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A collection of questions that are frequently/hypothetically asked. This page is still being expanded.
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{{TOC limit|2}}
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{{Tutorialportal}}
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This is a collection of questions that are frequently or hypothetically asked. This page is always being expanded as new issues pop up.
 +
==The Most Asked Question==
 +
===Can the flagship sink?===
 +
{{Colour|red|'''No!'''}}
 +
*In every situation, the flagship of any fleet cannot be sunk, including the flagship of the escort fleet in a [[Combined Fleet]].
    
==Newcomer / Beginners==
 
==Newcomer / Beginners==
===Is this game translated/is there an English patch?===
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===I keep getting an error message with a girl and a cat!===
No, this game is not translated and because it's a browser game, an English patch is pretty much non-existent. Will it be translated? Highly unlikely.
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[[File:Catbomb.png|thumb|300px|Error-musume]]
 +
That is the Error-musume indicating you have some kind of problem, most likely a connection error. Here are the most common reasons for the connection error messages. This is not an exhaustive list.
 +
#'''Server maintenance''': Go and do something else until maintenance is over. Check the [https://twitter.com/kancolle_staff official twitter] for news as to when server maintenances are held. You may also get a different error message of a girl and tools instead of the standard error cat message if you try logging in during maintenance.
 +
#'''System clock out-of-sync with Japan Standard Time (JST)''': Change your system time and date to match JST. A leeway of ~1 h difference from JST is allowed. Also make sure the date is correct with respect to JST.
 +
#'''Incorrect API link''': If you are using API links, log in to DMM to get a new one. Make sure it is correctly copied.
 +
#'''Outdated cache files''': From time to time, cache issues may cause connection errors. Cache issues may also cause other problems, such as new features not showing up. Completely clear your browser cache to solve this. This is your Internet Explorer cache if you are using the Flash Projector or KCV.
 +
#'''Issue with external software''': if you use KCCP or KC3 the issue can came from these software, go check the corresponding help for these.
 +
#'''Mundane connection problems''': Your server may be under high load. Ask other players on the same server as you if they are experiencing similar issues; otherwise, it might be a connection issue on your end.
 +
 
 +
===What browsers are supported for this game?===
 +
The game can run perfectly on any modern browser. However a chromium-based browser is needed to use KC3.
 +
 
 +
===Is this game translated/Is there an English patch?===
 +
There is no official translation patch. However, there is a third-party translation patch with most of the game translated. Take caution when using these apps, as they are not endorsed by DMM (the game publishers). In some of their official tweets, they openly prohibit the use of macros. Understand that by using these, there is a possibility of being banned for violating the game's policies.
    
===How do I get in?===
 
===How do I get in?===
In short, you would first need a DMM account and a VPN to register for the game. The following wiki links should be enough:
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You first need a DMM account and a VPN to register for the game. The following wiki links address this topic:
 
#[[Tutorial: Proxy Connection]]
 
#[[Tutorial: Proxy Connection]]
#[[Tutorial: How to Register|Tutorial: How to Register<span id="cke_bm_171S" style="display: none;">&nbsp;</span><span style="display: none;">&nbsp;</span>]]
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#[[Tutorial: How to Register|Tutorial: How to Register]]
   −
===I notice all the terminology used, DD, CA, CV, etc===
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===I notice lots of terminology used (DD, CA, CV, etc.). What does it mean?===
KanColle Wiki uses American hull classifications to represent the Japanese ship classes within the game, with a few slight modifications for classes that are not available within the original classification. See [[Glossary#Class_classification|Glossary]] for the complete classification.
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KanColle Wiki uses American hull classifications to represent the Japanese ship classes within the game, with a few slight modifications for classes that are not available within the original classification. See the [[Glossary#Class_classification|Glossary]] for the complete list of classifications.
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===And how about w/x/y/z when you talk about crafting and what not?===
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===How do resources work in this game?===
:<font style="background:green; color:white;">Fuel</font> / <font style="background:yellow;">ammo</font> / <font style="background:grey;">steel</font> / <font style="background:brown; color:white;">bauxite</font>
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There are four base resource in the game: {{Fuel}} {{Color|green|'''Fuel'''}} / {{Ammo}} {{Color|brown|'''Ammo'''}} / {{Steel}} {{Color|gray|'''Steel'''}} / {{Bauxite}} {{Color|orange|'''Bauxite'''}}
:{{Template:Fuel}} / {{Template:Ammo}} / {{Template:Steel}} / {{Template:Bauxite}}
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* {{Color|green|'''Fuel'''}} and {{Color|brown|'''Ammo'''}} are generally used for [[Supply (Menu)|resupplying]] your ships
 +
* {{Color|green|'''Fuel'''}} and {{Color|gray|'''Steel'''}} are used to [[Docking|repair]] your ships.
 +
* {{Color|orange|'''Bauxite'''}} is used for planes: it is consumed to craft and [[Supply#Planes|resupply planes]] for your carriers.
   −
===How do resources work in this game?===
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In [[Development|crafting]], different amounts of resources will be used for different equipment; planes will require lots of bauxite, some guns require lots of ammo. Refer to the [[Development#Common Development recipes|common development recipes]] for more specific recipes.
You have fuel (green), ammo (dark brown/yellow), steel (gray) and bauxite (brown). Fuel and ammo are generally used for resupplying your ship, while fuel and steel are used to repair your ship. Bauxite is used for planes in terms of crafting and resupplying planes to your carriers.
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 +
===How to gain more resources?===
 +
There are seven ways to gain more resources:
 +
{{Details|Resources#Obtaining Resources|l1=Obtaining Resources}}
 +
# [[Resources#Natural Regeneration|Natural Regeneration]], {{Color|green|'''Fuel'''}}, {{Color|brown|'''Ammo'''}} and {{Color|gray|'''Steel'''}} regenerate at 3 per 3 minutes, while {{Color|orange|'''Bauxite'''}} increases at 1 per 3 minutes.
 +
# [[Expedition]]s.
 +
# [[Quests|Dailies/Quests/Missions]].
 +
# During [[Sortie]]s, there are nodes that grant you resources.
 +
# [[Arsenal#Scrapping|Scrapping]] ship girls or equipment items.
 +
# Exchanging a {{Item/Link|Medal|size=100px}}, or another similar {{Item/Link|Present Box|First Class Medal|Special Chocolate|text=item|size=100px}}, for resources.
 +
# Purchasing them directly from the [[Shop]] with DMM points.
 +
 
