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→What does each stat mean?
===What does each stat mean?===
===What does each stat mean?===
*{{Template:HP}} 耐久 (''Taikyū'', Endurance) - Ship's Health or HP. Further divides into 小破/中破/大破 after HP reduced to a certain level. Ships entering a battle with 大破 are at risk being sunk.
*{{Template:HP}} 耐久 (''Taikyū'', Endurance) - Ship's Health or HP. Further divides into 小破/中破/大破 after HP reduced to a certain level. Ships entering a battle with 大破 are at risk being sunk.
*{{Firepower}} 火力 (''Karyoku'', Firepower) - Affects the damage a ship's guns/bombers do during bombing/shelling phase.
*{{Firepower}} 火力 (''Karyoku'', Firepower) - Affects the damage a ship's guns/bombers do during bombing/shelling phase.
*{{Template:Armor}} 装甲 (''Sōkō'', Armor) - Damage reduction against incoming attacks.
*{{Template:Armor}} 装甲 (''Sōkō'', Armor) - Damage reduction against incoming attacks.
*{{Torpedo}} 雷装 (''Raisou'', Torpedo) - Affects the damage a ship inflicts with a torpedo attack. should not be confused with anti-submarine warfare.
*{{Torpedo}} 雷装 (''Raisou'', Torpedo) - Affects the damage a ship inflicts with a torpedo attack.
*{{Evasion}} 回避 (''Kaihi'', Evasion) - Affects the chance of having enemies "miss" an attack.
*{{Evasion}} 回避 (''Kaihi'', Evasion) - Affects the chance of having enemies "miss" an attack.
*{{AA}} 対空 (''Taikū'', Anti-Air) - Reduces damage from aerial attacks. Increases damage against carriers and affect the detection phase. See [[Tutorial:_FAQ#What_do_green_and_yellow_guns_do.3F.C2.A0_Also.2C_I_really_hate_fighting_carriers.2C_which_guns_help_me_shoot_planes.3F|below]] for explanation on AA guns.
*{{AA}} 対空 (''Taikū'', Anti-Air) - Reduces damage from aerial attacks. Increases damage against carriers and affect the detection phase. See [[Tutorial:_FAQ#What_do_green_and_yellow_guns_do.3F.C2.A0_Also.2C_I_really_hate_fighting_carriers.2C_which_guns_help_me_shoot_planes.3F|below]] for explanation on AA guns.
*{{ASW}} 対潜 (''Taisen'', Anti-submarines/ASW) - Ship's capability to conduct anti-submarine warfare; higher chance of inflicting damage to submarines.
*{{ASW}} 対潜 (''Taisen'', Anti-submarines/ASW) - Ship's capability to conduct anti-submarine warfare; higher chance of inflicting damage to submarines.
*{{Template:Speed}} 速力 (''Sokuryoku'', Speed) - Divides into High Speed/Fast and Low Speed/Slow. The <u>mechanics are not clear</u> but ''it is said to ''give bonus to evasion if all ships are fast speed. Affects the sortie route in certain maps.
*{{Template:Speed}} 速力 (''Sokuryoku'', Speed) - Divides into High Speed/Fast and Low Speed/Slow. The <u>mechanics are not clear</u> but ''it is said to ''give bonus to evasion if all ships are fast speed. Affects the sortie route in certain maps.
*{{LOS}} 索敵 (''Sakuteki'', Reconnaissance/LOS) - This stat determines the success of the recon phase at the start of the battle. The higher it is, the higher the success rate. Currently 2-5 require centain amount of LOS in order to enter the boss Node
*{{LOS}} 索敵 (''Sakuteki'', Reconnaissance/LOS) - This stat determines the success of the recon phase at the start of the battle. The higher it is, the higher the success rate. Currently, 2-5 requires a centain amount of LOS in order to enter the boss node.
*{{Template:Range}} 射程 (''Syatei'', Range) - Determines the firing order during the start of the battle. Ships with longer range will start off first.
*{{Template:Range}} 射程 (''Syatei'', Range) - Determines the firing order during the start of the battle. Ships with longer range will start off first.
*{{Template:Luck}} 運 (''Un'', Luck) - Affects cut-in chance in night battle.
*{{Template:Luck}} 運 (''Un'', Luck) - Affects cut-in chance in night battle.