:KanColleSortieContinue.png|thumb|300px]] |
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| + | ==Damage Taken and Continuing a Sortie== |
| + | Your ships have what is called ''sinking protection'' when either of the two following conditions are true: |
| + | *The ship is the '''flagship''' (i.e. in the 1st position) of the fleet (this is true for both fleets of [[Combined Fleet]]); or |
| + | *The ship entered the battle no worse than moderate damage/中破. |
| + | If either (or both) of the above conditions is true, no matter how much damage the ship takes, the game will cap the damage dealt to her so she will always have 1HP left. |
| + | {{Details|Combat#Player_Damage_Taken}} |
| + | You are allowed to enter a new battle with ships which have lost sinking protection (i.e. in the '''heavily damaged (大破)''' state), but they will be at risk of sinking, and when a ship sinks you lose the ship forever alongside all equipments carried by it.<br> |
| + | ''Note: Day battle turned night battle does not count as a new battle for this purpose.''<br> |
| + | You are not allowed to enter a new battle is if your flagship is heavily damaged, unless either [[Repair Team]] or [[Repair Goddess]] is equipped on it. If either of the two items are equipped on it, you will be given the chance after the battle to choose to activate either or retreat. If neither is equipped, you will be forced to return to base. |
| + | [[File:0b7b02087bf40ad158f61a76552c11dfa9ecce11.jpg|thumb|220x220px]] |
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| If the battle was not a dead end on the map, you will be given the option to '''advance (進撃)''', or '''retreat (撤退)''' to end the sortie. To unlock the next zone, you will need to obtain a victory against the boss fleet (the larger, horned red dot on the map.) | | If the battle was not a dead end on the map, you will be given the option to '''advance (進撃)''', or '''retreat (撤退)''' to end the sortie. To unlock the next zone, you will need to obtain a victory against the boss fleet (the larger, horned red dot on the map.) |