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Dealing with the final operation will involve your fleet having to deal with a constant gauntlet of Princess type abyssals through almost every node which you will have to go through and as noted by Ooyodo, will involve going through a large series of battles which will involve taking out an enemy harbor, a supply line, and a series of subs.
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As noted in Ooyodo’s notes, your objective will be to:
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* '''Destroy an Enemy Harbor''' - '''Node P (Score an A Rank)'''
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* '''Destroy an Enemy Supply Line''' - '''Node R (Score an S rank)'''
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* '''Suppress the Enemy Submarines''' - '''Nodes H, J, K (Score S Rank on each  [Hard Mode Only])'''
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Completing this will '''unlock a shortcut''' path for your fleet to advance more easily to the boss.
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Each of these segment will involve organizing your fleet in a particular way, setting up equipment designated to complete each of the tasks, and setting up your LBAS to attack the specific nodes so your fleet can tackle the objectives.
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Due to the complexity of this event map, there are many approaches to how to go about playing the map, below are only a few options that have been done that have resulted in success.
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Please feel free to experiment with other compositions, if you have composition that work for you, feel free to report them.
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'''Taking out the Enemy Harbor (Node P)'''
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Recommended Fleet Composition:
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'''Surface Task Force:'''
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3 FBB, 2 CL, 1 CV(B) + 2 CA, 1 CLT, 1 CL, 2 DD
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'''Path:''' C ->G ->H ->O ->L ->P
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4 FBB/ BB , 1 CL, 1 CV(B) + 2 CA, 1 CLT, 1 CL, 2 DD
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'''Path:''' C ->G ->D ->F ->H ->O ->L ->P
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Heavier Fleet that will go the long path, but will present a stronger firepower for the boss node.
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Fleet should be organized to perform combat mostly in the main fleet. Depending on who you bring, consider bring a mixture of combat capable ships, ASW capable ships a ship with AACI capabilities and some ships armed with AA guns/ [[Skilled Lookout]]s.
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To summarize on one possible way to set up your fleet. Here is one way to consider organize your fleet.
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'''Main Fleet: '''
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FBB  - 2 main guns + Seaplane + Type 3 Shells <br>
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CV(B) - 2-3 Fighters and 1-2 Torpedo Bombers<br>
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CL #1 - If you have Yura Kai Ni or Kinu Kai Ni, consider an AACI set up or set them up with loads of Seaplane fighters. Or if Submarines are the bigger concern, use ASW gear to free up other's equipment to help manage taking out imps. <br>
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CL #2 - ASW set up to take out enemy subs<br>
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'''Escort Fleet: '''
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CA - 2 Main Guns + Seaplane + Type 3 Shells<br>
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CLT - Midget Sub + 2 Yellow / Red Guns
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CL - Midget sub (if Abukuma Kai Ni) or Seaplane + 2 Main guns
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DD - ASW set up (arm with AA guns/ skilled lookouts to help take out imps is possible)
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Do consider bringing an Fleet Command Facility for your Flagship.
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'''LBAS Recommendations (For Node P run):'''
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'''Land Base Air Squadron #1 '''
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4 Land Base Fighters / Fighters
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* Consider all attacks to be placed entirely on Node L or partially on Node L and P.
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* Air defense is especially needed for Node L due to the high plane power the enemy bases will have that they may use to attack your fleet, thus Eliminating as many of the bombers will help improve your chances of survival on Node L.
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* You can use this to help cripple Node P’s air power as they will have a Summer Harbor Princess and a possibly other installations that can use bombers as well.
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'''Land Base Air Squadron #2 '''
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0-2 Land Base Fighters / 2-4 Land Based bombers / Torpedo Bombers
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* Concentrate all attack on the Node P to reduce air power and do damage against the enemy fleet.
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'''Land Base Air Squadron #3'''
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4 Land Based bombers / Torpedo Bombers
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* Concentrate all attack on the Node P to attempt to do damage against the enemy fleet.
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* If using a Carrier Task Force, consider Node G as another location to target if it presents some issues.
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'''Dealing with the [[Harbour Summer Princess]]:'''
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The [[Harbour Summer Princess]] will have a fleet consisting of mostly PT imps, Submarines, a few transport ships and and possibly a supply depot princess. If you have organized you equipment and arranged your LBAS properly you should be able to complete this battle with an A rank or Higher with little issue. It can also be possible to complete the submarine node (H) while doing this at the same time.
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'''In-route Support Fleet is highly recommended.'''
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'''Destroying the Enemy Supply Line (Node R)'''
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'''Recommended Fleet Composition:'''
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'''Surface Task Force'''
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2-4 FBB/BB, 0-2 CA(V), 1 CV(B),1CL + 1-2 CA, 0-2 CLT 1 CL, 3-5 DD
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(This is dependent on if you’re trying to reach the sub nodes while playing this route.)
