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===What browser is supported for this game?===
 
===What browser is supported for this game?===
Almost all current browser versions are supported. However, due to the game's large overhead, it is highly recommended to play this game using Google Chrome. This is simply because it has the smallest Flash Player plugin overhead among all the other browsers.  
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Almost all current browser versions are supported. However, due to the game's large overhead, it is highly recommended to play this game using Google Chrome. This is simply because it has the smallest Flash Player plugin overhead among all the other browsers.
    
Despite being good browsers, Internet Explorer 11, Mozilla Firefox and Safari have costly overheads on your memory via their Flash player plugins. What's more, this doesn't include the game's overhead itself. So, they're not that recommended, especially for players with limited memory/RAM.  
 
Despite being good browsers, Internet Explorer 11, Mozilla Firefox and Safari have costly overheads on your memory via their Flash player plugins. What's more, this doesn't include the game's overhead itself. So, they're not that recommended, especially for players with limited memory/RAM.  
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===Alright, I built my ship, kicked some ass and I noticed the orange faces. What gives?===
 
===Alright, I built my ship, kicked some ass and I noticed the orange faces. What gives?===
{{Details|Fatigue}} Fatigue is accumulated when you send your ships to sortie and it stacks through subsequent sorties. How much fatigue accumulates depends on performance in battle. When you see the face icons, let them rest for a while (orange: 10-11 mins, red: 21-40 mins). Docking would help as well. Fatigued ships have lower accuracy and evasion.
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{{Details|Fatigue}} Fatigue is accumulated when you send your ships to sortie and it stacks through subsequent sorties. How much fatigue accumulates depends on performance in battle. When you see the face icons, let them rest for a while (orange: 10-11 mins, red: 21-40 mins). Docking would help as well. Fatigued ships have lower accuracy and evasion.
    
Refer to [[Morale/Fatigue]] for more info
 
Refer to [[Morale/Fatigue]] for more info
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#Repair Team (応急修理要員):
 
#Repair Team (応急修理要員):
 
#*revives your ship to 20% of max HP after being sunk.
 
#*revives your ship to 20% of max HP after being sunk.
#*allows you to repair heavily damaged flagship to 50% of max HP before moving to next node.  
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#*allows you to repair heavily damaged flagship to 50% of max HP before moving to next node.
 
#*item consumed upon activation.
 
#*item consumed upon activation.
 
#Repair Goddess (応急修理女神):
 
#Repair Goddess (応急修理女神):
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#The number of furniture you currently own.
 
#The number of furniture you currently own.
 
#The server you belong to.
 
#The server you belong to.
#The maximum number of fleets you can have. (Second fleet, third fleet and fourth fleet can be unlocked through quests.)  
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#The maximum number of fleets you can have. (Second fleet, third fleet and fourth fleet can be unlocked through quests.)
 
#The maximum number of ships you can have. (This can be increased by purchasing the [Port expansion item/母港拡張]. Each expansion will increase 10 maximum ships available)
 
#The maximum number of ships you can have. (This can be increased by purchasing the [Port expansion item/母港拡張]. Each expansion will increase 10 maximum ships available)
#The maximum number of equipment you can have. (This will be increased by 40 when a [Port expansion item/母港拡張] is used.  
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#The maximum number of equipment you can have. (This will be increased by 40 when a [Port expansion item/母港拡張] is used.
 
#The resource regeneration limit. (This is not the real resource cap. Reaching the maximum resource storage will stop resource regeneration. You can still gain resources through sortie, quests and expeditions. The absolute resource cap is 300,000 regardless of admiral level.)
 
#The resource regeneration limit. (This is not the real resource cap. Reaching the maximum resource storage will stop resource regeneration. You can still gain resources through sortie, quests and expeditions. The absolute resource cap is 300,000 regardless of admiral level.)
 
#Your sortie results. (Sortie win rate was a requirement for the past events)
 
#Your sortie results. (Sortie win rate was a requirement for the past events)
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===Why do some kamusu say 'Shireikan' & other kanmusu say 'Teitoku'?===
 