 +
===I heard about a resource cap. What is the limit? Can't I gather resources exceeding my limit?===
 +
{{Details|Resources#Resource_Caps|l1=Resource Caps}}
 +
There are two resource caps:
 +
*the softcap, once above it the natural regen stop
 +
*the hardcap, at 350 000 cannot be exceeded
   −
In crafting, different amount will be used for different equipment; planes will require higher bauxite, some guns require higher ammo capacity. Refer to the [[Development]] page.
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===Where do I grind for specific resources or items?===
 +
{{Details|Expedition#Theoretical_Hourly_Net_Earnings|l1=Expedition}}
 +
* {{Fuel}} {{Color|green|'''Fuel'''}}: expeditions 05, 21, 38; [[1-3|map 1-3]] and [[7-4|map 7-4]].
 +
* {{Ammo}} {{Color|brown|'''Ammo'''}}: expedition 02, 37.
 +
* {{Steel}} {{Color|gray|'''Steel'''}}: expeditions 03, 37, 38.
 +
* {{Bauxite}} {{Color|orange|'''Bauxite'''}}: expeditions 06, 11, and 45; [[7-4|map 7-4]].
 +
* {{IR}} {{TextGlow|'''Bucket'''|black|text-colour=Lime|glow-size=1px}}: expeditions 02, 04, A2, and 41.
 +
* {{DM}} {{TextGlow|'''DevMat'''|black|text-colour=Cyan|glow-size=1px}}: expedition A2
 +
* {{IM}} {{TextGlow|'''Screw'''|black|text-colour=LightGray|glow-size=1px}}: some [[Expeditions#Monthly_Expeditions|monthly expeditions]]; [[Quests]], mainly weekly, monthly, and quaterly.
   −
Gathering resources come in 4 ways:
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Note that [[Events]] give some consumables in addition to equipments.
#Just wait it out. Fuel, ammo and steel regenerates at 3 points per 3 minute. Bauxite is 1 point per 3 minute.
  −
#[[Expedition]]s.
  −
#During Sortie, there are nodes that grant you resources.
  −
#[[Quests|Dailies/Quests/Missions]]
     −
===I heard about the resource cap. How much is the limit? Does that mean I can't gather resources exceeding my limit3?===
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===My ship is sparkling/glittering! or my ship has a orange face!===
No, you can exceed your resource cap by doing expeditions/sortie/quests but you cannot regenerate pass them. To look for your resource cap, go to your admiral's page and look at the right panel, last row in blue.
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{{Details|Fatigue}}
 +
{{ItemStack
 +
|item = {{ShipBattleCardKai|Fubuki/Kai|layers=status_medium_fatigue}}
 +
|text-position = top:-2px;left:151px
 +
|text = [[File:Battle Card Status Medium Fatigue Face.png|17px]]
 +
}}
 +
[[File:Screenshot Fubuki Kai Sparkled.png|160px]]
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:<math>Resource Cap: 1000 + ((HQ Level-1) \times 250)</math>
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Ships lose moral when you send them to sortie. How much moral is lost depends on performance in battle. When you see the face icons, let your ships rest for a while (for orange, 10-11 mins; for red, 21-40 mins). Docking helps as well. Fatigued ships have lowered accuracy and evasion.
   −
===Alright, I built my ship, kicked some ass and I noticed the orange faces. What gives?===
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The inverse of fatigue is the "sparkle" effect which boosts a ship's stats and lasts indefinitely until the next sortie/practice/expedition (or its morale otherwise drops below the threshold).
Fatigue. It's accumulated when you sent your ships to sortie and its stacked through subsequent sortie. How much fatigue accumulated depends on the performance in battle. When you see the faces, let them rest for a while (orange: 10-11 mins, red: 21-40mins). Docking would help as well.
  −
Fatigued effects:
  −
*Stats penalty (Lowered firepower, evasion)
  −
*Higher chance of ship sinking even when it's only slightly (小破) or moderately damaged (中破).
     −
===My ship is sparkling/glittering!===
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===I notice there are heart-shaped locks in the ship selection screen. What do they do?===
The inverse of fatigue is sparkle which promises boost to stats<sup>[?]</sup> and last indefinitely until the next sortie/practice/expedition.
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Click the lock, and the designated ship will not appear in the modernization material list, and will not be able to be scrapped. Useful if you don't want to accidentally lose that ship.
   −
:<div id="sparkle_effect">Sparkle effects:</div>
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===What are expeditions?===
*Stats boost (Increased firepower, evasion)
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{{Details|Expedition}}
*150% resource gain and higher chance to get special item on expedition.
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Expeditions are a mission that gains you resources. To embark upon an expedition, you require a second fleet. You must complete certain quests before :
 +
*Complete quests {{Q|A3}} and {{Q|A4}}.
 +
Remember to check the quest to fulfill it and gain your rewards!
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===I notice there are heart-locks in the ship selection screen.===
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===How can I prevent my ships from sinking?===
Click that and the designated ship will not appear in scrap/modernization material list. Useful if you don't want to accidentally lose her.
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To avoid sinking your ship, make sure they are not {{color|red|'''heavily damaged (大破)'''}} before a battle. A ship will never sink if she enters battle in good condition.
   −
===Oh, and how about expeditions?===
+
When ships in good condition receive excessive damage they will be left with 1 HP, which can be repaired to full health. If you choose to advance (進撃) with your ship heavily damaged, she will be at risk of being sunk.
You need a second fleet. Which can be activated in the 'Quest' section:
  −
#Complete 「水雷戦隊」を編成せよ!」 which requires a light cruiser as the flagship and destroyers filling the rest.
  −
#Complete 「6隻編成の艦隊を編成せよ!」 which is basically, filling all slots in the fleet with ships.
  −
#Remember to check the quest to fulfill it.
     −
===My ship sank.===
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If you '''accidentally chose to advance''' when you have heavily damaged ships, '''close the game before you choose the formation''' for the next battle, so you can still retreat your fleet.
<s>Print her picture, frame it, burn an incense paper and ring a bicycle bell because you're not getting her back unless you found another copy of her but you and I know, it will never be the same.</s> Or you could equip the emergency repair (応急修理要員) on her. You can get some by completing quests or you could purchase some from the cash shop.
     −
To avoid your ship from being sunk, '''make sure the ships didn't have sad face/excessive fatigue before a sortie and they are not moderately damaged (中破) or more'''.
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Sunken ships and all equipment on them are lost forever and not retrievable. If you need to risk your damaged ships to proceed to the next battle, make sure to equip some form of {{EmergencyRepair}} {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Repair Personnel|link_category=Repair Personnel}}. It allows your ships to be revived if they are sunk by the enemy.
   −
===How does emergency repair (応急修理要員) work?===
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A subsequent night battle after a day battle is considered the same battle, so '''ships which are brought to {{color|red|heavily damaged (大破)}} during the day battle''' can participate in night battles without fear of sinking (and vice-versa).
Ships equipped with {{Template:EmergencyRepair}}応急修理要員 will be revived to 1HP upon sinking and become invulnerable throughout the battle. ''Note:'' Night battle and day battle are considered separate. However, it's a one-time use, so use it very carefully.
     −
===What are buckets?===
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===How do you exchange medals for rewards?===
Instant Repair ({{Template:IR}}高速修復材) is an item to repair ships quickly. Once you get [[Akagi]] or any CV, you'll understand the importance.
+
[[File:Medal Exchange.png|thumb|300px|How to exchange your medals for resources]]
 +
{{Item/Card|Medal|small=true}}
   −
===Is there any way to know how many buckets you have after going past 99?===
+
[[Medal]] can be exchanged for the following rewards by accessing the [[Item]].
Use them, the true amount will appear in the confirmation page.
+
# Trading in '''4''' medals for a [[File:Item Icon Remodel Blueprint.png|30px]] [[Blueprint]]
 +
# Trading in '''1''' medal for 300 {{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}} and 2 {{IR}}
 +
# Trading in '''1''' medal for 4 {{IM}}
    