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4 BB/ FBB, 1 CV(B), 1CL + 1 CL, 1-2CLT, 1 CA, 2-3DD
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'''Path:''' C-> A-> B -> E -> (J -> N / I -> K) ->O -> R
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Will take you the long path, but will allow you to bring a powerful to node R to help you gain an easier victory.
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Most fleet members should be armed for combat, 1CL from the main fleet and 2 DD from the escort fleet should be prepared for ASW combat to help minimize damage from subs.
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2 FBB, 2CAV, 1 CV, 1CL + 1 CL, 1-2 CA, 3-4 DD
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'''Path:'' C-> A-> E -> (J -> N / I -> K) ->O -> R
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Takes a shorter path, can consider arming ships to tackle subs as well in route.
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Most fleet members should be armed for combat, 1CL from the main fleet and 2 DD from the escort fleet should be prepared for ASW combat to help minimize damage from subs.
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Otherwise if you’re planning to kill subs (for hard mode) consider arming as many DDs with ASW gear and have them Pre-ASW capable.
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'''LBAS Recommendations:'''
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'''Land Base Air Squadron #1 '''
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3-4  Land Base Fighters / Fighters + 0-1 Land Base Bombers / Torpedo Bobmers
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*Consider all attacks to be placed entirely on Node E as you will be dealing with attacks a heavy attack against Wo-class Carriers.  Using a surface Task force will require defending your fleet from the air attacks since your air strength will be somewhat weak in a surface Task Force.
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'''Land Base Air Squadron #2 ''''
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1-2 Land Base Fighters / Fighter 2-3 Land Based bombers / Torpedo Bombers
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Concentrate either all attacks on the Node N to reduce air power and do damage against the enemy fleet. Do divide evenly among N and R to allow for a chance to do extra damage on Node R to help you gain an S rank on Node R.
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'''Land Base Air Squadron #3'''
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4 Land Based bombers / Torpedo Bombers
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Concentrate all attack on the Node R and do damage against the Supply Line Fleet.
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'''Dealing with the Supply Line Fleet:'''
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If you organize your fleet accordingly and make it to Node R. You should be able to take most of the ships with little issue with your LBAS and possibly defeat the enemy fleet while your fleets attack them.
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To successfully complete the requirements, you will need to score an S rank on this node.
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Prepare to have a strong attack fleet in place in the event a Destroyer Water Demon appears in the flagship position. Otherwise, if the enemy fleet consist of a Nu-class Carrier, it should be manageable.
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'''In-route Support fleet is highly recommended.'''
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'''Suppressing the Enemy Submarines: (Required for Hard Mode Only)'''
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The Submarine fleets are easy once you reach their location '''(Node H, J, K)''' and have the ASW gear to take them out. You will need to score an S rank on each node.
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Keep in mind that getting to Node J and K are random and may require multiple attempts to successfully reach both node.
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As usual, ships with '''Pre-ASW capabilities''' will benefit more in these battles over those that don’t. So if you have any DDs with ASW over 100, consider using them.
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Node H
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Carrier Task Force:
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1FBB/BB, 3-4CV, 1-2 CL + 1 CL, 1CA, 4DD
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'''Path:''' C->G -> D -> F ->H
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Surface Task Force:
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3 FBB, 2 CL, 1 CV(B) + 1 CL, 0-1 CA 2-5 DD
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'''Path:''' C ->G->H
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'''Node J and K'''
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'''Surface Task Force: '''
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2 FBB, 2CAV, 1 CV, 1CL + 1 CL, 0-1 CA, 4 DD
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'''Path: '''C-> A-> E -> (J  / I -> K)
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DDs and CL in both fleets should be armed for ASW combat (unless it’s Abukuma Kai Ni who should at least keep her Hiyoteiki or be combat focused.) Everyone else should remain combat focus.
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LBAS Recommendations:
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Land Base Air Squadron #1
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3-4  Land Base Fighters / Fighters + 0-1, Land Base Bombers / Torpedo Bombers for Node G And E
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* Depending on the path you take Consider all attacks to be placed entirely on Node E or G as you will be dealing with attacks a heavy attack against Wo-class Carriers to help reduce carrier power.
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Land Base Air Squadron #2
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2 Land Base Fighters / Fighter, 2 Land Based bombers / Torpedo Bombers
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* Depending on the path you take Consider all attacks to be placed entirely on Node E or G as you will be dealing with attacks a heavy attack against Wo-class Carriers to help reduce carrier power.
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'''Land Base Air Squadron #3'''
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4 Land Based bombers / Torpedo Bombers
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*Concentrate all attack on the Node G to take out as many of the ships from the Destroyer Princess's Fleet. 
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If you have completed all requirements outside of the sub nodes and are on route to node P or R after the shortcut is open, you can '''attempt to go to these nodes work on the “Debuff phase” since it’ll count toward that phase once the path is open. ''''
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'''Debuffing Phase:'''
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Once the path is unlocked, you will need to go to Nodes P and R once more to activate and score a minimum of an A rank to debuff the enemy fleets along nodes Q, T, and U.
