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− *{{Template:RedGunHeavy}}46cm guns also shoot planes. (Yes, even though they're red.)+
− *{{Template:YellowGun}}Yellow guns (secondary gun) do NOT shoot planes.+
− *All guns with +AA stat help green guns shoot planes but do not shoot planes unless they are green guns themselves.+
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− *{{Template:Radar}}AA radar is effective but helps only the ship that it's equipped to.
→What do green and yellow guns do? Also, I really hate fighting carriers, which guns help me shoot planes?
===What do green and yellow guns do? Also, I really hate fighting carriers, which guns help me shoot planes?===
===What do green and yellow guns do? Also, I really hate fighting carriers, which guns help me shoot planes?===
*Only green guns ({{Template:GreenGunDP}}high-angle gun and {{Template:GreenGunMG}}machine gun) shoot planes.
*All equipment with +AA will help shoot down planes.
*{{Template:GreenGunDP}}High-angle guns, {{Template:Radar}}AA radars, {{Template:RedGunHeavy}}46cm guns, and {{Template:GreenAmmo}}Green ammo (Type 3 Shell) give an extra fleet-wide bonus to shooting down planes.
*{{Template:GreenGunMG}}Machine guns/rocket launchers do not get an extra bonus, but they do give quite a bit of AA stat to the ship they are equipped to.
*{{Template:GreenAmmo}}Type 3 Shell, {{Template:GreenGunDP}}10cm High-angle guns, and {{Template:Radar}}Type 14 Radar are generally the best equipment for anti-air.
*'''There are two types of anti-air guns: dual-purpose guns '''({{Template:RedGunHeavy}}46cm red, {{Template:GreenGunDP}}12.7cm green, {{Template:GreenGunDP}}10cm green, etc.)''', which trigger a forward sliding motion from ships in a battle, and purely anti-air guns '''(everything you see towards the back of your equipment inventory list {{Template:GreenGunMG}})''', which produce a "tracer bullet" visual effect when they fire. Dual-purpose guns tend to reduce the number of incoming enemy planes in general; machine guns tend to reduce the amount of planes attacking a single ship, as in, they defend themselves.'''
*{{Template:GreenAmmo}}Green ammo makes a ship shoot planes regardless of gun. This makes it redundant for battleships with 46cm guns, though the boost to the AA stat still applies. The ammo can only be equipped on heavy cruisers and the aforementioned battleships.
*For those wondering about {{Template:YellowGun}}yellow guns: They're for more accurate fire on secondary targets, but for this purposes of this game this just means they're more accurate. Historically, they were meant to fire faster and track fast ships more quickly, hence the accuracy boost. By the way, don't ever use 15.2cm yellow guns, they were bad historically and they're bad in this game too. The 15.5cm yellow guns are great.
*For those wondering about {{Template:YellowGun}}yellow guns: They're for more accurate fire on secondary targets, but for this purposes of this game this just means they're more accurate. Historically, they were meant to fire faster and track fast ships more quickly, hence the accuracy boost. By the way, don't ever use 15.2cm yellow guns, they were bad historically and they're bad in this game too. The 15.5cm yellow guns are great.