===I want ship X, Y, Z, etc.===
 
===I want ship X, Y, Z, etc.===
 
You can potentially get it via:
 
You can potentially get it via:
*They drop in maps, see the [[Drop List]].
+
* Drops from maps: see the [[Drop List]].
*Crafting, see [[Construction#Building recipes|Crafting Recipe]] for each ship.
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** Some rare ship can be available as [[Drop List#Limited Drop|Limited Drop]]
 +
* Crafting: see the [[Construction#Building recipes|Crafting Recipe]]s for each ship.
 +
** Some ships can be only built in [[LSC]]
 +
* Many ship are still [[Events]] drop only.
 +
 
 +
===Why am I going through resources so fast?===
 +
It goes without saying that you don't have an unlimited number of resources. Running CV and BB-heavy fleets is going to
 +
eat through your resources faster than you can generate them. Make sure that you use light fleet as much as possible.It's also a good idea to identify the most expensive ship to sortie for each category.
 +
* If it is specifically the steel that are being consumed fast then remember that heavy ship consume a lot of steel to repair. Or maybe you are using [[jets]] which consume steel each time they sortie.
 +
* If it is specifically the bauxite that are being consumed fast then your plane are being shut down. To limit this put bomber on the highest plane slot and use plane with [[Anti-Air Resistance]].
   −
===Why am I going through resources so damn fast?===
+
===Is it important to craft equipment?===
It goes without saying that you don't have an unlimited number of resources. Running CV and BB fleets is going to eat through your resources faster than you can generate them through either time or expeditions. Make sure that you use those poor DD's and CL's too. Yes, they may seem utterly weak when compared to your hard-hitters, but when you hit 3-2 where you find out the cruel truth that you must clear the map with DD's only, you won't regret leveling them to their respective remodels. Plus less resource cost!
+
HQ level 20 is required to craft rare equipment. But once this level is reached crafting is the main way a new player makes the base equipment needed to advance further into the maps and quests.
   −
===Does level or type of your flagship matter in crafting?===
+
===I cannot rename my fleets/Land Base Squadron!===
Depends.
+
To write something in the game when using KC3 press F10. Copy-paste should be used because it works only for 20 seconds.
*Crafting ships are only dependent on the amount of resources you pumped in, apparently.
  −
*Crafting equipment may depend on the amount of resources '''and''' type of your flagship.
     −
===Is it important to craft equipment?===
+
'''Note:''' Fleet name length is capped at 12 characters (including spaces).
Not until you reach HQ level 20. You can try, but don't expect the rare ones.
     −
===I cannot rename my fleets!===
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===How do I unlock the third and fourth fleet slots?===
You are probably using stand-alone flash player or API link to play the game. Use DMM's Kantai Collection page to play and try renaming your fleets again.
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* 3rd Fleet: Complete quest {{Q|A14}},
 +
* 4th Fleet: Complete quest {{Q|A16}}.
   −
===How do I unlock the third and fourth fleet slot?===
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===What is this blinking icon in my Organize menu?===
*3rd Fleet: Complete Quest A14 「川内」型軽巡姉妹の全3艦を編成せよ!
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[[File:Mamiya_blinking_icon.png|thumb|300px|Mamiya's food icon.]]
**Composition quest, have all Sendai sisters ([[Sendai]], [[Jintsu]] , and [[Naka]]).
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This button uses [[Mamiya]]'s food, a consumable that restores the moral value of the ships in that fleet. It blinks when your ships are below a certain [[Morale/Fatigue|Morale]] value.
*4th Fleet: Complete Quest A16 「金剛」型による高速戦艦部隊を編成せよ!
  −
**Composition quest, have all Kongou sisters ([[Kongou]], [[Haruna]], [[Kirishima]], and [[Hiei]]).
     −
===When does the daily/weekly reset commence?===
+
===When does the daily/weekly/monthly reset commence?===
 