===Why do some kamusu say 'Shireikan' & other kanmusu say 'Teitoku'?===
In almost all modern large navies, destroyers are captained by officers of the [[wikipedia:Military_rank|''Commander'' rank]]. They are stationed on capital ships over 9,000 tons displacement such as Japanese & US [[wikipedia:Guided_missile_destroyer|guided missile destroyers]], [[wikipedia:Hull_classification_symbol|special-purpose ships]], [[wikipedia:Cruiser|cruisers]] ([[Glossary#Class classification|WWII light cruisers & heavy cruisers]]), & large submarines ([[wikipedia:SSN_(hull_classification_symbol)|nuclear submarines]] & [[wikipedia:SSBN|ballistic nuclear submarines]]).
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In almost all modern large navies, destroyers are captained by officers of the [[wikipedia:Military_rank|''Commander'' rank]]. They are stationed on capital ships over 9,000 tons displacement such as Japanese & US [[wikipedia:Guided_missile_destroyer|guided missile destroyers]], [[wikipedia:Hull_classification_symbol|special-purpose ships]], [[wikipedia:Cruiser|cruisers]] ([[Glossary#Class classification|WWII light cruisers & heavy cruisers]]), & large submarines ([[wikipedia:SSN_(hull_classification_symbol)|nuclear submarines]] & [[wikipedia:SSBN|ballistic nuclear submarines]]).
    
Additionally, in the IJN, destroyers in a [[Historical Formations|Destroyer Division (DesDiv)]] were led by the commander of the lead ship.
 
Additionally, in the IJN, destroyers in a [[Historical Formations|Destroyer Division (DesDiv)]] were led by the commander of the lead ship.
   −
Admirals command battlegroups centered on large capital ships over 12,000 tons displacement, such as [[wikipedia:Cruiser|missile cruisers]], [[Glossary#Class classification|WWII battlecruisers & battleships]], [[Glossary#Class classification|aircraft carriers]], & [[wikipedia:Landing_Platform_Dock|landing platform docks]]. As such, a typical ship would very rarely get issued commands directly from admirals.
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Admirals command battlegroups centered on large capital ships over 12,000 tons displacement, such as [[wikipedia:Cruiser|missile cruisers]], [[Glossary#Class classification|WWII battlecruisers & battleships]], [[Glossary#Class classification|aircraft carriers]], & [[wikipedia:Landing_Platform_Dock|landing platform docks]]. As such, a typical ship would very rarely get issued commands directly from admirals.
    
Note that smaller navies may have admirals commanding corvettes. This is known as rank inflation & is unavoidable if all ships are basically [[wikipedia:Corvettes|corvettes]].
 
Note that smaller navies may have admirals commanding corvettes. This is known as rank inflation & is unavoidable if all ships are basically [[wikipedia:Corvettes|corvettes]].
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The KanColle core IP is the game itself, held by Kadokawa Games, from which Kadokawa Group Holdings's (KGH) derivative IP comes. Since KGH is a publishing house equivalent to DMM, they don't produce their own derivative content. Established & amateur authors make derivative content, often in the form of [[Merchandise/Doujinshi|doujinshi]], & if KGH approves the content, they can cross-license & KGH will also publish those. In fact, that's basically the story behind the [[Merchandise/Manga#Anthology_Comics|anthology comics]]. In other words, the doujins are not direct competitors to the core IP.
 
The KanColle core IP is the game itself, held by Kadokawa Games, from which Kadokawa Group Holdings's (KGH) derivative IP comes. Since KGH is a publishing house equivalent to DMM, they don't produce their own derivative content. Established & amateur authors make derivative content, often in the form of [[Merchandise/Doujinshi|doujinshi]], & if KGH approves the content, they can cross-license & KGH will also publish those. In fact, that's basically the story behind the [[Merchandise/Manga#Anthology_Comics|anthology comics]]. In other words, the doujins are not direct competitors to the core IP.
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Fan games are different because the core IP is the game itself. However, the ''legal'' reason for eliminating fan games is that a lot of fan games employ sound clips & music from the core game, which are registered IP of the companies that produce them. Companies are quite sensitive about that aspect of their IP. The same applies to applications, such as [http://playboard.me/android/apps/jp.gr.java_conf.poponta009.KankoreClock KanColle Clock].  
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Fan games are different because the core IP is the game itself. However, the ''legal'' reason for eliminating fan games is that a lot of fan games employ sound clips & music from the core game, which are registered IP of the companies that produce them. Companies are quite sensitive about that aspect of their IP. The same applies to applications, such as [http://playboard.me/android/apps/jp.gr.java_conf.poponta009.KankoreClock KanColle Clock].
    
On the other hand, Kadokawa has been very lenient on the music front & fans composing music. As a case in point, there's [http://www.himeuta.net/f41-music-discussion/kancolle-original-songs-33382-12371-12428-12458-12522-12472-12490-12523-26354-a-395.html ''Koi no 2-4-11''], which has been sung by both Naka-chan herself in the [[anime]] (''needs more specificity'') & [[Glossary#List of vessels by Japanese voice actresses|her seiyuu]] in official events (''needs more specificity''). Only games & other applications using core game IP are under fire.  
 
