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==Equipment, Stats and Remodels==
 
==Equipment, Stats and Remodels==
 
===What does each stat mean?===
 
===What does each stat mean?===
*{{Template:HP}} 耐久 (Taikyuu, Endurance) - HP
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*{{Template:HP}} 耐久 (Taikyuu, Endurance) - Ship's Health or HP. Further divides into 小破/中破/大破 after HP reduced to a certain level. Ships entering a battle with 大破 are at risk being sunk.
*{{Firepower}} 火力 (Karyoku, Firepower) - Affects the damage a ship's guns do during bombing/shelling phase.
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*{{Firepower}} 火力 (Karyoku, Firepower) - Affects the damage a ship's guns/bombers do during bombing/shelling phase.
 
*{{Template:Armor}} 装甲 (Soukou, Armor) - Damage reduction against incoming attacks.
 
*{{Template:Armor}} 装甲 (Soukou, Armor) - Damage reduction against incoming attacks.
 
*{{Torpedo}} 雷装 (Raisou, Torpedo) - Affects the damage a ship inflicts with a torpedo attack. should not be confused with anti-submarine warfare.
 
*{{Torpedo}} 雷装 (Raisou, Torpedo) - Affects the damage a ship inflicts with a torpedo attack. should not be confused with anti-submarine warfare.
*{{Evasion}} 回避 (Kaihi, Evasion) - Self-explanatory
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*{{Evasion}} 回避 (Kaihi, Evasion) - Affects the chance of having enemies "miss" an attack.
*{{AA}} 対空 (Taikuu, Anti-Air) - Self-explanatory.  See [[Tutorial:_FAQ#What_do_green_and_yellow_guns_do.3F.C2.A0_Also.2C_I_really_hate_fighting_carriers.2C_which_guns_help_me_shoot_planes.3F|below]] for explanation on AA guns.
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*{{AA}} 対空 (Taikuu, Anti-Air) - Reduces damage from aerial attacks. Increases damage against carriers and affect the detection phase. See [[Tutorial:_FAQ#What_do_green_and_yellow_guns_do.3F.C2.A0_Also.2C_I_really_hate_fighting_carriers.2C_which_guns_help_me_shoot_planes.3F|below]] for explanation on AA guns.
 
*搭載 (Tousai, Aircraft) - Total plane capacity for each ship. For capacity in each slot, see [[Tutorial:_FAQ#What_does_the_number_beside_my_plane_stand_for.3F|this]].
 
*搭載 (Tousai, Aircraft) - Total plane capacity for each ship. For capacity in each slot, see [[Tutorial:_FAQ#What_does_the_number_beside_my_plane_stand_for.3F|this]].
 
*{{ASW}} 対潜 (Taisen, Anti-submarines/ASW) - Ship's capability to conduct anti-submarine warfare; higher chance of inflicting damage to submarines.
 
*{{ASW}} 対潜 (Taisen, Anti-submarines/ASW) - Ship's capability to conduct anti-submarine warfare; higher chance of inflicting damage to submarines.
*{{Template:Speed}} 速力 (Sokuryoku, Speed) - '''Self-explanatory'''. The <u>mechanics are not clear</u> but it ''apparently ''gives bonus to evasion if all ships are fast speed.
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*{{Template:Speed}} 速力 (Sokuryoku, Speed) - Divides into High Speed/Fast and Low Speed/Slow. The <u>mechanics are not clear</u> but ''it is said to  ''give bonus to evasion if all ships are fast speed. Affects the sortie route in certain maps. 
 
*{{LOS}} 索敵(Sakuteki, Reconnaissance/LOS) - This stat determines the success of the recon phase at the start of the battle.  The higher it is, the higher the success rate.
 
*{{LOS}} 索敵(Sakuteki, Reconnaissance/LOS) - This stat determines the success of the recon phase at the start of the battle.  The higher it is, the higher the success rate.
 
*{{Template:Range}} 射程 (Syatei, Range) - Determines the firing order during the start of the battle. Ships with longer range will start off first.
 
*{{Template:Range}} 射程 (Syatei, Range) - Determines the firing order during the start of the battle. Ships with longer range will start off first.
*{{Template:Luck}} 運 (Un, Luck) -  Affects cut-in chance in night battle. Also attributed with various UNCONFIRMED hidden combat bonuses.  Critical chance, accuracy, evasion, evasion of sinking, you name it.
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*{{Template:Luck}} 運 (Un, Luck) -  Affects cut-in chance in night battle. 
 
Generally if the stat is 0, it means the ship can't do anything pertaining to that and there's no way you can increase it.
 
Generally if the stat is 0, it means the ship can't do anything pertaining to that and there's no way you can increase it.
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'''Hidden stats'''
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*爆装(Bakusō) - Initual value is 0 in all ships, increased when dive bombers/seaplane bombers are equipped. Used in aerial phase and shelling phase. Highly influencing the damage of CV/CVL in shelling phase.
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*命中(Hitto) - Accuracy. Affects the chance of hitting an enemy. Can be increased through levelling or equipments.
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*クリティカル率(Kuritikaru-ritsu) - Critical rate. Unlike other games, critical hit in this game is equals to "piercing the armor" of an enemy. An attack will always be shown as "crit" if a certain amount of damage is dealt. [http://kancolle.wikia.com/wiki/Combat#Critical_Modifier [Critical Modifier]]
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[[Category:Kantai Collection]]
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[[Category:Tutorial]]
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[[Category:Help]]
    
===What do the stars underneath the ship level mean?===
 
===What do the stars underneath the ship level mean?===
Anonymous user

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