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added icons to FAQ, corrected a few grammar errors, page still requires more proofreading
:<font style="background:green; color:white;">Fuel</font> / <font style="background:yellow;">ammo</font> / <font style="background:grey;">steel</font> / <font style="background:brown; color:white;">bauxite</font>
:<font style="background:green; color:white;">Fuel</font> / <font style="background:yellow;">ammo</font> / <font style="background:grey;">steel</font> / <font style="background:brown; color:white;">bauxite</font>
:<font style="background:green; color:white;">green</font> / <font style="background:yellow;">yellow</font> / <font style="background:grey;">grey</font> / <font style="background:brown; color:white;">brown</font>
:<font style="background:green; color:white;">green</font> / <font style="background:yellow;">yellow</font> / <font style="background:grey;">grey</font> / <font style="background:brown; color:white;">brown</font>
:{{Template:Fuel}} / {{Template:Ammo}} / {{Template:Steel}} / {{Template:Bauxite}}
====How do resources work in this game?====
====How do resources work in this game?====
#[[Quests|Dailies/Quests/Missions]]
#[[Quests|Dailies/Quests/Missions]]
====I heard about the resource cap. How much is the limit? Does that mean I cannot exceed over it?====
====I heard about the resource cap. How much is the limit? Does that mean I can't gather resources exceeding my limit3?====
No, you can exceed your resource cap by doing expeditions/sortie/quests but you cannot regenerate pass them. To look for your resource cap, go to your admiral's page and look at the right panel, last row in blue.
No, you can exceed your resource cap by doing expeditions/sortie/quests but you cannot regenerate pass them. To look for your resource cap, go to your admiral's page and look at the right panel, last row in blue.
*150% resource gain and higher chance to get special item on expedition.
*150% resource gain and higher chance to get special item on expedition.
====I notice there are a heart-lock in the ship selection screen.====
====I notice there are heart-locks in the ship selection screen.====
Click that and the designated ship will not appear in scrap/modernization material list. Useful if you don't want to accidentally lose her.
Click that and the designated ship will not appear in scrap/modernization material list. Useful if you don't want to accidentally lose her.
====Oh, and how about expedition?====
====Oh, and how about expeditions?====
You need a second fleet. Which can be activated in the 'Quest' section:
You need a second fleet. Which can be activated in the 'Quest' section:
#Complete 「水雷戦隊」を編成せよ!」 which requires a light cruiser as the flagship and destroyers filling the rest.
#Complete 「水雷戦隊」を編成せよ!」 which requires a light cruiser as the flagship and destroyers filling the rest.
====How does emergency repair (応急修理要員) work?====
====How does emergency repair (応急修理要員) work?====
Ships equipped with 応急修理要員 will be revived to 1HP upon sinking and become invulnerable throughout the battle. ''Note:'' Night battle and day battle are considered separate. However, it's a one-time use, so use it very carefully.
Ships equipped with {{Template:EmergencyRepair}}応急修理要員 will be revived to 1HP upon sinking and become invulnerable throughout the battle. ''Note:'' Night battle and day battle are considered separate. However, it's a one-time use, so use it very carefully.
====What is the bucket?====
====What are buckets?====
Instant Repair (高速修復材) is an item to repair ships quickly. Once you get [[Akagi]] or any CV, you'll understand the importance.
Instant Repair ({{Template:IR}}高速修復材) is an item to repair ships quickly. Once you get [[Akagi]] or any CV, you'll understand the importance.
====Is there any way to know how many buckets you have after going past 99?====
====Is there any way to know how many buckets you have after going past 99?====
====I want ship X, Y, Z, etc.====
====I want ship X, Y, Z, etc.====
You can potentially get it via:
You can potentially get it via:
*Drop in map, see [[Drop List]].
*They drop in maps, see the [[Drop List]].
*Crafting, see [[Construction#Building recipes|Crafting Recipe]] for each ship.
*Crafting, see [[Construction#Building recipes|Crafting Recipe]] for each ship.
