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| + | The following maps consists of two phases which you need to complete in order to successfully to the final operation. These phases are a '''Transportation Phase''' and a '''Kill Phase'''. |
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| + | '''Transportation Phase''' |
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| + | The '''Transportation phase''' is a short, but relatively tough run through some battles consisting of PT imps and a battleship fleet till you enemy harbor which you must successfully score an A or S rank in order deplete a TP gauge. Note that the TP gauge on this map is long and it will take time to deplete. To help speed up the process, consider bringing in [[Daihatsu]] if you have any. |
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| + | '''Recommended Composition''' |
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| + | '''Transport Combine Fleet''' |
| + | 1 BBV, 1CAV/LAH, 4 DD + 1 CL, 2CA, 3DD |
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| + | '''Path:'''A -> B -> D -> F -> H |
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| + | *Have your BBV armed with thier typical combat set up along with a Zuiun and a seaplane fighter to help aid in air combat. If you consider bringing a CAV do the same with them. If you bring an LAH such as [[Akitsu Maru]], consider arming her with fighters to help gain a stronger aerial advantage by the time you reach the boss node. |
| + | *DDs in the main fleet should be armed with as many drums / Daihatsu (which Daihatsu should take priority over the drums) as possible. |
| + | *Escort Fleet should be armed for combat and should use Type 3 shells and WG42s if you have any. |
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| + | Land Base Air Squadron should be planned to be carefully divided up to assist with Node D and the boss node in the process. |
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| + | '''Carrier Combine Fleet''' |
| + | 2CV, 4 DD + 1 CL, 2CA, 3DD |
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| + | '''Path:''' A -> B -> D -> F -> H |
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| + | *CVs should be armed with a 2 torpedo bombers / 2 fighters set up to help aid in take out some of the enemy's units especially in Node D. |
| + | *DDs in the main fleet should be armed with as many drums / Daihatsu (which Daihatsu should take priority over the drums) as possible. |
| + | *Escort Fleet should be armed for combat and should use Type 3 shells and WG42s if you have any and possible an AA gun to deal with imps. |
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| + | This fleet is easier to manage and will more likely reach the boss node with far less difficulty. However due to the lack of transports related ships it'll have, the TP gauge will likely not drain nearly as quickly as it would in a Transport Combined Fleet. |
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| + | This composition however with the assistance of In-route and Boss support more than likely help you score an S rank on the boss depleting the gauge far more easier. |
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| + | Both Compositions should consider using In route and boss support fleets, as they are recommended since you will have a need as much assistance on Node D and the boss node. |
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| + | '''[[LBAS]] Recommendation for Transport Phase''' |
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| + | '''Squadron 1'''<br> |
| + | 2 Land Based Fighters / Fighters, 2 Land Based Bombers / Torpedo Bombers |
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| + | '''Squadron 2'''<br> |
| + | 4 Land Based Bombers / Torpedo Bombers |
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| + | Since the distance to the boss node is relatively short '''(Distance of 3)''' , you can use your most powerful interceptors or fighters for this part of the phase as they should be able to do more air assistance compared to the usual set up. |
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| + | '''Squadron 1''' on should be considered for targeting entirely on the boss node to wipe out some enemy planes as well as some enemy units while '''Squadron 2''' can be used with either the boss node, or split between the boss node and Node D. |
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| + | Since Node D lacks lacks in much air defense, your planes shouldn't suffer a loss from that fight. |
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| + | '''Dealing with the [[Harbour Summer Princess]]''' |
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| + | If you use the following advice that is mentioned above (particularly with a Carrier Task Force) you Land Base Air Squadron should be able to wipe out most of the enemy fleets in the combine fleet. And mostly leave a few if any survivors remaining outside of the princess herself in the combined fleet. |
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| + | Since the fleet will consist of imps, make sure to have a AA gun of some kind on your ship in order to take them out and with your type 3 shells and WG42s you should eventually either beat down the [[Harbour Summer Princess]] of defeat her with little effort. |
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| + | Once the TP Gauge has been depleted, you can then proceed on to the kill phase. |
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| + | '''Kill Phase''' |
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| + | Kill phase will involve your fleet having to fight the [[Summer Carrier Princess]]. You will need to go through a series of carrier battles and submarines fights before reaching her, but in addition to these there is a way to weaken the boss fleet so they can become more vulnerable to attacks. The following information below consist of how to debuff the boss first followed by taking her down. |
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| + | In addition, '''LBAS''' has a distance of '''0''' on all the western parts of the map making it possible to use your strongest bombers and fighters where every you want in that area. |
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| + | '''Weakening the Boss Fleet''' |
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| + | This boss fleet has an '''Armor Reduction''' Mechanic just like the prior boss and requires you do to two things: |
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| + | *Score an A or S on Node H (Post Transport Phase) |
| + | *Score an S on Node O |
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| + | Once the conditions are complete you will hear a ding sound at the base indicating you have successfully completed the debuff. |
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| + | '''Going to Node H''' |
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| + | Since the requirements needed for the debuff only occur after transport phase, you will need to return to the [[Harbour Summer Princess]] once more to score an A or S rank on her node. Repeat the same process as mentioned above in the transport phase to score an A or S rank. |
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| + | '''Going to Node O''' |
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| + | '''Recommended Composition''' |
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| + | '''Carrier Task Force'''<br> |
| + | 3-4 CV, 1-2CA 1-2 (F)BB(V) + 1 CL, 2CA, 3DD |
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| + | '''Path:''' K -> J -> L -> O |
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| + | To go up this path, you will need a fleet consisting of several large ships or a fleet that has at least 4 Large Ships and a slow ship to go up this path. So consider bringing a BBV or BB to meet the requirements. |
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| + | You may want to consider possible air support along the way from your LBAS and Support fleet as you make your way to Node O. However, concentrate attacks on Node O to help gain an easy victory. |
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| + | '''Dealing with the Summer Carrier Princess''' |
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| + | '''Recommended Composition''' |
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| + | '''Carrier Task Force'''<br> |
| + | 3 CV(B), 3CA(V) + 1 CL, 2CA 1CLT , 2DD |
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| + | 3 CV(B), 2CAV, 1 CA + 1 CL, 3CLT , 2DD |
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| + | The boss Fleet will consist of a [[Summer Carrier Princess]] along with additional carriers and some stronger ships such as BBs and CAs in the main fleet, while the escort fleet will consist of smaller ships. |
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| + | By concentrating your [[LBAS]] to attack the boss node, you should be able to easily take out most of the enemy fleet without much effort. Use boss support if you need to try to help make things quicker and easier. |
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| + | If you have managed to complete the debuff requirements, the [[Summer Carrier Princess]] and her boss fleet will become more vulnerable to all attacks, making it quite possible to take her down easily during day battle. |
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| + | If done correctly, you should be able to easily defeat the fleet up to the final kill. |
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| + | With the final kill, with a little bit of luck you should be able to still repeat the same process with little effort. |
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| + | If you need a little extra help with taking out more enemies, considering bring extra CLT (unless you have plans to use them in earlier maps for farming or have used them in earlier maps) |
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| + | If you do not manage to beat the [[Summer Carrier Princess]] in day battle, depend on a torpedo cut-in to finish her off. |
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| <tabber>Hard= | | <tabber>Hard= |
| {{#invoke:EnemyEncounters|encounterTemplate | | {{#invoke:EnemyEncounters|encounterTemplate |