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However the path to P has changed and you will need to re-organize a fleet so they can reach Node P.
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Dealing with the Supply Line Fleet Again:
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Recommended Composition:
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'''Surface Task Force: '''
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4 BB/ FBB, 1 CV(B), 1CL + 1 CL, 1-2CLT, 1 CA, 2-3DD
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Path: C-> A-> B -> E -> (J -> N / I -> K) ->O -> R
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'''Alternative Surface Task Force:'''
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2 FBB, 2CAV, 1 CV, 1CL + 1 CL, 1-2 CA, 3-4 DD
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Path: C-> A-> E -> (J -> N / I -> K) ->O -> R
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The process for tackling this fight should be the same as before. Please refer to “Destroying the Enemy Supply Line (Node R)” for more details.
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'''Carrier Task Force: (Preferred)'''
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1FBB, 4 CV(B), 1 CL+1CL , 1-2 CA, 0-1 CLT, 2 DD
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Path: C -> G -> H -> O -> R
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With the new path open, you can now take an easier path to node R with less effort needed to reach it. As a result you can concentrate more LBAS on G and R to score an easy victory.
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Most fleet members should be combat focus and you may consider having some DD be ASW prepared to help minimize damage from subs.
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'''Land Base Air Squadron #1'''
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4 Land Based bombers / Torpedo Bombers
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Concentrate all attack on the Node G to take out as many of the ships from the Destroyer Princesse’s Fleet. 
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'''Land Base Air Squadron #2 and #3'''
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1 Land Base Fighters / Fighter, 3 Land Based bombers / Torpedo Bombers
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Consider Targeting Node R with these two squadrons to maximize the damage you can deliver upon them.
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'''Taking out the Enemy Harbor (Node P) Again:'''
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Unlike before hand, the Harbor Princess node will be harder to reach with the new short cut but with some proper management, you can be able to reach the node without much trouble:
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'''Recommended Composition: '''
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'''Transport Combined Fleet:'''
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Taiyou, 1 CAV, 4DD + 1 CL, 2 CA, 3DD
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0-1 LHA, 0-1 BBV, 1-2 CAV, 4 DD + 1 CL, 2 CA, 3DD
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'''Path:''' C-> G ->H->L->P
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Will make a straight shot to a boss node. Fleet is advised to be armed with mostly for combat while some ships should use various weapons such as Daihatsu, WG42, Type 3 Shells to fight the installations, and AA guns to deal with PT imps.
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'''Surface Task Force:'''
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1 FBB, 2CVL, 1AV, 2CL + 1 CL, 1 CA, 1 CLT 3 DD
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Path:
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'''Path:''' C-> G ->D->H->L->P
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A more heavier fleet that will need to travel one extra node. But has a better chance at taking out some of the boss fleet. Again, Fleet is advised to be armed with mostly for combat while some ships should use various weapons such as Daihatsu, WG42, Type 3 Shells to fight the installations, and AA guns to deal with PT imps.
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'''Recommended LBAS:'''
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'''Land Base Air Squadron #1 '''
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2 Land Base Fighters / Fighters, 2 Land Based bombers / Torpedo Bombers
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* Consider all attacks to be placed entirely on NodeP since you’ll need to do what damage you can to the enemy Harbor’s fleet and units
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'''Land Base Air Squadron #2 '''
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0-1 Land Base Fighters / 3-4 Land Based bombers / Torpedo Bombers
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* Concentrate all attack on the Node P to reduce air power and do damage against the enemy fleet.
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'''Land Base Air Squadron #3'''
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4 Land Based bombers / Torpedo Bombers
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* Concentrate all attack on the Node G to take out as many of the Enemy’s fleet’s ships. Unless you feel your surface task force can efficently take out the ships on this node. Otherwise focus on Node P.
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'''Dealing with the [[Harbour Summer Princess]]:'''
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Unlike beforehand, the ]]Harbour Summer Princess]] should now be without subs  in her fleet. But will be slightly stronger and have a [[Artillery Imp]] in her fleet. If you use your LBAS and Support fleets accordingly you should be able to take out most of her fleet with little effort.
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Any surviving imps can be picked off with the AA gun/ Skilled Lookouts and per usual, equipment that are generally weak to installations such as the [[Harbour Summer Princess]] should be do high damage against her.
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Also bringing your Battleships with [[Type 91 AP shells]] or [[Type 1 AP Shells]] can help with artillery Imps.
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'''Scoring an A rank''' is needed to meet the requirements to help activate the debuff.
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Once Node P and R have both gotten an A rank, you will hear a '''“Ding” sound''' upon returning to your base indicating that you have completed the requirements.
    
'''Key Terms'''
 
'''Key Terms'''
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