====Is it important to craft equipment?====
====Is it important to craft equipment?====
Not until you reached HQ level 20. You can try, but don't expect the rare ones.
Not until you reach HQ level 20. You can try, but don't expect the rare ones.
====I cannot rename my fleets!====
====I cannot rename my fleets!====
You are probably using stand-alone flash player or API link to play the game. Use DMM's Kantai Collection page to play and try renaming your fleets again.
You are probably using stand-alone flash player or API link to play the game. Use DMM's Kantai Collection page to play and try renaming your fleets again.
====How to unlock third and fourth fleet slot?====
====How do I unlock the third and fourth fleet slot?====
*3rd Fleet: Complete Quest A14 「川内」型軽巡姉妹の全3艦を編成せよ!
*3rd Fleet: Complete Quest A14 「川内」型軽巡姉妹の全3艦を編成せよ!
**Composition quest, have all Sendai sisters ([[Sendai]], [[Jintsu]] , and [[Naka]]).
**Composition quest, have all Sendai sisters ([[Sendai]], [[Jintsu]] , and [[Naka]]).
Flagship protection. Ships will occasionally protect the flagship from getting damaged. What really causes it is not known but some formation boost the probability of it happening more than the others. Ring-shaped / Diamond shaped formation will raise the probability of it happening more than the Vertical line formation.
Flagship protection. Ships will occasionally protect the flagship from getting damaged. What really causes it is not known but some formation boost the probability of it happening more than the others. Ring-shaped / Diamond shaped formation will raise the probability of it happening more than the Vertical line formation.
====What ships are 'counters' e.g. destroyers against subs?====
====What ships are 'counters' against other ships e.g. destroyers against subs?====
Generally, Battleships and regular carriers are the queens of the battlefield except when it comes to submarines. Heavy Cruisers are jack of all trades and light cruisers and destroyers are natural enemies of submarines and probably the only enemies as they could drop depth charges.
Generally, Battleships and regular carriers are the queens of the battlefield except when it comes to submarines. Heavy Cruisers are jack of all trades and light cruisers and destroyers with their depth charges are the only ships effective against submarines.
====I saw a red text on my screen before I sortie, what does it mean?====
====I saw red text on my menu before I began my sortie, what does it mean?====
You have reached the maximum limit of ships in your dock (default: 100 ships). Consider scrapping or use them as modernizing material before heading out. You will not be able to obtain new ships if you reach the limit. If you wish to expand your docks so you can collect more ships, you have to buy it from the cash shop. Refer to [http://pastebin.com/jvTQfLqb pastebin] for more information on hating your money.
You have reached the maximum limit of ships in your dock (default: 100 ships). Consider scrapping or use them as modernizing material before heading out. You will not be able to obtain new ships if you reach the limit. If you wish to expand your docks so you can collect more ships, you have to buy it from the cash shop. Refer to [http://pastebin.com/jvTQfLqb pastebin] for more information on hating your money.
====What happened if i disconnected to the game during a battle?====
====What happened if i disconnected from the game during a battle?====
The game will calculate the battle results and your fleet will automatically return to base.
The game will calculate the battle results and your fleet will automatically return to base.
====I notice some players are farming those poor Isuzus, why?====
====I notice some players are farming those poor Isuzus, why?====
Isuzu Kai (五十鈴改) has stock equipment which is desirable to a lot of admiral ([[12.7cm Twin High-Angle Cannon]] and [[Type 21 Air Radar]]). Combined with her value as modernization material (+4 AA) and low remodel level requirement (Lv.12), It's an attractive proposition.
Isuzu Kai (五十鈴改) has stock equipment which is desirable to a lot of admiral ({{Template:GreenGunDP}} [[12.7cm Twin High-Angle Cannon]] and {{Template:Radar}}[[Type 21 Air Radar| Type 21 Air Radar]]). Combined with her value as modernization material (+4 AA) and low remodel level requirement (Lv.12), It's an attractive proposition.
