• Welcome to the Kancolle Wiki!
  • If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord

Changes

Jump to navigation Jump to search
Line 118: Line 118:  
====What does each stat mean?====
 
====What does each stat mean?====
 
*耐久 (Endurance) - HP
 
*耐久 (Endurance) - HP
*火力 (Firepower) - How much damage your ship's artillery does during bombing/shelling phase.
+
*火力 (Firepower) - Affects the damage a ship's guns do during bombing/shelling phase.
 
*装甲 (Armor) - Damage reduction against incoming attack.
 
*装甲 (Armor) - Damage reduction against incoming attack.
*雷装 (Torpedo) - How much damage it may inflict with torpedo attack. should not be confused with anti-submarine warfare.
+
*雷装 (Torpedo) - Affects the damage a ship inflicts with a torpedo attack. should not be confused with anti-submarine warfare.
 
*回避 (Evasion) - Self-explanatory
 
*回避 (Evasion) - Self-explanatory
*対空 (Anti-Air) - Self-explanatory though, how it's used is another matter altogether.
+
*対空 (Anti-Air) - Self-explanatory.  See two questions down for explanation on AA guns.
 
*搭載 (Aircraft) - Total plane capacity for each ship. For capacity in each slot, see [[#What_does_the_number_besides_my_plane_stands_for.3F|this]].
 
*搭載 (Aircraft) - Total plane capacity for each ship. For capacity in each slot, see [[#What_does_the_number_besides_my_plane_stands_for.3F|this]].
*対潜 (Anti-submarines/ASW) - Ships capability to conduct anti-submarine warfare; higher chance of inflicting damage to submarines.
+
*対潜 (Anti-submarines/ASW) - Ship's capability to conduct anti-submarine warfare; higher chance of inflicting damage to submarines.
 
*速力 (Speed) - Self-explanatory. The mechanics are not clear but it apparently gives bonus to evasion if all ships are fast speed.
 
*速力 (Speed) - Self-explanatory. The mechanics are not clear but it apparently gives bonus to evasion if all ships are fast speed.
*索敵(Reconnaissance/LOS) - This stat apparently determines the success of the recon phase at the start of the battle, provided the recon plane was flown from the ship.<sup>[?]</sup> The higher it is, the higher the success though it may also depend on the enemy's anti-air.
+
*索敵(Reconnaissance/LOS) - This stat apparently determines the success of the recon phase at the start of the battle.  The higher it is, the higher the success rate.  Generally done with seaplanes or Saiun recon planes, though some ships are easily able to do this by themselves (see [[Tone]] and [[Chikuma]]).
 
*射程 (Range) - Determines the firing order during the start of the battle. Ships with longer range will start off first.
 
*射程 (Range) - Determines the firing order during the start of the battle. Ships with longer range will start off first.
*運 (Luck) - Self-explanatory; still have no idea what this does.
+
*運 (Luck) - Self-explanatory; various UNCONFIRMED hidden combat bonuses.  Accuracy, evasion, critical hit rate, evasion of sinking, you name it.
 
Generally if the stat is 0, it means the ship can't do anything pertaining to that and there's no way you could increase it.
 
Generally if the stat is 0, it means the ship can't do anything pertaining to that and there's no way you could increase it.
   −
====Does slot positioning of the equipment matters?====
+
====Does slot positioning of the equipment matter?====
 
In general, yes. For ships capable of carrying aircraft, each slot may gives different aircraft-carrying capacity. see [[#What_does_the_number_besides_my_plane_stands_for.3F|below]].
 
In general, yes. For ships capable of carrying aircraft, each slot may gives different aircraft-carrying capacity. see [[#What_does_the_number_besides_my_plane_stands_for.3F|below]].
====What do green, and yellow guns do?====
+
====What do green and yellow guns do?  Also, I really hate fighting carriers, which guns help me shoot planes?====
    
Only green guns shoot planes.
 
Only green guns shoot planes.
Line 142: Line 142:     
All guns with with +AA stat help green guns shoot planes but do not shoot planes unless they are green guns themselves.
 
All guns with with +AA stat help green guns shoot planes but do not shoot planes unless they are green guns themselves.
 +
 +
'''There are two types of green guns: dual-purpose guns '''(46cm red, 12.7cm green, 10cm green)''', which trigger a forward sliding motion from ships in a battle, and machine guns '''(everything you see towards the back of your equipment inventory list)''', which produce a "tracer bullet" visual effect when they fire.  Dual-purpose guns tend to reduce the number of incoming enemy planes in general; machine guns tend to reduce the amount of planes attacking a single ship, as in, they defend themselves.'''
    
Green ammo makes a ship shoot planes regardless of gun.  This makes it redundant for BBs with 46cm guns.
 
Green ammo makes a ship shoot planes regardless of gun.  This makes it redundant for BBs with 46cm guns.
Line 147: Line 149:  
AA radar is effective but helps only the ship that it's equipped to.
 
AA radar is effective but helps only the ship that it's equipped to.
   −
(For those wondering about yellow guns: They're for more accurate fire on secondary targets, for this purposes of this game that would be on their second round of fire. Historically, they were meant to fire faster and track fast ships more quickly, hence the accuracy boost. By the way, don't ever use 15.2cm yellow guns, they were bad historically and they're bad in this game too. The 15.5cm yellow guns are great.)
+
For those wondering about yellow guns: They're for more accurate fire on secondary targets, for this purposes of this game that would be on their second round of fire. Historically, they were meant to fire faster and track fast ships more quickly, hence the accuracy boost. By the way, don't ever use 15.2cm yellow guns, they were bad historically and they're bad in this game too. The 15.5cm yellow guns are great.
 
====What do the red, blue, green, yellow and light green planes do?====
 
====What do the red, blue, green, yellow and light green planes do?====
Red planes are dive bombers, blue planes are torpedo bombers, green planes are fighters for air superiority, and yellow plane are used for recon phase.  Light green planes are seaplanes, the 零式水上偵察機 Zero Recon is for scouting only, and the 瑞雲 Zuiun scouts and also does some light bombing.
+
Red planes are dive bombers, blue planes are torpedo bombers, green planes are fighters for air superiority, and yellow plane are used for recon phase.  Light green planes are seaplanes, the 零式水上偵察機 Zero Recon is for scouting only, the 瑞雲 Zuiun scouts and also does some light bombing.
 
====What does the number besides my plane stands for?====
 
====What does the number besides my plane stands for?====
 
The capacity of the planes it can hold. Different slots have different capacity and will affect the performance of the carrier. Blues on the slot with the most planes = more damage during the bombing phase
 
The capacity of the planes it can hold. Different slots have different capacity and will affect the performance of the carrier. Blues on the slot with the most planes = more damage during the bombing phase
Anonymous user

Navigation menu