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fix typo; add expedition question; modify stats and ship being sank explanation.
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==Newcomer / Beginners==
 
==Newcomer / Beginners==
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====Is this game translated/is there an english patch?====
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====Is this game translated/is there an English patch?====
No, this game is not translated and because it's a browser game, an English patch is pretty much non-existant. Will it be translated? Highly unlikely.
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No, this game is not translated and because it's a browser game, an English patch is pretty much non-existent. Will it be translated? Highly unlikely.
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====I notice all this terminlogies, CA, CVL, CV, etc:<span style="display: none;"> </span><span id="cke_bm_171E" style="display: none;"> </span>====
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====I notice all this terminologies, CA, CVL, CV, etc:<span style="display: none;"> </span><span id="cke_bm_171E" style="display: none;"> </span>====
    
We are following the hull classifications.
 
We are following the hull classifications.
 
*DD - Destroyers
 
*DD - Destroyers
*CL - Light Crusiers
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*CL - Light Cruisers
 
*CA - Heavy Cruisers
 
*CA - Heavy Cruisers
 
*CVL - Light Aircraft Carriers
 
*CVL - Light Aircraft Carriers
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#Expeditions.
 
#Expeditions.
 
#During Sortie, there are nodes that grant you resources.
 
#During Sortie, there are nodes that grant you resources.
#Daillies/Quests/Missions
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#Dailies/Quests/Missions
       
====Alright, I built my ship, kicked some ass and I noticed the orange faces. What gives?====
 
====Alright, I built my ship, kicked some ass and I noticed the orange faces. What gives?====
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Fatigue. It's accumulated when you sent your ships to sortie and its stacked through subsequent sortie. How much fatigue accumulated depends on the performance in battle. When you see the faces, let them rest for a while (orange: 10-11 mins, red: 21-40mins). Docking would help as well. Note: The higher the fatigue, the more probable it is to sink when heavily damaged
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Fatigue. It's accumulated when you sent your ships to sortie and its stacked through subsequent sortie. How much fatigue accumulated depends on the performance in battle. When you see the faces, let them rest for a while (orange: 10-11 mins, red: 21-40mins). Docking would help as well. Note: The higher the fatigue, the more probable it is to sink when heavily damaged.
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====My ship sank.====
 
====My ship sank.====
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<s>Print her picture, frame it, burn an incense paper and ring a bicycle bell because you're not getting her back unless you found another copy oh her but you and I know, it will never be the same.</s> Or you could equip the emergency repair (応急修理要員) on her. You can get some by completing quests or you could purchase some from the cash shop.
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Print her picture, frame it, burn an incense paper and ring a bicycle bell because you're not getting her back unless you found another copy oh her but you and I know, it will never be the same.<br />Or you could equip the emergency repair (応急修理要員) on her. You can get some by completing quests or you could purchase some from the cash shop.
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To avoid your ship from being sunk, '''make sure the ships didn't have sad face/excessive fatigue before a sortie and they are not moderately damaged (中破) or more'''.
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====How does it work?====
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====How does emergency repair (応急修理要員) work?====
Ships equipped with 応急修理要員 will be revived to 1HP once they sank and be invulnerable throughout the battle. Note: Night battle and day battle are considered seperate. However, it's a one-time use, so use it very carefully.
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Ships equipped with 応急修理要員 will be revived to 1HP once they sank and be invulnerable throughout the battle. Note: Night battle and day battle are considered separate. However, it's a one-time use, so use it very carefully.
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====Does level of your flagship counts, does the choice of your flagship even matter?====
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====Does level or type of your flagship matter in crafting?====
Currently, no. It does not. Crafting ships are independent to your stats and only dependent on the amount of resources you pumped in, apparently.
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Depends.
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*Crafting ships are only dependent on the amount of resources you pumped in, apparently.
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*Crafting equipment may depend on the amount of resources '''and''' type of your flagship.
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====Is it really important to craft equipments?====
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====Is it important to craft equipment?====
Not really until you're level 20. You can try, but don't expect the really rare ones. Even higher level admirals are pulling their hair out of frustration for this.
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Not until you're level 20. You can try, but don't expect the rare ones. Even higher level admirals are pulling their hair out of frustration for this.
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====Weird animation: An 'arc' appears in front of my flagship and another ship of mine got hurt instead, what happened?====
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====Weird animation: An 'arc' appears in front of my flagship and another ship of mine got damaged instead, what happened?====
Flagship protection. Ships will occassionally protect the flagship from getting hurt. What really causes it is not known but some formation boost the probability of it happening more than the others. Ring-shaped / Diamond shaped formation will raise the probabilty of it happening more than the Vertical line formation.
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Flagship protection. Ships will occasionally protect the flagship from getting damaged. What really causes it is not known but some formation boost the probability of it happening more than the others. Ring-shaped / Diamond shaped formation will raise the probability of it happening more than the Vertical line formation.
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==Equipments and Stats==
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==Equipment and Stats==
    