Other examples:
Other examples:
*Chitose/Chiyoda for midget subs (Type A Ko-hyoteki)
*Chitose/Chiyoda for midget subs ({{Template:TorpedoWeapon}} Type A Ko-hyoteki)
====Those enemy BB Ru-Class battleships are kicking my ass on the end of 2-4! How are you supposed to beat that flagship type?====
====Those enemy BB Ru-Class battleships are kicking my ass on the end of 2-4! How are you supposed to beat that flagship type?====
'''Again, these battles reset twice a day at 03:00 and 15:00 JST.'''
'''Again, these battles reset twice a day at 03:00 and 15:00 JST.'''
====How could other admiral have significantly higher leveled ships?====
====How could other admirals have significantly higher leveled ships?====
Doing naval exercise yield low admiral exp (20 exp) and high ship exp (up to 1k exp, maybe more). Compound that everyday and the exp gap would grow higher and higher.
Doing naval exercise yield low admiral exp (20 exp) and high ship exp (up to 1k exp, maybe more). Compound that everyday and the exp gap would grow higher and higher.
Overall, it doesn't really matter for you.
Overall, it doesn't really matter for you.
==Equipment, Stats and Remodels==
==Equipment, Stats and Remodels==
====What does each stat mean?====
====What does each stat mean?====
*耐久 (Endurance) - HP
*[http://images3.wikia.nocookie.net/__cb20130903062248/kancolle/images/d/d7/Icon_HP.png ] 耐久 (Endurance) - HP
*火力 (Firepower) - Affects the damage a ship's guns do during bombing/shelling phase.
*{{Firepower}} 火力 (Firepower) - Affects the damage a ship's guns do during bombing/shelling phase.
*装甲 (Armor) - Damage reduction against incoming attack.
*装甲 (Armor) - Damage reduction against incoming attack.
*雷装 (Torpedo) - Affects the damage a ship inflicts with a torpedo attack. should not be confused with anti-submarine warfare.
*{{Torpedo}} 雷装 (Torpedo) - Affects the damage a ship inflicts with a torpedo attack. should not be confused with anti-submarine warfare.
*回避 (Evasion) - Self-explanatory
*{{Evasion}} 回避 (Evasion) - Self-explanatory
*対空 (Anti-Air) - Self-explanatory. See [[Tutorial:_FAQ#What_do_green_and_yellow_guns_do.3F.C2.A0_Also.2C_I_really_hate_fighting_carriers.2C_which_guns_help_me_shoot_planes.3F|below]] for explanation on AA guns.
*{{AA}} 対空 (Anti-Air) - Self-explanatory. See [[Tutorial:_FAQ#What_do_green_and_yellow_guns_do.3F.C2.A0_Also.2C_I_really_hate_fighting_carriers.2C_which_guns_help_me_shoot_planes.3F|below]] for explanation on AA guns.
*搭載 (Aircraft) - Total plane capacity for each ship. For capacity in each slot, see [[Tutorial:_FAQ#What_does_the_number_beside_my_plane_stand_for.3F|this]].
*搭載 (Aircraft) - Total plane capacity for each ship. For capacity in each slot, see [[Tutorial:_FAQ#What_does_the_number_beside_my_plane_stand_for.3F|this]].
*対潜 (Anti-submarines/ASW) - Ship's capability to conduct anti-submarine warfare; higher chance of inflicting damage to submarines.
*{{ASW}} 対潜 (Anti-submarines/ASW) - Ship's capability to conduct anti-submarine warfare; higher chance of inflicting damage to submarines.
*速力 (Speed) - Self-explanatory. The mechanics are not clear but it apparently gives bonus to evasion if all ships are fast speed.
*[http://images1.wikia.nocookie.net/__cb20130903062404/kancolle/images/9/90/Icon_Speed.png ] 速力 (Speed) - Self-explanatory. The mechanics are not clear but it apparently gives bonus to evasion if all ships are fast speed.
