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| '''Boss Phase''' | | '''Boss Phase''' |
| | | |
− | Pending confirmation of H -> N / M branching details.
| + | The advice below is written for Hard difficulty. Adjust your expectations accordingly. |
| + | |
| + | Carrier Task Force: |
| + | |
| + | '''Main Fleet:''' 1 Kongou-Class FBB, 2 CV (Hiryuu & Souryuu), 3 CA(V); '''Escort Fleet:''' 2 CA, 1 CL, 0-1 CLT, 2-3 DD. |
| + | |
| + | Fleet(s) will travel A -> C -> D -> E -> H -> M / N -> Q. |
| + | *As of this time, the routing from H -> M / N appears to be random. This page will be updated if and when a workaround is discovered. |
| + | **While Node M is tougher than Node N, it is still survivable, and the fleet will proceed to the boss node afterwards. |
| + | *CLTs suffer from a branching penalty in the second half of E-4, and are only really necessary in the second half of E-6 (E-7 has no shiplock). If you are having difficulty at the boss node - and have enough CLTs to spare - it may be useful to bring one along to this phase of the map. |
| + | *You may wish to bring CAVs instead of CAs in your Main Fleet in order to provide supplementary Fighter Power. |
| + | *Once again, AACI and both support expeditions are recommended. |
| + | |
| + | Surface Task Force: |
| + | |
| + | Pending Write-Up (assuming this is viable). |
| | | |
| <tabber>Hard= | | <tabber>Hard= |