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* {{DoubleLine}} '''Double line''' (複縦陣) - Balanced formation that gives the highest accuracy in shelling, but less damage than line ahead. Torpedoes have moderate accuracy and damage.  Moderately weak against submarines. Available at 4 ships.
 
* {{DoubleLine}} '''Double line''' (複縦陣) - Balanced formation that gives the highest accuracy in shelling, but less damage than line ahead. Torpedoes have moderate accuracy and damage.  Moderately weak against submarines. Available at 4 ships.
 
* {{Diamond}} '''Diamond''' (輪形陣) - Anti-air formation that decreases accuracy and shelling damage. Strong against submarines, and very strong against aircraft.  Very bad for torpedoes. This formation also increases the chance that other ships will take damage instead of your flagship (flagship protection). Available at 5 ships.
 
* {{Diamond}} '''Diamond''' (輪形陣) - Anti-air formation that decreases accuracy and shelling damage. Strong against submarines, and very strong against aircraft.  Very bad for torpedoes. This formation also increases the chance that other ships will take damage instead of your flagship (flagship protection). Available at 5 ships.
* {{Echelon}} '''Echelon''' (梯形陣) - This formation is the least well-tested, but it is thought to be a defensive formation especially at night battle nodes. Somewhat strong against submarines. Bad for torpedoes and surface combat. Available at 4 ships.
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* {{Echelon}} '''Echelon''' (梯形陣) - This formation is the least well-tested, but it is thought to be a defensive formation. Somewhat strong against submarines. Bad for torpedoes and surface combat. Available at 4 ships.
 
* {{LineAbreast}} '''Line abreast''' (単横陣) - The best anti-submarine formation, but greatly decreases shelling damage. Very bad for torpedoes. Available at 4 ships.
 
* {{LineAbreast}} '''Line abreast''' (単横陣) - The best anti-submarine formation, but greatly decreases shelling damage. Very bad for torpedoes. Available at 4 ships.
 
Unless you are fighting submarines, line ahead and double line are almost always good choices. Fleets heavily reliant on torpedoes for damage should choose line ahead.
 
Unless you are fighting submarines, line ahead and double line are almost always good choices. Fleets heavily reliant on torpedoes for damage should choose line ahead.
Anonymous user

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