====What does each stat mean?====
 
====What does each stat mean?====
*耐久(Endurance) - HP
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*耐久 (Endurance) - HP
*火力(Firepower) - Self-explanatory
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*火力 (Firepower) - How much damage your ship's artillery does during bombing/shelling phase.
*装甲(Armour) - How well it can sustain an attack. Note: level may play a part here. Anecdotically, ships with higher armour had been crit due to being of lower level. Need investigation.
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*装甲 (Armor) - Damage reduction against incoming attack.
*雷装(Torpedoes) - Does not mean anti-submarine. How well it will do during the torpedo phase in battle (before and after the day battle).
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*雷装 (Torpedo) - How much damage it may inflict with torpedo attack. should not be confused with anti-submarine warfare.  
*回避(Evasion) - Self-explanatory
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*回避 (Evasion) - Self-explanatory
*対空(Anti-Air) - Self-explanatory though, how it's used is another matter altogether.
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*対空 (Anti-Air) - Self-explanatory though, how it's used is another matter altogether.
*搭載(Plane capacity) - Self-explanatory.
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*搭載 (Aircraft) - Total plane capacity for each ship. For capacity in each slot, see [[#What_does_the_number_besides_my_plane_stands_for.3F|this]].
*対潜(Anti-submarines) - Self-explanatory.
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*対潜 (Anti-submarines/ASW) - Ships capability to conduct anti-submarine warfare; higher chance of inflicting damage to submarines.
*速力(Speed) - Self-explanatory. Speed in battle is still uncleared but it apparently gives a bonus to evasion if all ships are fast speed
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*速力 (Speed) - Self-explanatory. Speed in battle is still uncleared but it apparently gives a bonus to evasion if all ships are fast speed
*索敵(Reconnaissance) - This stat apparently determines the success of the recon phase at the start of the battle, provided the recon plane was flown from the ship(?) The higher it is, the higher the success though it may also depend on the enemy's anti-air.
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*索敵(Reconnaissance/LOS) - This stat apparently determines the success of the recon phase at the start of the battle, provided the recon plane was flown from the ship(?) The higher it is, the higher the success though it may also depend on the enemy's anti-air.
*射程(Range) - Determines the firing order during the start of the battle. Ships with longer range will start off first.
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*射程 (Range) - Determines the firing order during the start of the battle. Ships with longer range will start off first.
*運(Luck) - Self-explanatory; still have no idea what this does.
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*運 (Luck) - Self-explanatory; still have no idea what this does.
 
Generally if the stat is 0, it means the ship can't do anything pertaining to that and there's no way you could increase it.
 
Generally if the stat is 0, it means the ship can't do anything pertaining to that and there's no way you could increase it.
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====Does slot positioning of the weapon matters?====
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====Does slot positioning of the equipment matters?====
In general, yes.  Weapons put on the fourth slot will not be activated but the stats gained will still be in placed. (Need more details here)
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In general, yes.  Weapon put on the fourth slot will not be activated but the stats gained will still be in effect. For ships capable of carrying aircraft, each slot may gives different aircraft-carrying capacity. see [[#What_does_the_number_besides_my_plane_stands_for.3F|below]].
       
====Red, green, yellow and blue planes?====
 
====Red, green, yellow and blue planes?====
Red planes are bombers, blue planes are torpedos bomber, green planes are for air-superiority and yellow planes are used for recon phase.
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Red plane are dive bomber, blue plane are torpedo bomber, green plane are for air-superiority, and yellow plane are used for recon phase.
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==Expeditions==
 
==Expeditions==
(SOON)
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====Help! my fleet failed to do an expedition.====
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There are at least two reason for that, which is:
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*Incorrect fleet composition; see [[Expedition#Composition|Composition]] for more details.
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*Not resupplying your ship
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