Quest/Mission:
 
Quest/Mission:
*Daily: 05:00 JST
+
* Daily: 05:00 JST
*Weekly: Monday 05:00 JST
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* Weekly: Monday 05:00 JST
 +
* Monthly: Every 1st day of the month 05:00 JST
 
Daily PVP roster: 03:00 and 15:00 JST
 
Daily PVP roster: 03:00 and 15:00 JST
   −
===How do ships with multiple remodels work (e.g., Chitose, Chiyoda)?===
+
===What is Modernization and Remodeling?===
Think of them as evolutions. You can remodel a ship at any point after it reaches the required level, and you need the previous remodel in order to get the next.
+
 
 +
* [[Modernization]] is the process whereby ships are sacrificed to increase certain stats of another ship.
 +
* [[Remodel (Mechanic)|Remodel]] also known as "Kai" or "Kai Ni" is the process whereby a ship is upgraded to its next model. The new model usually comes with increased stat caps across the board. Certain ships also get a new card art and library entry, and some ships will change classes.
   −
Example: Chitose <math>\longrightarrow</math> Chitose Kai <math>\longrightarrow</math> Chitose A <math>\longrightarrow</math> Chitose Carrier <math>\longrightarrow</math> Chitose Carrier Kai <math>\longrightarrow</math> Chitose Carrier Kai 2
+
Note: Remodeling resets damage, [[Morale/Fatigue|fatigue]], and supply status. You could take advantage of this by remodeling just after a sortie or two. However, as remodeling resets fatigue, it also removes the sparkle status if the ship has it.
   −
===How do I fix flash stretching the game resolution when using the API?===
  −
Use Flash projector to run the game in it's native resolution using the API link.
      
==Sortie==
 
==Sortie==
===Why do I keep getting sent to the wrong place?===
+
===What do those Nodes' colors mean?===
Different nodes on different maps will have different requirements. Some of the nodes are random in nature while the rest are dependent on your fleet composition (Boss in 3-2 for example can only be reached by a fleet of destroyers)
+
Maps are made out of "Nodes" connected to each other through paths called "edges". Different node colors are used to differentiate them, with red shades indicating "Combat Nodes" and others colors being for "Non-Combat Nodes".
 
+
*See [[Map Mechanics and Nodes]] for more details.
Additional: 3-2, 3-3, 4-4, 5-2 and 5-3 have specific requirements which you need to use in order to 'manipulate' the map.
  −
 
  −
*3-2: DDs only or you will always get thrown north.
  −
*3-3: Two CVs are needed in order to be sent to the 'right path'
  −
*4-4: two DDs and one CA is needed to guarantee a pre-boss fight.
  −
*5-2: Two CV and one CVL is needed to guarantee a boss fight.
  −
*5-3: The fleet must not contain CV, CVL or BB in order to ensure you don't get raped by the submarine node. That being said, you can still avoid it but the chance is VERY LOW. It is also worth noting that the first two fights start as NIGHT BATTLES.
  −
 
