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==Equipment, Stats and Remodels==
 
==Equipment, Stats and Remodels==
 
===What does each stat mean?===
 
===What does each stat mean?===
*{{Template:HP}} 耐久 (''Taikyū'', Endurance) - Ship's Health or HP. Further divides into 小破/中破/大破 (Lightly/Moderately/Heavily damaged) after your HP is reduced to a certain level. Ships entering a battle with 大破 (Heavy Damage) are at risk being sunk.
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*{{Template:HP}} 耐久 (''Taikyū'', Endurance) - Ship's Health or HP. Ship banner will show 小破/中破/大破 (Lightly/Moderately/Heavily damaged) after your HP is reduced to a certain level (75%/50%/25% of Maximum HP or less, respectively). Ships entering a battle with 大破 (Heavy Damage) are at risk being sunk.
*{{Firepower}} 火力 (''Karyoku'', Firepower) - Affects the damage a ship's guns/bombers do during bombing/shelling phase.
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*{{Firepower}} 火力 (''Karyoku'', Firepower) - Affects the damage a ship's guns/bombers do during shelling phase.
 
*{{Template:Armor}} 装甲 (''Sōkō'', Armor) - Damage reduction against incoming attacks.
 
*{{Template:Armor}} 装甲 (''Sōkō'', Armor) - Damage reduction against incoming attacks.
 
*{{Torpedo}} 雷装 (''Raisou'', Torpedo) - Affects the damage a ship inflicts with a torpedo attack.
 
*{{Torpedo}} 雷装 (''Raisou'', Torpedo) - Affects the damage a ship inflicts with a torpedo attack.
 
*{{Evasion}} 回避 (''Kaihi'', Evasion) - Affects the chance of having enemies "miss" an attack.
 
*{{Evasion}} 回避 (''Kaihi'', Evasion) - Affects the chance of having enemies "miss" an attack.
*{{AA}} 対空 (''Taikū'', Anti-Air) - Reduces damage from aerial attacks. Increases damage against carriers and affects the detection phase. See [[Tutorial:_FAQ#What_do_green_and_yellow_guns_do.3F.C2.A0_Also.2C_I_really_hate_fighting_carriers.2C_which_guns_help_me_shoot_planes.3F|below]] for explanation on AA guns.
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*{{AA}} 対空 (''Taikū'', Anti-Air) - Reduces damage from aerial attacks. See [[Tutorial:_FAQ#What_do_green_and_yellow_guns_do.3F.C2.A0_Also.2C_I_really_hate_fighting_carriers.2C_which_guns_help_me_shoot_planes.3F|below]] for explanation on AA guns.
 
*{{Template:Aircraft}} 搭載 (''Tōsai'', Aircraft) - Total plane capacity for each ship. For capacity in each slot, see [[Tutorial:_FAQ#What_does_the_number_beside_my_plane_stand_for.3F|this]].
 
*{{Template:Aircraft}} 搭載 (''Tōsai'', Aircraft) - Total plane capacity for each ship. For capacity in each slot, see [[Tutorial:_FAQ#What_does_the_number_beside_my_plane_stand_for.3F|this]].
 
*{{ASW}} 対潜 (''Taisen'', Anti-submarines/ASW) - Ship's capability to conduct anti-submarine warfare; higher chance of inflicting damage to submarines.
 
*{{ASW}} 対潜 (''Taisen'', Anti-submarines/ASW) - Ship's capability to conduct anti-submarine warfare; higher chance of inflicting damage to submarines.
 
*{{Template:Speed}} 速力 (''Sokuryoku'', Speed) - Divides into High Speed/Fast and Low Speed/Slow. The <u>mechanics are not clear</u> but ''it is said to ''give bonus to evasion if all ships are at fast speed. Affects the sortie route in certain maps.
 
*{{Template:Speed}} 速力 (''Sokuryoku'', Speed) - Divides into High Speed/Fast and Low Speed/Slow. The <u>mechanics are not clear</u> but ''it is said to ''give bonus to evasion if all ships are at fast speed. Affects the sortie route in certain maps.
*{{LOS}} 索敵 (''Sakuteki'', Reconnaissance/LOS) - This stat determines the success of the recon phase at the start of the battle. The higher it is, the higher the success rate. Currently, [[World 2#2-5|2-5]] requires a certain LOS score in order to enter the boss node.
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*{{LOS}} 索敵 (''Sakuteki'', Reconnaissance/LOS) - This stat determines the success of the detection phase at the start of the battle. The higher it is, the higher the success rate. Also affects branching for certain maps (such as [[World 2#2-5|2-5]]).
*{{Template:Range}} 射程 (''Syatei'', Range) - Determines the firing order during the start of the battle. Ships with longer range will attack first.
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*{{Template:Range}} 射程 (''Syatei'', Range) - Determines the firing order during the start of the battle. See [[Combat#Day_Combat|here]] for details.
 
*{{Template:Luck}} 運 (''Un'', Luck) - Affects cut-in chance in night battle.
 
*{{Template:Luck}} 運 (''Un'', Luck) - Affects cut-in chance in night battle.
Generally if the stat is 0, it means the ship can't do anything pertaining to that and there is no way you can increase it.
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Generally if the stat is 0, it means the ship can't do anything pertaining to that and there is no way you can increase it. There are exceptions ([[Ooyodo]]'s Torpedo and ASW stat, [[Maruyu]]'s Torpedo stat are a few examples).
    
;Hidden stats
 
;Hidden stats
*爆装 (''Bakusō'', Dive bombing stat) - Initial value is 0 in all ships; it is increased when dive bombers/seaplane bombers are equipped. Used in aerial phase and shelling phase. Highly influences the damage of CV/CVL in shelling phase.
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*爆装 (''Bakusō'', Dive bombing stat) - Initial value is 0 for all ships; it is increased when dive bombers/seaplane bombers are equipped. The stat is used to determine attack power damage during [[Combat#Base_Attack_Power|shelling phase]] (for CV/CVLs) and [[Aerial Combat]] (for all ships carrying bombers).
*命中 (''Meichū'', Hit rate) - Accuracy. Affects the chance of hitting an enemy. Can '''only ''' be increased through leveling or equipment.
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*命中 (''Meichū'', Hit rate) - Accuracy. Affects the chance of hitting an enemy. Can '''only''' be increased through leveling or equipment.
*クリティカル (''Kuritikaru'', Critical) - Unlike other games, critical hit in this game is "piercing the armor" of an enemy. An attack will always be shown as "crit" if a certain amount of damage is dealt. See [[Critical Modifier]].
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*クリティカル (''Kuritikaru'', Critical) - No equipment directly increase this, but any attack can be a critical attack, resulting in an additional 50% increase to the base attack power (not just a 50% increase in damage). Explanation [[Combat#Critical_Modifier|here]].
    
===What do the stars underneath the ship's level mean?===
 
===What do the stars underneath the ship's level mean?===
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