*索敵(Reconnaissance/LOS) - This stat apparently determines the success of the recon phase at the start of the battle. The higher it is, the higher the success rate. Generally done with seaplanes or Saiun recon planes, though some ships are easily able to do this by themselves (see [[Tone]] and [[Chikuma]]).
*{{LOS}} 索敵(Reconnaissance/LOS) - This stat apparently determines the success of the recon phase at the start of the battle. The higher it is, the higher the success rate. Generally done with seaplanes or Saiun recon planes, though some ships are easily able to do this by themselves (see [[Tone]] and [[Chikuma]]).
*射程 (Range) - Determines the firing order during the start of the battle. Ships with longer range will start off first.
*[[file:icon_Range.png|Range]] 射程 (Range) - Determines the firing order during the start of the battle. Ships with longer range will start off first.
*運 (Luck) - Self-explanatory; various UNCONFIRMED hidden combat bonuses. Accuracy, evasion, critical hit rate, evasion of sinking, you name it.
*[http://images4.wikia.nocookie.net/__cb20130903062607/kancolle/images/b/bc/Icon_Luck.png ] 運 (Luck) - Self-explanatory; various UNCONFIRMED hidden combat bonuses. Accuracy, evasion, critical hit rate, evasion of sinking, you name it.
Generally if the stat is 0, it means the ship can't do anything pertaining to that and there's no way you could increase it.
Generally if the stat is 0, it means the ship can't do anything pertaining to that and there's no way you could increase it.
*Speculation concludes that hidden accuracy stats and critical hit chances change with level (or level differences between attackers and targets) as well.
*Speculation concludes that hidden accuracy stats and critical hit chances change with level (or level differences between attackers and targets) as well.
====Is it worth to turn Fuso, Mogami, etc into aviation battleships/cruiser?====
====Is it worth to turn Fusou, Mogami, etc into aviation battleships/cruisers?====
Worth it.
Worth it.
Firepower stats drops a little, but every other stats increase. Their Aviation BB-form are still eligible for the quest completion.
Firepower stats drops a little, but every other stats increase. Their Aviation BB-form are still eligible for the quest completion.
====Is there any equipment that could do preemptive strike?====
====Is there any equipment that could do preemptive strike?====
Torpedo and dive bomber could do it on the opening bombing phase. Ship or submarine equipped with midget submarine Type A Ko-hyoteki (甲標的 甲) also allows you to have opening torpedo attack.
Torpedo and dive bomber could do it on the opening bombing phase. Ship or submarine equipped with midget submarine Type A Ko-hyoteki ({{Template:TorpedoWeapon}}甲標的 甲) also allows you to have opening torpedo attack.
====What do green and yellow guns do? Also, I really hate fighting carriers, which guns help me shoot planes?====
====What do green and yellow guns do? Also, I really hate fighting carriers, which guns help me shoot planes?====
*Only green guns (high-angle gun and machine gun) shoot planes.
*Only green guns ({{Template:GreenGunDP}} high-angle gun and {{Template:GreenGunMG}} machine gun) shoot planes.
*46cm guns also shoot planes. (Yes, even though they're red.)
*{{Template:RedGunHeavy}}46cm guns also shoot planes. (Yes, even though they're red.)
*Yellow guns (secondary gun) do NOT shoot planes.
*{{Template:YellowGun}}Yellow guns (secondary gun) do NOT shoot planes.
*All guns with with +AA stat help green guns shoot planes but do not shoot planes unless they are green guns themselves.
*All guns with +AA stat help green guns shoot planes but do not shoot planes unless they are green guns themselves.
*'''There are two types of green guns: dual-purpose guns '''(46cm red, 12.7cm green, 10cm green)''', which trigger a forward sliding motion from ships in a battle, and machine guns '''(everything you see towards the back of your equipment inventory list)''', which produce a "tracer bullet" visual effect when they fire. Dual-purpose guns tend to reduce the number of incoming enemy planes in general; machine guns tend to reduce the amount of planes attacking a single ship, as in, they defend themselves.'''