  −
<div style="color:white;">.Which is kinda bullshit, considering you're supposedly using a compass, yet apparently the compass spins like the fucking wheel of fortune in order to point you to your next node.</div>
     −
===How do you beat 2-4?===
+
===Why do I keep getting sent to the wrong node?===
Have a fleet of level 30 ships fully modernized consist of at least 2 BB and any ship which could endure the long fighting you'll about to face (4BB+2CV is good). Along the way, use line abreast formation (the 5th) and line ahead when engaging the boss. Before sortie, don't forget to pray to the Compass and RNG Goddess.
+
Different nodes on different maps will have different requirements. Some of the nodes are random in nature, while the rest are dependent on one of three criteria:
 +
# Fleet composition
 +
# [[Speed]] of the fleet
 +
# {{LOS}} [[LoS]] of the fleet (it's called a LoS check)
 +
Follow the fleet recommendation on the map page and everything will be fine.
 +
If needed then go see the branching rule on the map's page or use Kcnav.
   −
*If you have submarine with high enough level then equip turbine/E repair on her and you'll be able to solo 2-4 with her as long as you pray to RNG goddess that you didn't get forced back to base before you reach the boss and when you reach said boss your missile hit and boss mook doesn't hit your sub-chan. Credit to someone who isn't me.
+
===An 'arc' appears in front of my flagship when it was attacked and another ship took damage instead, what happened?===
 +
This is called [[Flagship Protection]]. Ships that have taken less than {{color|gold|'''lightly damaged (小破)'''}} will occasionally protect the flagship from getting damaged. Some formations make it more likely to occur than the other, like in the {{ToolTip|[[Vanguard]]|[[File:Vanguard.png]]}} formation.
   −
===Weird animation: An 'arc' appears in front of my flagship and another ship of mine got damaged instead, what happened?===
+
===What ships are 'counters' against other ships (e.g., destroyers against subs)?===
Flagship protection. Ships will occasionally protect the flagship from getting damaged. What really causes it is not known but some formation boost the probability of it happening more than the others. Ring-shaped / Diamond shaped formation will raise the probability of it happening more than the Vertical line formation.
+
There are not really "counters" in the game.
 +
However even if the base capability of the ship can greatly help, what matters the most is the equipment setup.  
 +
For each situation, you need to have the appropriate equipment setup:
 +
* Against submarine use a [[ASW]] setup
 +
* Against Air raid and CV use an [[AACI]] setup
 +
* Against installation use [[Nuke]] setup.
   −
===What ships are 'counters' against other ships e.g. destroyers against subs?===
+
===I saw red text on my menu before I began my sortie/when I try to construct a new ship, what does it mean?===
Generally, Battleships and regular carriers are the queens of the battlefield except when it comes to submarines. Heavy Cruisers are jack of all trades and light cruisers and destroyers with their depth charges are the only ships effective against submarines.
+
[[File:ErrorMessage.png|thumb|150px|Error message displayed in the sortie, crafting and construction menus. (Click to enlarge)]]
 +
You have either reached the maximum limit of ships in your port (the default is 100 ships) or reached the maximum limit for equipment (the default is 150). If you wish to expand your docks so you can collect more ships, you have to buy a port expansion from the [[Shop#Recommended Items|cash shop]]. Refer to [[Shop/Purchasing|Purchasing Guide]] for more information on hating your wallet.
   −
===I saw red text on my menu before I began my sortie, what does it mean?===
+
Five free ship slots and 20 equipment slots are required to sortie on [[Events]] map.
You have reached the maximum limit of ships in your dock (default: 100 ships). Consider scrapping or use them as modernizing material before heading out. You will not be able to obtain new ships if you reach the limit. If you wish to expand your docks so you can collect more ships, you have to buy it from the cash shop. Refer to [http://pastebin.com/jvTQfLqb pastebin] for more information on hating your money.
     −
===What happened if i disconnected from the game during a battle?===
+
===What happens if I get disconnected from the game during a battle?===
The game will calculate the battle results and your fleet will automatically return to base.
+
Typically, the game computes the battle's results at the beginning so everything happens as if the battle finishes normally and the fleet has been retreated. The fleet will automatically return to base.
   −
===I notice some players are farming those poor Isuzus, why?===
+
===I notice some players are farming X ship, why?===
Isuzu Kai (五十鈴改) has stock equipment which is desirable to a lot of admiral ({{Template:GreenGunDP}} [[12.7cm Twin High-Angle Cannon]] and {{Template:Radar}}[[Type 21 Air Radar| Type 21 Air Radar]]). Combined with her value as modernization material (+4 AA) and low remodel level requirement (Lv.12), It's an attractive proposition.
+
There can be two reasons to farm a ship:
 +
* Use them in modernization
 +
** especially if they can do {{HP}} [[Modernization#HP Modernization|HP]], {{ASW}}[[Modernization#ASW Modernization|ASW]] or {{Luck}} [[Modernization#Luck Modernization|Luck]] modernization
 +
* Obtain the stock equipments
   −
Other examples:
+
===How to kill Submarine, Pt Imp, Intsallation===
*Chitose/Chiyoda for midget subs ({{Template:TorpedoWeapon}} Type A Ko-hyoteki)
+
These three types of enemy need specialized equipment setup to be killed.
 +
*See [[:Category:Anti-submarine Weaponry|ASW]]
 +
*See [[Installation]]
 +
*See [[PT Imp Pack]]
   −
===Those enemy BB Ru-Class battleships are kicking my ass on the end of 2-4! How are you supposed to beat that flagship type?===
+
=== What is this weird warning screen showing my flagship after the battle? Why did I get sent back to the base? ===
Lots and lots of luck. Jokes aside, they are the first enemy you meet which not only can take a beating but it can dish out a beating too. You will not only need to have remodeled your shipdaughters, you will also need to cap their modernization and ensure all of your equip is of a good quality. While getting to the 2-4 boss can require some luck, you will notice these BB's will start showing up in other maps and you can easily end up against two flagships with two elite partners, which can hurt quite a bit. Just hope that your shipdaughters target them first and take them out of the fight ASAP.
+
[[File:KanColle-150212-20151244.png|thumb|263x263px]]
 +
If your fleet's flagship gets {{color|red|'''heavily damaged (大破)'''}} during a battle you'll be forced to retreat unless she is equipped with {{EmergencyRepair}} {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Repair Personnel|link_category=Repair Personnel}} and you choose to consume it.
    
==Naval Exercise/Practice Battle/PVP==
 
==Naval Exercise/Practice Battle/PVP==
'''Again, these battles reset twice a day at 03:00 and 15:00 JST.'''
+
{{Details|Exercises (PvP)}}
 
  −
===How could other admirals have significantly higher leveled ships?===
  −
Doing naval exercise yield low admiral exp (20 exp) and high ship exp (up to 1k exp, maybe more). Compound that everyday and the exp gap would grow higher and higher.
  −
Overall, it doesn't really matter for you.
  −
 
  −
===The other admiral uses a fleet of low-level ships, why would he do that?===
  −
It's easier to get the Sparkle buff. See [[#sparkle_effect|sparkle effect]] for more details.
  −
 
  −
To help other admirals (and hopefully you as well), '''please make sure your main fleet consists only of a high level ship (more exp to them) when you will be offline for a while.'''
      
