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− まとめと補給: Resupply everything+
まとめと → まとめて
Ships will not sink as long they '''''are not'' heavily damaged (大破)'''. A non-heavily damaged ship (including minor damage/小破, moderate damage/中破) will stay alive with 1HP even if she took excessive damage, and the rest of the damage taken will be shown as "Miss". '''If you continue the sortie (進撃)''' with a ship heavily damaged and entered a new battle''''', they are at risk of sinking''' and being lost forever!'''''<span style="font-size:14px;"> </span>'''<span style="font-size:14px;">The exception is your</span>'''<span style="font-size:14px;"> </span>'''flagship'''<span style="font-size:14px;"> (the first ship in your fleet), </span>'''<span style="font-size:14px;">which can</span>'''<span style="font-size:14px;"> never be sunk. Having your flagship heavily damaged will force your fleet to retreat.</span>'''
Ships will not sink as long they '''''are not'' heavily damaged (大破)'''. A non-heavily damaged ship (including minor damage/小破, moderate damage/中破) will stay alive with 1HP even if she took excessive damage, and the rest of the damage taken will be shown as "Miss". '''If you continue the sortie (進撃)''' with a ship heavily damaged and entered a new battle''''', they are at risk of sinking''' and being lost forever!'''''<span style="font-size:14px;"> </span>'''<span style="font-size:14px;">The exception is your</span>'''<span style="font-size:14px;"> </span>'''flagship'''<span style="font-size:14px;"> (the first ship in your fleet), </span>'''<span style="font-size:14px;">which can</span>'''<span style="font-size:14px;"> never be sunk. Having your flagship heavily damaged will force your fleet to retreat.</span>'''
*Night battles'' '''are not'' counted as a new battle.'''
*Night battles'' '''are not'''''<nowiki/>''' counted as a new battle.'''
*Fatigue/morale affects the accuracy of your ships and the cap on damage they will take. It has no effect on ship sinking, but try not to sortie with fatigued ships.
*Fatigue/morale affects the accuracy of your ships and the cap on damage they will take. It has no effect on ship sinking, but try not to sortie with fatigued ships.
Before you fight a battle you can choose a formation if you have 4 or more ships in your fleet.
Before you fight a battle you can choose a formation if you have 4 or more ships in your fleet.
* {{LineAhead}} '''Line ahead''' - Offensive formation that maximizes torpedo damage, torpedo accuracy and shelling damage. Weak against submarines. Lowest chance of flagship protection. Default formation for 3 or less ships.
* {{LineAhead}} '''Line ahead''' (単縦陣) - Offensive formation that maximizes torpedo damage, torpedo accuracy and shelling damage. Weak against submarines. Lowest chance of flagship protection. Default formation for 3 or less ships.
* {{DoubleLine}} '''Double line''' - Balanced formation that gives the highest accuracy in shelling, but less damage than line ahead. Torpedoes have moderate accuracy and damage. Moderately weak against submarines. Available at 4 ships.
* {{DoubleLine}} '''Double line''' (複縦陣) - Balanced formation that gives the highest accuracy in shelling, but less damage than line ahead. Torpedoes have moderate accuracy and damage. Moderately weak against submarines. Available at 4 ships.
* {{Diamond}} '''Diamond''' - Anti-air formation that decreases accuracy and shelling damage. Strong against submarines, and very strong against aircraft. Very bad for torpedoes. This formation also increases the chance that other ships will take damage instead of your flagship (flagship protection). Available at 5 ships.
* {{Diamond}} '''Diamond''' (輪縦陣) - Anti-air formation that decreases accuracy and shelling damage. Strong against submarines, and very strong against aircraft. Very bad for torpedoes. This formation also increases the chance that other ships will take damage instead of your flagship (flagship protection). Available at 5 ships.
* {{Echelon}} '''Echelon''' - This formation is the least well-tested, but it is thought to be a defensive formation. Somewhat strong against submarines. Bad for torpedoes and surface combat. Available at 4 ships.
* {{Echelon}} '''Echelon''' (梯形陣) - This formation is the least well-tested, but it is thought to be a defensive formation. Somewhat strong against submarines. Bad for torpedoes and surface combat. Available at 4 ships.
* {{LineAbreast}} '''Line abreast''' - The best anti-submarine formation, but greatly decreases shelling damage. Very bad for torpedoes. Available at 4 ships.
* {{LineAbreast}} '''Line abreast''' (単横陣) - The best anti-submarine formation, but greatly decreases shelling damage. Very bad for torpedoes. Available at 4 ships.
Unless you are fighting submarines, line ahead and double line are almost always good choices. Fleets heavily reliant on torpedoes for damage should choose line ahead.
Unless you are fighting submarines, line ahead and double line are almost always good choices. Fleets heavily reliant on torpedoes for damage should choose line ahead.
Fuel+: Refuel only
Fuel+: Refuel only
まとめて補給: Resupply everything
Ammo+: Resupply ammo only
Ammo+: Resupply ammo only