On the other hand, Kadokawa has been very lenient on the music front & fans composing music. As a case in point, there's [http://www.himeuta.net/f41-music-discussion/kancolle-original-songs-33382-12371-12428-12458-12522-12472-12490-12523-26354-a-395.html ''Koi no 2-4-11''], which has been sung by both Naka-chan herself in the [[anime]] (''needs more specificity'') & [[Glossary#List of vessels by Japanese voice actresses|her seiyuu]] in official events (''needs more specificity''). Only games & other applications using core game IP are under fire.  
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*{{Firepower}} 火力 (''Karyoku'', Firepower) - Affects the damage a ship's guns/bombers do during bombing/shelling phase.
 
*{{Firepower}} 火力 (''Karyoku'', Firepower) - Affects the damage a ship's guns/bombers do during bombing/shelling phase.
 
*{{Template:Armor}} 装甲 (''Sōkō'', Armor) - Damage reduction against incoming attacks.
 
*{{Template:Armor}} 装甲 (''Sōkō'', Armor) - Damage reduction against incoming attacks.
*{{Torpedo}} 雷装 (''Raisou'', Torpedo) - Affects the damage a ship inflicts with a torpedo attack.  
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*{{Torpedo}} 雷装 (''Raisou'', Torpedo) - Affects the damage a ship inflicts with a torpedo attack.
 
*{{Evasion}} 回避 (''Kaihi'', Evasion) - Affects the chance of having enemies "miss" an attack.
 
*{{Evasion}} 回避 (''Kaihi'', Evasion) - Affects the chance of having enemies "miss" an attack.
 
*{{AA}} 対空 (''Taikū'', Anti-Air) - Reduces damage from aerial attacks. Increases damage against carriers and affect the detection phase. See [[Tutorial:_FAQ#What_do_green_and_yellow_guns_do.3F.C2.A0_Also.2C_I_really_hate_fighting_carriers.2C_which_guns_help_me_shoot_planes.3F|below]] for explanation on AA guns.
 
*{{AA}} 対空 (''Taikū'', Anti-Air) - Reduces damage from aerial attacks. Increases damage against carriers and affect the detection phase. See [[Tutorial:_FAQ#What_do_green_and_yellow_guns_do.3F.C2.A0_Also.2C_I_really_hate_fighting_carriers.2C_which_guns_help_me_shoot_planes.3F|below]] for explanation on AA guns.
 
*{{Template:Aircraft}} 搭載 (''Tōsai'', Aircraft) - Total plane capacity for each ship. For capacity in each slot, see [[Tutorial:_FAQ#What_does_the_number_beside_my_plane_stand_for.3F|this]].
 
*{{Template:Aircraft}} 搭載 (''Tōsai'', Aircraft) - Total plane capacity for each ship. For capacity in each slot, see [[Tutorial:_FAQ#What_does_the_number_beside_my_plane_stand_for.3F|this]].
 
*{{ASW}} 対潜 (''Taisen'', Anti-submarines/ASW) - Ship's capability to conduct anti-submarine warfare; higher chance of inflicting damage to submarines.
 
*{{ASW}} 対潜 (''Taisen'', Anti-submarines/ASW) - Ship's capability to conduct anti-submarine warfare; higher chance of inflicting damage to submarines.
*{{Template:Speed}} 速力 (''Sokuryoku'', Speed) - Divides into High Speed/Fast and Low Speed/Slow. The <u>mechanics are not clear</u> but ''it is said to ''give bonus to evasion if all ships are fast speed. Affects the sortie route in certain maps.  
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*{{Template:Speed}} 速力 (''Sokuryoku'', Speed) - Divides into High Speed/Fast and Low Speed/Slow. The <u>mechanics are not clear</u> but ''it is said to ''give bonus to evasion if all ships are fast speed. Affects the sortie route in certain maps.
*{{LOS}} 索敵 (''Sakuteki'', Reconnaissance/LOS) - This stat determines the success of the recon phase at the start of the battle. The higher it is, the higher the success rate. Currently, 2-5 requires a centain amount of LOS in order to enter the boss node.
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*{{LOS}} 索敵 (''Sakuteki'', Reconnaissance/LOS) - This stat determines the success of the recon phase at the start of the battle. The higher it is, the higher the success rate. Currently, 2-5 requires a centain amount of LOS in order to enter the boss node.
 
*{{Template:Range}} 射程 (''Syatei'', Range) - Determines the firing order during the start of the battle. Ships with longer range will start off first.
 