==Equipment, Stats and Remodels==
 
==Equipment, Stats and Remodels==
 
===What does each stat mean?===
 
===What does each stat mean?===
*{{Template:HP}} 耐久 (Endurance) - HP
+
{{Details|Stats}}
*{{Firepower}} 火力 (Firepower) - Affects the damage a ship's guns do during bombing/shelling phase.
+
Kancolle is a game built around mechanics. Learning the mechanics and what stat affects them is better than doing the opposite.
*{{Template:Armor}} 装甲 (Armor) - Damage reduction against incoming attack.
+
 
*{{Torpedo}} 雷装 (Torpedo) - Affects the damage a ship inflicts with a torpedo attack. should not be confused with anti-submarine warfare.
+
===What do the stars underneath the ship's level mean?===
*{{Evasion}} 回避 (Evasion) - Self-explanatory
+
They signify how close the ship is to its max stats.
*{{AA}} 対空 (Anti-Air) - Self-explanatory.  See [[Tutorial:_FAQ#What_do_green_and_yellow_guns_do.3F.C2.A0_Also.2C_I_really_hate_fighting_carriers.2C_which_guns_help_me_shoot_planes.3F|below]] for explanation on AA guns.
  −
*搭載 (Aircraft) - Total plane capacity for each ship. For capacity in each slot, see [[Tutorial:_FAQ#What_does_the_number_beside_my_plane_stand_for.3F|this]].
  −
*{{ASW}} 対潜 (Anti-submarines/ASW) - Ship's capability to conduct anti-submarine warfare; higher chance of inflicting damage to submarines.
  −
*{{Template:Speed}} 速力 (Speed) - Self-explanatory. The mechanics are not clear but it apparently gives bonus to evasion if all ships are fast speed.
  −
*{{LOS}} 索敵(Reconnaissance/LOS) - This stat apparently determines the success of the recon phase at the start of the battle.  The higher it is, the higher the success rate.  Generally done with seaplanes or Saiun recon planes, though some ships are easily able to do this by themselves (see [[Tone]] and [[Chikuma]]).
  −
*{{Template:Range}} 射程 (Range) - Determines the firing order during the start of the battle. Ships with longer range will start off first.
  −
*{{Template:Luck}} 運 (Luck) - Self-explanatory; various UNCONFIRMED hidden combat bonuses.  Accuracy, evasion, critical hit rate, evasion of sinking, you name it.
  −
Generally if the stat is 0, it means the ship can't do anything pertaining to that and there's no way you can increase it.
     −
===What do the stars underneath the ship level mean?===
+
===If I can raise stats through modernization, what's the point of leveling up?===
How close they are to their max stats.
+
Short answer: Yes it is certainly worth it to level-up the ship.
   −
===If I can raise stats with modernization, what's the point of leveling up?===
+
Long answer:
*Firepower {{Firepower}}, Torpedo attack {{Torpedo}}, Anti Air {{AA}} and Armor {{Armor}} stats can be increased using [[Modernization]].
+
* Anti Submarine {{ASW}}, Line of Sight {{LOS}}, and Evasion {{Evasion}} stats will only improve from leveling ships up, though repair times also increase.
*Anti Submarine {{ASW}}, View Range {{LOS}} and Evasion {{Evasion}} stats will only improve from leveling ships up, though repair times also increase.
+
* Trigger rate of various mechanics increases with the level.
*Speculation concludes that hidden accuracy stats and critical hit chances change with level (or level differences between attackers and targets) as well.
+
** Note that [[Night Cut-In|DD mix cut-ins]] make 2 hits only when the DD is above level 80.
 +
* A ship needs to be lv.99 to be [[Marriage|married]].
   −
===Is it worth to turn Fusou, Mogami, etc into aviation battleships/cruisers?===
+
===Is it worth anything to turn Fusou, Mogami, etc. into aviation battleships/cruisers?===
Worth it.
+
It is certainly worth it.
Firepower stats drops a little, but every other stats increase. Their Aviation BB-form are still eligible for the quest completion.
     −
===Does slot positioning of the equipment matter?===
+
The use of [[CAV]] and [[BBV]] is to have air power when carriers are unavailable, which is far more important than losing a little firepower.
In general, yes. For ships capable of carrying aircraft, each slot may gives different aircraft-carrying capacity. see [[#What_does_the_number_beside_my_plane_stand_for.3F|below]].
     −
===Is there any equipment that could do preemptive strike?===
+
===Does the slot position of equipment matter?===
Torpedo and dive bomber could do it on the opening bombing phase. Ship or submarine equipped with midget submarine Type A Ko-hyoteki ({{Template:TorpedoWeapon}}甲標的 甲) also allows you to have opening torpedo attack.
+
No the position of the equipment doesn't change anything.
 +
However, this is not the case for warships that can equip aircraft (fighters, recon planes, seaplanes, etc.), because each slot has a different aircraft-carrying capacity (see [[#What_does_the_number_beside_my_plane_stand_for.3F|below]]). Keep this in mind when equipping planes.
   −
===What do green and yellow guns do?  Also, I really hate fighting carriers, which guns help me shoot planes?===
+
===What do the green and yellow guns do?===
*Only green guns ({{Template:GreenGunDP}}high-angle gun and {{Template:GreenGunMG}}machine gun) shoot planes.
+
*{{Green Gun}} are [[High-Angle Gun]]s; generally they have higher AA stat than other guns of its class (main gun or secondary gun), possibly at the cost of firepower.
*{{Template:RedGunHeavy}}46cm guns also shoot planes.  (Yes, even though they're red.)
+
*{{AA Gun}} are [[AA Gun]]s; however, they do not count as either a main gun or a secondary gun, it's main purpose is to attack planes.
*{{Template:YellowGun}}Yellow guns (secondary gun) do NOT shoot planes.
+
*{{Sec Gun}} are [[Secondary Gun]]s; they were originally designed to be more accurate against secondary targets, but the in-game implementation simply makes them more accurate.
*All guns with +AA stat help green guns shoot planes but do not shoot planes unless they are green guns themselves.
  −
*'''There are two types of green guns: dual-purpose guns '''({{Template:RedGunHeavy}}46cm red, {{Template:GreenGunDP}}12.7cm green, {{Template:GreenGunDP}}10cm green)''', which trigger a forward sliding motion from ships in a battle, and machine guns '''(everything you see towards the back of your equipment inventory list {{Template:GreenGunMG}})''', which produce a "tracer bullet" visual effect when they fire.  Dual-purpose guns tend to reduce the number of incoming enemy planes in general; machine guns tend to reduce the amount of planes attacking a single ship, as in, they defend themselves.'''
  −
*{{Template:GreenAmmo}}Green ammo makes a ship shoot planes regardless of gun.  This makes it redundant for battleships with 46cm guns, though the boost to the AA stat still applies.  The ammo can only be equipped on heavy cruisers and the aforementioned battleships.
  −
*{{Template:Radar}}AA radar is effective but helps only the ship that it's equipped to.
  −
*For those wondering about {{Template:YellowGun}}yellow guns: They're for more accurate fire on secondary targets, for this purposes of this game that would be on their second round of fire. Historically, they were meant to fire faster and track fast ships more quickly, hence the accuracy boost. By the way, don't ever use 15.2cm yellow guns, they were bad historically and they're bad in this game too. The 15.5cm yellow guns are great.
      