*'''There are two types of green guns: ''''''dual-purpose guns '''({{Template:RedGunHeavy}} 46cm red, {{Template:GreenGunDP}} 12.7cm green, {{Template:GreenGunDP}} 10cm green)''', which trigger a forward sliding motion from ships in a battle, and machine guns '''(everything you see towards the back of your equipment inventory list {{Template:GreenGunMG}})''', which produce a "tracer bullet" visual effect when they fire. Dual-purpose guns tend to reduce the number of incoming enemy planes in general; machine guns tend to reduce the amount of planes attacking a single ship, as in, they defend themselves.'''
*Green ammo makes a ship shoot planes regardless of gun. This makes it redundant for BBs with 46cm guns.
*{{Template:GreenAmmo}} Green ammo makes a ship shoot planes regardless of gun. This makes it redundant for battleships with 46cm guns, though the boost to the AA stat still applies. The ammo can only be equipped on heavy cruisers and the aforementioned battleships.
*AA radar is effective but helps only the ship that it's equipped to.
*{{Template:Radar}} AA radar is effective but helps only the ship that it's equipped to.
*For those wondering about yellow guns: They're for more accurate fire on secondary targets, for this purposes of this game that would be on their second round of fire. Historically, they were meant to fire faster and track fast ships more quickly, hence the accuracy boost. By the way, don't ever use 15.2cm yellow guns, they were bad historically and they're bad in this game too. The 15.5cm yellow guns are great.
*For those wondering about {{Template:YellowGun}} yellow guns: They're for more accurate fire on secondary targets, for this purposes of this game that would be on their second round of fire. Historically, they were meant to fire faster and track fast ships more quickly, hence the accuracy boost. By the way, don't ever use 15.2cm yellow guns, they were bad historically and they're bad in this game too. The 15.5cm yellow guns are great.
====What is the function of the green ammo?====
====What is the function of the green ammo?====
'''Sanshiki''', '''San-Shiki''' or '''sanshikidan''' (lit. "type 3") ammunition is a combined shrapnel and incendiary round for anti-aircraft use, used by the Imperial Japanese Navy. The shell was historically designed for several gun calibers such as [[41cm Twin Cannon]], [[20.3cm Twin Cannon]], and [[12.7cm Twin Cannon]].
'''{{Template:GreenAmmo}} Sanshiki''', '''San-Shiki''' or '''sanshikidan''' (lit. "type 3") ammunition is a combined shrapnel and incendiary round for anti-aircraft use, used by the Imperial Japanese Navy. The shell was historically designed for several gun calibers such as {{Template:RedGunHeavy}} [[41cm Twin Cannon]], {{Template:RedGunMedium}} [[20.3cm Twin Cannon]], and {{Template:GreenGunDP}} [[12.7cm High-Angle Twin Cannon]].
In essence, it makes your non-AA gun perform like a flak gun.
In essence, it makes your non-AA gun perform like a flak gun.
CV can hold more planes and a higher plane count means better performance in the initial air combat phase. You get higher firepower for your fleet as well, which translates to better damage in the shelling phase. Last but not least, CVs have higher defense and HP.
CV can hold more planes and a higher plane count means better performance in the initial air combat phase. You get higher firepower for your fleet as well, which translates to better damage in the shelling phase. Last but not least, CVs have higher defense and HP.
One thing CV can't do is attacking submarines whereas CVL can. CVLs cost less to upkeep than CVs too.
One thing CVs can't do is attack submarines whereas CVLs can. CVLs cost less to keep than CVs too.
====What does the number beside my plane stand for?====
====What does the number beside my plane stand for?====
*Incorrect fleet composition; see [[Expedition#Composition|Composition]] for more details.
*Incorrect fleet composition; see [[Expedition#Composition|Composition]] for more details.
*Not resupplying your ship beforehand.
*Not resupplying your ship beforehand.
====I don't have expedition #xx unlocked.====
====I don't have expedition #xx unlocked.====