*{{Template:Range}} 射程 (''Syatei'', Range) - Determines the firing order during the start of the battle. Ships with longer range will start off first.
*{{Template:Luck}} 運 (''Un'', Luck) - Affects cut-in chance in night battle.  
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*{{Template:Luck}} 運 (''Un'', Luck) - Affects cut-in chance in night battle.
 
Generally if the stat is 0, it means the ship can't do anything pertaining to that and there's no way you can increase it.
 
Generally if the stat is 0, it means the ship can't do anything pertaining to that and there's no way you can increase it.
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===What do the stars underneath the ship level mean?===
 
===What do the stars underneath the ship level mean?===
How close they are to their max stats. However, stars may vary from 3-5.  
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How close they are to their max stats.
 
{{clear}}
 
{{clear}}
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===Is there any equipment that will do preemptive strikes?===
 
===Is there any equipment that will do preemptive strikes?===
Torpedoes and bombers can attack before the shelling phase. Ships or submarines equipped with midget submarine Type A Ko-hyoteki ({{Template:TorpedoWeapon}}甲標的 甲) are able to launch an opening torpedo attack. Submarines level 10 or higher can do an opening torpedo attack regardless of their equipment. The accuracy of torpedoes greatly depends on fleet formation; using line abreast will cause midget submarines to nearly always miss, while line ahead gives the greatest accuracy.
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Torpedoes and bombers can attack before the shelling phase. Ships or submarines equipped with midget submarine Type A Ko-hyoteki ({{Template:TorpedoWeapon}}甲標的 甲) are able to launch an opening torpedo attack. Submarines level 10 or higher can do an opening torpedo attack regardless of their equipment. The accuracy of torpedoes greatly depends on fleet formation; using line abreast will cause midget submarines to nearly always miss, while line ahead gives the greatest accuracy.
 
{{clear}}
 
{{clear}}
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===What do green and yellow guns do? Also, I really hate fighting carriers, which guns help me shoot planes?===
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===What do green and yellow guns do? Also, I really hate fighting carriers, which guns help me shoot planes?===
*All equipment with +AA will help shoot down planes.  
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*All equipment with +AA will help shoot down planes.
 
*{{Template:GreenGunDP}}High-angle guns, {{Template:Radar}}AA radars, {{Template:RedGunHeavy}}46cm guns, and {{Template:GreenAmmo}}Green ammo (Type 3 Shell) give an extra fleet-wide bonus to shooting down planes.
 
*{{Template:GreenGunDP}}High-angle guns, {{Template:Radar}}AA radars, {{Template:RedGunHeavy}}46cm guns, and {{Template:GreenAmmo}}Green ammo (Type 3 Shell) give an extra fleet-wide bonus to shooting down planes.
 
*{{Template:GreenGunMG}}Machine guns/rocket launchers do not get an extra bonus, but they do give quite a bit of AA stat to the ship they are equipped to.
 
*{{Template:GreenGunMG}}Machine guns/rocket launchers do not get an extra bonus, but they do give quite a bit of AA stat to the ship they are equipped to.
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{| class="article-table" style="width: 670px;" border="0" cellpadding="1" cellspacing="1"
 
{| class="article-table" style="width: 670px;" border="0" cellpadding="1" cellspacing="1"
 
! scope="row" |{{Template:TorpBomberIcon}}
 
! scope="row" |{{Template:TorpBomberIcon}}
|Aircraft with blue icons are torpedo bombers. Blue planes can deal very high damage in the opening carrier attack phase, and raise damage in the shelling phase.
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|Aircraft with blue icons are torpedo bombers. Blue planes can deal very high damage in the opening carrier attack phase, and raise damage in the shelling phase.
 
|-
 
|-
 
! scope="row" |{{Template:DiveBomberIcon}}
 
! scope="row" |{{Template:DiveBomberIcon}}
|Aircraft with red icons are dive bombers. Red planes also attack in the opening phase but their damage is fairly low. They give carriers higher damage in the shelling phase.
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|Aircraft with red icons are dive bombers. Red planes also attack in the opening phase but their damage is fairly low. They give carriers higher damage in the shelling phase.
 
|-
 
|-
 
! scope="row" |{{Template:FighterIcon}}
 
! scope="row" |{{Template:FighterIcon}}
|Aircraft with green icons are fighters for air superiority. They greatly help in shooting down enemy planes.
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|Aircraft with green icons are fighters for air superiority. They greatly help in shooting down enemy planes.
 
|-
 
|-
 
! scope="row" |{{Template:ReconPlaneIcon}}
 
! scope="row" |{{Template:ReconPlaneIcon}}
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