===What is the function of the green ammo?===
 
===What is the function of the green ammo?===
'''{{Template:GreenAmmo}} Sanshiki''', '''San-Shiki''' or '''sanshikidan''' (lit. "type 3") ammunition is a combined shrapnel and incendiary round for anti-aircraft use, used by the Imperial Japanese Navy. The shell was historically designed for several gun calibers such as {{Template:RedGunHeavy}} [[41cm Twin Cannon]], {{Template:RedGunMedium}} [[20.3cm Twin Cannon]], and {{Template:GreenGunDP}} [[12.7cm High-Angle Twin Cannon]].
+
{{GreenAmmo}} {{Equipment/Link|Type 3 Shell|Type 3 Shell Kai|text=AA Shells|link_category=Anti-Aircraft Shells}} are a combined "shrapnel and incendiary", mostly used by the IJN for shore bombarment.
 
+
*They are good [[Installation#Damage Bonuses|anti-installation]] equipment for battleships an cruisers.
In essence, it makes your non-AA gun perform like a flak gun.
  −
 
  −
===What do the planes with the different-colored icons do?===
  −
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 670px;"
  −
! scope="row"|{{Template:TorpBomberIcon}}
  −
|Aircraft with blue icons are torpedo bombers.  Blue planes deal very high damage in the opening carrier attack phase if your side has air superiority.  If not, you will deal very limited damage to the enemy, and also lose quite a few of them in the process, requiring lots of bauxite to replace.
  −
|-
  −
! scope="row"|{{Template:DiveBomberIcon}}
  −
|Aircraft with red icons are dive bombers.  Red planes also attack in the opening phase but their damage is low and inaccurate. They give carriers higher damage in the shelling phase, and are less vulnerable to enemy anti air defenses.
  −
|-
  −
! scope="row"|{{Template:FighterIcon}}
  −
|Aircraft with green icons are fighters for air superiority.
  −
|-
  −
! scope="row"|{{Template:ReconPlaneIcon}}
  −
|Aircraft with yellow icons are used for the recon phase.
  −
|-
  −
! scope="row"|{{Template:SeaplaneIcon}}
  −
|Light green planes with no icon at all are seaplanes, the 零式水上偵察機 Zero Recon is for scouting only, the 瑞雲 Zuiun scouts and also does some light bombing.  Note that these are the only aircraft that seaplane tenders, battleship-carriers, cruiser-carriers, and [[I-58]] Kai can launch.
  −
|}
      
===What's the difference between CV and CVL?===
 
===What's the difference between CV and CVL?===
CV can hold more planes and a higher plane count means better performance in the initial air combat phase. You get higher firepower for your fleet as well, which translates to better damage in the shelling phase. Last but not least, CVs have higher defense and HP.
+
Carriers (CV) can hold more planes than Light Carriers (CVL), and a higher plane count means better performance in the initial air combat phase (See the [[Aerial Combat]] for more information). CVs also have higher defense and HP, and CV are all Fast Speed, whereas CVL are Slow Speed, which matters for certain maps.
   −
One thing CVs can't do is attack submarines whereas CVLs can. CVLs cost less to keep than CVs too.
+
One thing CVs can't do is attack submarines, whereas CVLs can. CVLs also have lower resupply costs than CVs.
    
===What does the number beside my plane stand for?===
 
===What does the number beside my plane stand for?===
The capacity of the planes it can hold. Different slots have different capacity and will affect the performance of the carrier. Blues on the slot with the most planes = more damage during the bombing phase
+
{{Details|Aerial Combat}}
 +
The number by each equipment slot for a ship that can equip aircraft indicates the capacity of the planes it can hold. Different slots have different capacities and will affect the performance of the carrier in the opening aerial combat phase.
 +
 
 +
If the number shows 0, it can mean a few things:
 +
* Either you did not resupply the ship to replenish the plane count, or you have run out of {{Bauxite}} {{Color|orange|'''Bauxite'''}} to replenish the planes; or
 +
* That slot has a natural capacity of 0, which renders equipping planes on that slot useless for the most part.
    
===Will I lose all my equipment if I remodel?===
 
===Will I lose all my equipment if I remodel?===
No. The game automatically disarm your ship before she goes through her remodeling. 
+
No. The game will automatically disarm your ship before she is remodeled.  
   −
===What should I equip on torpedo cruisers like Kitakami or Ooi?===
+
==Expeditions==
Any gun, torpedo launcher or midget submarine will do, and that midget sub will enable them to shoot a torpedo before the shelling phase. Turbines are a good choice as well, if you want her to increase her survivability.
     −
==Expeditions==
   
===Help! my fleet failed to do an expedition.===
 
===Help! my fleet failed to do an expedition.===
There are at least two reasons for that, namely:
+
{{Details|Expeditions#Success_Conditions|l1=Success Conditions}}
*Incorrect fleet composition; see [[Expedition#Composition|Composition]] for more details.
+
Expedition success depends of some conditions:
*Not resupplying your ship beforehand.
+
* Fleet composition
 +
* Level of flagship
 +
* Number of {{Equipment/Link|drum}} equipped
 +
* Sum of stats (Lv, FP, AA, ASW, LoS)
    
===I don't have expedition #xx unlocked.===
 
===I don't have expedition #xx unlocked.===
Don't skip clearing any previous expedition (e.g. for expedition #18 you need to clear expedition 1 until 17). By clearing, it means completing for the first time.
+
{{Details|Expedition#Unlocking Expeditions|l1=Unlocking Expeditions}}
 +
The only way to unlock new expeditions is to do some previous expeditions once.
    
===What expedition is the most efficient?===
 
===What expedition is the most efficient?===
See [[Expedition#Theoretical Hourly Net Earnings|Theoretical Hourly Net Earnings]].
+
{{details|Expedition#Reference Tables|l1=Theoretical Hourly Net Earnings}}
*Always have your fleet full of sparkle when going into long expedition, see [[#sparkle_effect|sparkle effect]].
+
Some expeditions are better for some resources than others, and this depends on the total or hourly earnings.
*Using ships with low fuel and ammo cost is another way to optimize the efficiency of your expedition.
+
 
* '''Remodeled ship may have up to 27% increase in fuel/ammo usage.''' While it is not significant, please take it into consideration in deciding your expedition fleet.
+
Increasing the efficiency of expeditions follows some simple rules:
 +
*Always have all the ships in your fleet sparkled when going into a long expedition (see the [[#sparkle_effect|sparkle effect]]).
 +
*Using ships with low fuel and ammo costs optimizes the efficiency of your expedition.
 +
* '''Remodeled ship may increase fuel/ammo usage.''' While it is not a dealbreaker, please take it into consideration in deciding your expedition fleet.
 +
 
 +
===Are Kitakami and Ooi's first and second remodels (CLTs) considered as CLs for expedition and map requirement purposes?===
 +
No, they are not. If you send them out on expeditions, it will fail despite theoretically fitting the stated requirements. They are considered as CLT. The same is true for aviation cruisers (CAV) not considered as CAs.
 +
 
 +
==Constuction and building==
 +
 
 +
===What does the w/x/y/z mean when people talk about crafting and what not?===
 +
The four values represent the quantities of the four resources required for crafting or construction:
 +
: {{Fuel}} {{Color|green|'''Fuel'''}} / {{Ammo}} {{Color|brown|'''Ammo'''}} / {{Steel}} {{Color|gray|'''Steel'''}} / {{Bauxite}} {{Color|orange|'''Bauxite'''}}
 +
 
 +
===Why do I have negative timers (-XX:XX:XX) or why do I get incorrect timers (2 hours for DD, etc) in Construction?===
 +
This happens when you do not set your system clock to Japan Standard Time (JST). (Note: this does not happen to everyone) To fix this, go to your system clock on your taskbar, click it, and set to Tokyo/Osaka time. Restart the game, and this should fix the issue. It is also possible to add a 2nd clock to your taskbar so you are aware of your local time.
 +
 
 +
===Does level or type of your flagship matter in crafting?===
 +
It depends.
 +
*Building ships seems to be only dependent upon the amount of resources you spend. However, when constructing for certain foreign ships, you must have specific ships as your flagship.
 +
*Crafting equipment may depend on the amount of resources '''and''' type of your flagship.
 +
*Some crafting recipe require more specific secretary (like [[Daihatsu Landing Craft]]) ''see [[Development#Common Development recipes|commons recipes]]''.
 +
 
 +
===How to Unlock Large Ship Construction===
 +
#Complete quest {{Q|G4}}
 +
#Complete quest {{Q|F10}}
 +
#Enjoy Large Ship Construction! Keep in mind that LSC require 4-digit resources (1500-7000 per resource per craft), while only few ships are worth trying using LSC.
   −
===Are Kitakami and Ooi second and third remodel considered as CAs for expedition and map requirement purposes?===
+
=See Also=
No, they're not. If you send them out on expeditions, it'll end up as a failure despite theoretically fitting the requirements stated for it on Wiki. They are considered as CL or CLT.
+
The general hub for game mechanics:
 +
{{Mechanics}}
 +
[[Category:Tutorial]]
 +
[[Category:Help]]
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